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post #11151 of 11186

Cuphead looks the shnitz...but I reckon I'd be cursing it to eternity should I buy the thing...

 

Sometimes 'bragging-rights' don't out-weigh frustration...

post #11152 of 11186
Quote:
Originally Posted by CD Underbelly View Post

2 player Cuphead is nigh impossible, because now you have a partner jumping around and shooting, distracting you from all the obstacles and enemy fire. On top of that you gotta be mindful of where your partner dies so you can parry their ghost back to life in time.

I still haven't gotten back into the game after hitting my frustration limit. Stoopid dragon.

 

I'm only on the sixth boss or so, so nowhere near the "wall" boss (Which appears to be the dragon from all the online anguish).  That being said, I can draw some conclusions, assuming a normal ramp-up of difficulty over the course of the game. 

 

In one player, the game is difficult, but fair.  On par with the old style NES games, but nothing overwhelming (I'm from a different generation of gamer).  The save mechanic is VERY generous.  You know what you have to do, it's just strict muscle memory, mechanics execution, and a little bit of RNG with special attacks. 

 

In two player, all the gameplay difficulty remains intact, but visually the game becomes pretty unfair.  One very simple change would make it so MUCH more palatable: the second player, when using the same weapon as the first, doesn't fire bullets of the same color.  Make one fire red bullets and the other blue, for example.  The overlapping color scheme means when the characters occupy the same space, it is overwhelmingly easy to lose tracking as to which guy you're controlling.  Different colored bullet spew would help (but not eliminate) this problem.  The fact that the characters are the same general shape hurts also.

 

This problem becomes even worse on the flying levels, where it is well nigh impossible, on the fly, to pick up which plane is yours as quickly as you need to. 

 

You would think being able to revive would be a significant advantage, but it invariably doesn't work out that way.  This game is overwhelmingly about character position.  In any non-trivial portion of a boss fight, moving substantially out of position to revive someone results in your simply getting hit and/or dying immediately.  Even if you accomplish the revive, the player you've revived is ALSO out of position.  Basically, the revival mechanic is a red herring on boss fights (on run and gun, however, it is IS a significant advantage).  If both characters had a 2-3 second period of immunity after a revival, it would render the game significantly easier (perhaps too easy at that point, which is why it doesn't work that way). 

 

The bosses also have double health. 

 

Quote:
Originally Posted by Graham View Post

Cuphead looks the shnitz...but I reckon I'd be cursing it to eternity should I buy the thing...

Sometimes 'bragging-rights' don't out-weigh frustration...

 

You're missing out.  It is the most artistically impressive game I've seen since probably Okami.  An absolute joy to simply behold.  If you merely want to experience the game without the punishment, just play on simple mode.  It cuts out most of the bosses' difficult mechanics (you can't reach the final boss on simple mode, but still worth it just to see the incredible artwork). 
 

Difficult is fine.  Unfair/irritating/broken isn't (see my opinions on Bloodborne for an example of a game I felt made tediously unfair and un-fun gameplay decisions for the sake of difficulty). 

post #11153 of 11186
Yeah I never got into the Soulsborne games either. My brothers brought over Dark Souls one time. Played for a little over an hour. FUCK. THAT.

Never touched another of their games since.
post #11154 of 11186
HAND OF FATE 2
 
My Companion: "We must visit the High Priestess at the top of this mountain. We will face many dangers on our way up but you must ensure you have been blessed six times when we reach the top or the High Priestess will be angered!"
 
Attempt #1: I collect three blessings and die to bandits waiting to ambush me in the snow.
 
Attempt #2: I collect five blessing and the High Priestess zaps me to death with lightning bolts.
 
Attempt #3: I collect six blessings but die of starvation just short of the mountain peak.
 
Attempt #4: I collect no blessings and die to a bear attack whilst hiding in a cave.
 
Me: "Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhghghghghghhhhhhhhhhhhhhhhhhhhhhhhhhh."
post #11155 of 11186
Huh. That’s funny. Bloodborne is the only Souls game I’ve ever beaten, and I’ve failed at all the others.
post #11156 of 11186

There is one thing I think Bloodborne does MUCH weaker than the Souls games. 

 

Blood Vials being one use consumables, while useful when you have them stocked up, means that if you're caught in a particularly difficult boss battle, it can grind you down till you have no vials left and have to go farm for more. It ruins the pacing compared to Estus Flasks in Dark Souls. 

post #11157 of 11186

MAN. VR can really bring new life to an old game. In Skyrim VR I'm just starting out, brand new character, and am in basically the first dungeon, where you hunt down the first gold claw and learn your first power word. It's a typical easy dungeon, nothing you haven't seen before a thousand times if you've played the game in one of its many iterations. But when I make it into the cavern near the end, craning my real-world neck as I look around, and disturb a bunch of crows who take flight all around me... man, I was there. Even on the PSVR with its lower resolution than other VR headsets, I really felt in the moment. 

 

There's something about playing with a silly headset on that makes me feel like I'm a kid enjoying a sparkling new Christmas toy. It's so much fun.

post #11158 of 11186
Quote:
Originally Posted by Jacob Singer View Post
 

MAN. VR can really bring new life to an old game. In Skyrim VR I'm just starting out, brand new character, and am in basically the first dungeon, where you hunt down the first gold claw and learn your first power word. It's a typical easy dungeon, nothing you haven't seen before a thousand times if you've played the game in one of its many iterations. But when I make it into the cavern near the end, craning my real-world neck as I look around, and disturb a bunch of crows who take flight all around me... man, I was there. Even on the PSVR with its lower resolution than other VR headsets, I really felt in the moment. 

 

There's something about playing with a silly headset on that makes me feel like I'm a kid enjoying a sparkling new Christmas toy. It's so much fun.

 

Things you take for granted in other games suddenly come alive due to immersion.

 

As to the "lower resolution," imma let you finish, but:

 

PSVR is a RGB display, so it means 3 sub-pixels per resolution pixel

Rift/Vive is a PenTile display, so it's 2 sub-pixels per resolution pixel

So, let's count subpixels!

Rift/Vive: 2160x1200x2 = 5,184,000

PSVR: 1920x1080x3 = 6,220,800 (actually 20% higher!)

 

Now, is every type of image going to take advantage of the increased subpixel resolution?  No.  But, it's enough of an advantage that the resolution is pretty much a wash between the headsets.

 

This difference between display tech is also why the godrays and screendoor effect really don't exist on the PSVR headset.   


Edited by Overlord - 12/4/17 at 3:24pm
post #11159 of 11186

It is funny that in Skyrim VR, NPCs and other things actually look better the closer you get to them.

 

But there's lots of jaggies at medium and long ranges. I'm assuming that all depends on the individual game, though, because I've seen both amazing things and dismal things in PSVR and Oculus Rift (the only two I've tried in person). 

post #11160 of 11186

Ugh.  Want to get Skyrim so bad. 

 

I just finished up as much Eve as I wanted to play.  Need to force myself through RE7 so I can turn to Superhot and Skyrim VR.  

post #11161 of 11186
Since been talking about Skyrim in here and becasue the elder scrolls wiki doesn’t seem to want to let me edit any of the pages using a tablet browser I guess I’ll post this in here.

I can confirm that the less broken of the two known Oghma Infinium glitchs works on the Nintendo Switch (it has already been confirmed to work on the PS4 and Xbone versions of Skyrim, but I see no mention of it on the Switch and VR releases of the game)

The glitch in question is this “If the Oghma Infinium is read from the inventory using all three read actions (LT, RT, A) simultaneously, the book can be read three times at once, with a different path available each time.” http://elderscrolls.wikia.com/wiki/Oghma_Infinium_(Skyrim)

I find it funny that the newer console versions of Skyrim still have this glitch, since it was long ago patched out of the PC, PS3 and 360 releases. To get it to work you need to press and simultaneously hold down all three “read” buttons and keep them held down until window asking you what section do you want to read appears. Then you will be able to choose one of the three sections and then choose another section and choose a third section. This allows you to basically raise every single skill by five levels. It can only be done once, so save before attempting it just in case you didn’t press the buttons all down at quite the same time (the book vanishes after you read it).
post #11162 of 11186
Endure and Survive
post #11163 of 11186
Quote:
Originally Posted by Zhukov View Post

Endure and Survive

 

My motto as well in these tough times.  You hang in there, Zhukov.  Things will get better.  

post #11164 of 11186

If this thread was called "wtf are you not playing", I would tell you how I'm currently not playing Agents of Mayhem because I purchased it as a game I could play on my sofa but apparently their latest update crashes the game if you have a controller plugged in. This is actually the first Volition game I've played and, if they don't fix this, I doubt I'll pick up any others. 

post #11165 of 11186
Quote:
Originally Posted by MrSaxon View Post
 

If this thread was called "wtf are you not playing", I would tell you how I'm currently not playing Agents of Mayhem because I purchased it as a game I could play on my sofa but apparently their latest update crashes the game if you have a controller plugged in. This is actually the first Volition game I've played and, if they don't fix this, I doubt I'll pick up any others. 

 

Volition will fix it. If this was not the first Volition game you'd ever played you'd have a story about a game breaking bug for every Volition game you'd ever played, trust me. :)

post #11166 of 11186

That's good to know. I hope they fix it soon as I do kind of want to play it. 

post #11167 of 11186

You know what I figured out? New Vegas has ruined other Fallout games for me. The tepid reception to Fallout 4 from most of the people with taste I trust kept me away from it until now. But I said "what the hell" during a recent sale and bought it. I tried, I spent double digit hours on it, but it was so uninteresting.  And the settlements. Yikes. I know this is a quite timely and original opinion but whatever.

 

I find the fact that this game is supposedly in the same generation and genre as The Witcher 3 hillarious. 

post #11168 of 11186

I need to give New Vegas a try again.  I played it for a bit but eventually just quit after a while.  Meanwhile, I poured hundreds of hours into Fallout 4.  I wasn't even interested in the settlement feature, as I'm not into those creative, Minecraft type things.  Next thing I know I'm building a giant fortress underneath and around an overpass.  I'll get back to New Vegas at some point.  I'll probably have to start over, but that's okay.  I've updated my card since then and can run it full of mods.

post #11169 of 11186
New Vegas is amazing.
post #11170 of 11186
QUESTION TIME!

I'm about to finish up Yakuza Zero and the last DLC for Mankind Divided, and would like some opinions on which of my Black Friday haul to start next. I'm thinking either Uncharted 4 or Horizon Zero Dawn.

WHAT SAY YOU!?
post #11171 of 11186
Every time a WoW dungeon boss hits my Demon Hunter with a knockback attack, and I just glide back to the bastard with my wings, I'm reminded that I should tell Jacob to try a Demon Hunter.

Jacob, try a Demon Hunter.
post #11172 of 11186

Uncharted 4. (In response to CD U.)

 

In response to Reasor: A Demon Hunter? For WoW? But then I'd have to play WoW.

post #11173 of 11186
Quote:
Originally Posted by Reasor View Post

Every time a WoW dungeon boss hits my Demon Hunter with a knockback attack, and I just glide back to the bastard with my wings, I'm reminded that I should tell Jacob to try a Demon Hunter.

Jacob, try a Demon Hunter.

I can’t help but wonder if the band, Demon Hunter, ever gets any kick backs for coming up with that title. It’s totally ripped from them.
post #11174 of 11186

I noticed that Steam was offering a free weekend of The Division but, having never played it before and because I'm currently addicted to another loot-based shooter, figured I'd give it a try. Hasn't really gripped me yet, although it certainly looks nice. Going to probably keep tinkering around with it until the free weekend ends and see if it becomes something I'd like to see more of. 

post #11175 of 11186

I've enjoyed The Division quite a bit. It's still being updated constantly, I should give it another go soon.

post #11176 of 11186
I’ve been meaning to try it again too. The underground DLC with the randomly generated subway levels was tons of fun, got a lot out of it.
post #11177 of 11186

Playing Outcast: Second Contact, the remake of the 1999 game. Still loving it. It certainly doesn't compare to modern triple A games (could have been smoother if the Kickstarter campaign had not failed), it's a bit buggy, controls are bla, voice acting could be better, but the fantastic score, world graphics, and exploration are all still sweet. I like how it doesn't take you by the hand, for example never bothering to explain the tech equipment you find.

 

I mean it's not worth a full 60 Dollars but grab this when it's cheaper.

post #11178 of 11186
Just started Uncharted 4 whooooooo! That Normal Life chapter whoooooooouhhhhhhhuh? Its very pretty.
post #11179 of 11186
Quote:
Originally Posted by Jacob Singer View Post

I've enjoyed The Division quite a bit. It's still being updated constantly, I should give it another go soon.

Great value for 12 bucks or so. Lot of fun.
post #11180 of 11186
Thread Starter 
Destiny 2 - Finished the Same Hallways of Mercury Expansion. That's the Mehstiny I remember. Sorry pc clan I'm done with that game for this year. Xmas vacation begins now.

Nioh - Started this on pc. I think the pc version came with some weirdo Steam helmet or pre-order bonus? I'm running around as Valve Man like some kind of Mega Man boss.



Xenoblade 2 - Not seeing what makes this so bad in portable mode on the switch. Xenoblade on the 3DS is my metric for awful grainy image quality when it comes to this series. The way this starts off makes me wish they'd do an HD remaster of Skies of Arcadia for the switch. Or I could just play this game more and enjoy it too.

Patiently waiting for Okami HD to unlock and revisit that game before going home.
post #11181 of 11186
Quote:
Originally Posted by mongycore View Post

Destiny 2 - Finished the Same Hallways of Mercury Expansion. That's the Mehstiny I remember. Sorry pc clan I'm done with that game for this year. Xmas vacation begins now.
 

 

Postpone your vacation until you've done the Raid with us! It's one of my CHUD dreams to do some multiplayer gaming with you, MC! Don't tread on my dreams! 

post #11182 of 11186

Been watching soem streams and reviews, and I cant imagine why anyone would subject himself to Getting over It, the latest rage quit simulator on Steam.

Between the gameplay and the narration, I think someone will kill someone over that stupid game.

post #11183 of 11186

Bennet Foddy, the creator of the game, says in the voice over for the trailer, "I created this game for a certain type of person. To hurt them." 

 

Well all righty then.

post #11184 of 11186
Quote:
Originally Posted by Jacob Singer View Post
 

Bennet Foddy, the creator of the game, says in the voice over for the trailer, "I created this game for a certain type of person. To hurt them." 

 

Well all righty then.

After watching Markiplier´s playthrough, I think the developer hates streamers.

That, or this is some Polybius level shit.

post #11185 of 11186
Quote:
Originally Posted by ryoken View Post
 

After watching Markiplier´s playthrough, I think the developer hates streamers.

 

Ha. I just started watching this. That moment when Markiplier falls and loses a ton of progress, and the game starts playing a song about feeling bad? Ouch. 

post #11186 of 11186
Quote:
Originally Posted by MrSaxon View Post
 

 

Ha. I just started watching this. That moment when Markiplier falls and loses a ton of progress, and the game starts playing a song about feeling bad? Ouch. 

The best part is Markiplier's dog waging her tail merrily while none the wiser to her owner losing his mind.

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