After all my bluster about it being the first game I ever bought at a midnight sale, I have to admit I haven't finished it yet, and if I go back to it, I'll likely have to start from the beginning. I blame Skyrim.
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- The Rain Dog
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I hate to say it but I kinda prefer running around with an unknown or new protagonist in a game rather than one carrying around the weight of baggage that Batman has. I;m not Batman, I'll never be Batman, and so when I bugger shit up in the game or get my arse handed to me, that's not happening to me - it's happening to the god-damn Batman.
...and that shit aint right.
I know I know, I'm weird and my priorities with games seem to be getting weirder, or at least a little specific and eccentric.
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Nope. Only intermittently, in the "dungeon" parts, does it reach Asylum's heights. The open city parts, at least as they were implemented, weren't a good idea.
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Exactly. I groaned every time my next mission popped up and it was on the other side of the city. Thing is, for being touted as a sandbox batman, it still felt very contained and stifling. It was still a good game, but I took my time with this one. The first, on the other hand, I couldn't put down.
The other problem was tacking Catwoman on to the game. Her mechanics are so close to the opposite of fun, most of her trophies remain unclaimed.
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Arkham City has its problems, but zipline-to-gliding across the city just never ever got old.
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Thanks to the patch fixing the face import issue, I have finally started the single player in Mass Effect 3. Unfortunately for me, the new patch has a new bug where the main menu will hard freeze my 360 when it tries to connect to the EA servers a large portion of the time. It took me 8-9 tries in a row to get the game to successfully boot up last night. It was really annoying, but I forgot all about it once I was able to start playing.
So far, I'm having a blast running around the galaxy as MY Commander Shepard again. Glad I waited it out.
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Kingdoms of Press X to skip everything - I've been playing for 63 hours now, according to my save file. I've gone full rogue and am itching to see what trouble I can get in with the travelers now that I've wrapped up the fighter/mage questlines. I'm not even paying attention to the scripted dialogue anymore. My new game is to see how quickly I can press x to get out of there and go kill whatever person/monster and return like a good faithful doggie. Then hit up my next quest.
Resident Evil Revelaitons - Cannot believe a nintendo handheld game can look so good. I wish I had my hands on the dumb circle pad pro thing, play it relatively like its big console brother, but I'm doing alright using default controls. Fucking terrorists. Mankind creates an island paradise and terrorists go and fuck it all up. At least there were no survivors being forced to play poorly implemented versus games of capture the flag/defend your base.
Legend of Grimrock - Me Grimrock no play game yet, hockey start playoffs. Tonight Grimrock play.
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Just started playing Saint's Row:The Third, and I can already tell I'm going to have a ball with this one... Only played the first few missions, but I've laughed out load several times already. The two main characters singing along to that Sublime song was particularly funny since I chose the Jason Statham-sounding voice for my character.
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Having a BLAST with modded Skyrim.
Notable mentions mod-wise:
-SkyUI
-Deadly Dragons
-Frostfall: Hypothermia Camping Survival <-- you want to get this!!!!
-Total Realism - Basic Needs
-Better Horses
-Ultimate Follower Overhaul
-Dual Wield Parrying
...plus a plethora of combat improving and skill rebalancing mods.
Honestly I don't even know how people can play a game like this on a console.
Amazing experience, fight for survival first, worry about hero stuff later. :)
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Alan Wake: American Nightmare. It's actually pretty good, although it's disturbing how much Wake looks like Mitt Romney. That's an entirely different kind of American Nightmare, though.
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Legend of Grimrock is gooooood.
Soon tho, it's all about the Witcher 2 baby.
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Just got Skyrim ... and my character is stuck in a mountain. Not on or under or inside a mountain but more like I was climbing down a mountain and this fucking glitchy nightmare has me trapped in the side of a goddamn mountain. It's a bad sign when a game's flaws forces you to quit out of frustration during the first hour, especially a game that is as critically lauded as Skyrim.
And the vintage video game thread has led me to hunt down a PS1 copy of Chrono Trigger/Final Fantasy IV. Haven't played too much yet but Chrono looks like it should provide some good, old school RPG fun.
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It's not a bug. The mountain is called Faloukhin, eater of the unworthy. There is a village on the north face with a cult that worships it.
- Workyticket
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This weekend's been mainly trying to catch up on Bioshock 2 for the Gaming Club, and trying in vain to get Freespace 2 running properly on my PC. I only recently found out that ATI cards have major issues with older OpenGL-based games, and while this runs I'm getting polygon warping that's making it unplayable. I was so in the mood for a good space sim as well.
Fingers crossed, in the next couple of days I'll be tucking into Witcher 2 on 360. PUMPED.
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Just beat Resident Evil:Operation Raccoon City and it had the worst ending out of any video game I've ever played. I still liked it a lot though.
Mega Man X and Mega Man 2. Been on a vintage game kick recently and I've been playing a ton of Mega Man games. It's weird how there aren't any platformers out there that wow like Mega Man did nowadays. There are good, even great platformers out there, but Mega Man is a cut above.
WWE '12. I'm finally getting used to the gameplay and am enjoying it a lot. Hopefully they get the character models right for the next one.
SOCOM 4. Not sure why this game flopped, because I'm loving the shit out of it. So competitve.
CoD:MW3. My friends bought this for me after I sold it, because they want me to play with them. I play barebones and I'm pretty good I guess.
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Witcher 2. Just marvellous stuff. And the weekend is going to be a conflict between that and finishing off Bioshock 2 for the Gaming Club.
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Bad Company 2. Good stuff.
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I'm still making my way through Mass Effect 3 at long last. I've put almost 30 hours into it now, and I have been loving every second of it. I'll be curious to find out if I have the same negative reaction to the ending that seemingly the entire internet had. Or perhaps the uproar will temper my feelings about it somewhat. Either way, I haven't made it to the end yet, but it's great fun being in the middle of it.
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Stopped ME3 for now and started a new character in Skyrim. The Elderscrolls series is like going home for me. ME3 is a pain in the ass right now and I don't know why.
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Finishing up Resistance 3. I've always been mildly pleasantly surprised with the series, and this one is the best of the lot.
Most modern FPS games forget the cardinal rule: When every scene is an action climax, then no scene is an action climax. Resistance 3 may have a story plotted out in magic marker on cardboard, but it shows a surprising amount of admirable restraint with its action sequences. The noise gap from its quietest moment to its loudest is much wider than anything in a Gears of War game. There's a boat ride that features nothing but atmosphere and scenery for a full five minutes!
I also like how the game is broken up into logical, discrete chunks; you're constantly on the move toward a final goal, but rather than scrambling through burned-out city after burned-out city, you're thrust into these diverse, episodic detours along the way to break up the monotony. The post-apocalyptic prison colony chapter is a highlight.
Also, it brings back the awesome gun wheel and persistent health system. Stupid Halo/Gears of War and its useless innovations!
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Just started up on Fez and it's great.
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Oh shit, Fez finally came out?! I need to get on top of that ASAP. I'm still waiting on release dates for my two EAGERLY most anticipated games (They Bleed Pixels and the tragically generically titled but fucking AMAZING looking Kung Fu Strike: The Warrior's Rise) both which which have for way too long now just been given a vague, oblique "sometime in 2012 whenever we get around to it". Grrrrrrrr....
I think some gaming site actually referred to Kung Fu Strike as "arty" at one point. A game which is in ALL respects a skill-and-challenge-based, arcadey, gameplay-centric 3D brawler is in today's gaming world considered "arty" because its axed on being, y'know, a GAME first and foremost rather than being "cinematically immersive" to the player and cutscene/quicktime event/narrative-minded. Fucking Christ. We are SERIOUSLY on the far opposite side of the Looking Glass by this point huh?
By that token, and since its been brought up earlier, I may as well get this off my chest now: the two Batman Arkham games are complete fucking jokes. At their core they're attempting to be THREE (well, three and a half in the case of City) different game genres crammed into one: one of which is executed embarassingly abysmally and brainlessly to the point where you almost have to laugh if it weren't so sad and pathetic (that'd be the "detective" stuff), the other so rote, bland, and without any shred of actual depth or challenge that its positively coma inducing (that'd be the brawler segments: when the goddamned Konami SNES Batman Returns game from 1993 had more actual combat depth to it and required more skill needed to play it as a brawler than a "critically acclaimed" 2012 triple A release on modern consoles, that's just fucking indefensibly pitiful), and the third ACTUALLY kinda halfway decent (that being the "stealth" portions), but kneecapped and rendered almost moot by the fact that it has to share space divided between the other two. City attempts to add a qausi-sandbox element, but with the other three aspects still as unevenly shitty as they were in the first, it really doesn't add a great deal much to the proceedings.
The ONLY reason these are getting the kind of acclaim and attention that they are is because: A) its Batman and we're currently embroiled in a culture that's so fanatically devoted to this particular franchise and set of characters that its kinda terrifying (and this is coming from someone who REALLY LIKES Batman just plenty), and B) it involves people who were involved with the 90's Animated Series which was indeed pretty damn great for what it was (its a perfectly good, very admirably and unpanderingly intelligent and skillfully executed kids cartoon gang, but that's as far as it goes: it ain't fucking Faust the way that so very, frighteningly many people I know try and paint it as) but is held to such ABSURDLY sacrosanct extremes by the current generation and zeitgeist that once again, it kind makes my skin crawl.
These are all obscenely shallow and superficial "qualities" to the games that have all of ZILCH to do with them as games and everything to do with them stroking just the right set of meaningless, substance-free fanboy g-spots in people who put no thought into what makes a good video game on a gameplay level whatsoever. If these didn't have both the Batman license or the Animated Series folks involved, NOBODY would care about them THIS much. You all KNOW damn well I'm right about THAT much at least. Take all those trappings and bits of window dressing away, set aside ALL your love for the franchise and that fucking cartoon you were so obsessed with as a kid... and there's simply NOTHING to these games. At all. Whatsoever.
And if someone mentions "but the story is good" as a defense, you get a punch upside the head. Story ONLY matters intrinsically and mechanically to a VERY select and certain set of game genres... next to none of which the Arkham games fit into. Don't get me wrong, throw a good story into an already great game, and I won't complain at all (so long as said story doesn't get so big and elaborate that it gets in the actual gameplay's way).
But give me a set of games that are this underwhelmingly boring to outright bad on a game-level but with all the effort put instead into their story, voice acting, and narrative and my only response is "Then take all those damned cutscenes and go make a fucking CG film out of them instead: NOTHING about this experience requires that there needs to be a controller in my hands, so why not just cut out the superfluous middleman entirely?".
Oh and an extra special "fuck you" to City's opening "Bruce Wayne led through the prison in chains" bit that eats up what feels like a never-ending eternity of the game's opening "play" (using that word VERY liberally). I played Dragon's Lair already thank you, that game isn't made anymore "deep" or "better" by the fact that Dirk the Daring is now Bruce Wayne in a Gothan prison's chain-gang with more textured and moody looking graphics.
Edited by Jaquio - 4/21/12 at 2:09pm
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Finished Bayonetta last night and had a great time with it. Easily lives up to the hype.
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My XBOX took what is likely its final shit in the middle of my ME2 replay, and it's going to be quite some time before I can get another one. Started playing Superbrothers: Sword and Sworcery to fill the gap, and I kind of love it.
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Holy fucking shit Witcher 2....
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You doing a full fledged thread diary? Loved reading your previous log.
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Cheers man. No one's specifically recommended I not do one when I asked over on the main thread for the game, so yeah I think I just might. I had a lot of fun with the Bioshock one. I'll need a day or two to have the spare time to kick it off tho.
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Borderlands second time through with the wife. The second time through really highlights my irritations with the game, but it is still a riot to revisit Pandora. I also got the GotY Edition, so I can play some of the DLC. One or two of them are online DLC only right? Because, I don't have Gold, nor do I have a desire to...
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They're all available for single player but Moxie's Thunderdome (or whatever it is called) gets pretty intense when you tackle it solo.
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Prototype 2 fixes so much. The city's entirely different, and feels like an actual city where people live, rather than a glorified Pac Man board. I snuck up on two guards having a long conversation about PTSD.
And unlike Mercer, Heller has an actual (fun!) personality, and isn't nearly as po-faced as the ad campaign would have you believe. He LOVES killing stuff.
I also like how it addresses the instant problem of Mercer being a patsy for Gentech rather than the actual culprit behind Heller's revenge story, and avoids having Heller MURR all over the place after Mercer for no good reason.
And booooh, does he hate computers!
It looks better and plays just as smoothly, although I do miss being able to charge up my jumps. Amassing powers by doing events and finding collections seems a better way to open things up rather than just using EP.
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Dragon's Dogma Demo - Demo is so short. Game definitely has that gritty feel the Souls games have, but the combat is so fucking wild it feels like Amalur or God of War at times. Certainly the demo sets up some spectacular boss fights, camera sometimes can't keep up with the boss creatures. The fact that there's a useful party of folk following you around is enough for me to check it out on launch.
I too enjoyed the demo, brief as it is.
At least it lets you mess with the character and pawn creator and use that in the Griffon battle portion of the demo.
Day one purchase for me next month.
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I've been trying to figure out what the combat reminds me of, and the Fellowship of the Ring troll battle comes to mind. Just the dynamics of each party member doing their own thing, offering you help to do a certain move. I haven't seen a game handle party combat dynamics in such a way and it doesn't come off as clunky. Seeing the one guy try and jump on the lion, or getting foisted onto the Gryffon; omgcat face.
Even better if the Griffon fight carries on into night time and you have to fight it in near pitch black.
- First Class 782
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Prototype 2 fixes so much. The city's entirely different, and feels like an actual city where people live, rather than a glorified Pac Man board. I snuck up on two guards having a long conversation about PTSD.
And unlike Mercer, Heller has an actual (fun!) personality, and isn't nearly as po-faced as the ad campaign would have you believe. He LOVES killing stuff.
I also like how it addresses the instant problem of Mercer being a patsy for Gentech rather than the actual culprit behind Heller's revenge story, and avoids having Heller MURR all over the place after Mercer for no good reason.
And booooh, does he hate computers!
It looks better and plays just as smoothly, although I do miss being able to charge up my jumps. Amassing powers by doing events and finding collections seems a better way to open things up rather than just using EP.
The joy of Prototype (based on how much I liked the first game) was the nearly constant drip of new abilities. The early part where I get my ass beat by a helicopter isn't as much fun. But I put about 2 hours in last night, and I'm looking forward to getting more kill-y stuff. But I agree...he does hate computers. They played that shit up something fierce.
One thing I DON'T like, at all, is getting new moves by leveling up. I liked the EP methodology of the first game. I like BUYING moves and abilities. You sort of just pick them in 2, and I don't feel nearly as invested with that commerce construct.
I'm sure I will like it much more when I get to the good stuff.
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There's still EP, but the spreading-around of the abilities seems to foster exploration, which I really like. It kinda reminds me of Crackdown where exploration is built into the gameplay, rather than just a sideshow.
It's getting some harsh reviews. I've only been playing for two or three hours (like you), and I'm enjoying it a lot so far, but we'll see. I know what I'm getting into - this is NOT GTA or RDR, so I'm not expecting much characterization or subtlety.
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I expect no subtlety. That is not a problem. I expect chaos and destruction, with a semi-coherent been there done that conspiracy storyline to drive me towards hammer fists or jacking/flying helicopters.
The EP still exists in 2, but to rank you up. I did see how I can get new abilities by finding stuff. I do like that touch, but it is hard to beat seeing a HUGE menu of moves and eagerly awaiting them all. As long as I can still do crazy bioterror, I'll be OK. It isn't like they skimped on the moves.
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Quasi-game related, Adam Sessler is out at G4. His last show of X-Play is today (04/25/2012). That's the end of an era.
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That sucks. He's a fellow old gamer.
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An incredibly shitty era that I wish to Christ never happened at all. There was this godawful period mid-2000's where a bunch of friends of mine had this idiotic obsession with Morgan Webb, so I was forced to watch ENDLESS episodes of X-Play every. Single. Solitary. Weekend. Over the course of a roughly two/three-ish year span. Those sketches. Oh GOD those sketches...
It was so soul-numbing, brain-crushingly torturous that it came REALLY fucking dangerously close to making me sell off ALL my 20/25-ish some-odd years worth of accumulated gaming equipment and game library and just forget I was ever even interested in the damned medium at any point in my life in the first place.
Nothing against Sessler personally, but X-Play is a rancid show and G4 is a gaming channel for people who are neither gamers themselves, nor have the slightest understanding or comprehension of what makes the medium work in the first place (nor who even WISH to possess said knowledge and comprehension). I'd welcome a permanent end to both the station itself and more importantly an end to the particularly ignorant and shitheaded breed of "gamers" it helps create with both cheers of celebration as well as a bottle of champagne to uncork.
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The Yin and Yang of posts.
- Trevor
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Sessler makes a lot of really solid points when he's not on G4. X-Play is dull, but judged on the sliding scale of "game journalism", I don't think it's worse than average.
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Once the station killed Judgement Day and Icons, I was out, for good. I knew EXACTLY where that fucking channel was headed after.
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Agreed. I've found I've liked Sessler a LOT more when he's divorced from that awful show of his. And while X-Play may not be quite the worst when it comes to modern "game journalism", we're talking about an AWFULLY low-hung bar here. Still, X-Play technically ain't the worst. That "honor" would go to Kotaku, a site that I'm almost 99% certain is run completely from top to bottom by 10 year olds who just started playing video games maybe 5 years ago max.
- Trevor
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The should just call Attack of the Show "Yesterday's Reddit!"
It's an abysmal channel, for sure.
- mongycore
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Fallout New Vegas - Played through the Zion dlc to completion. That whole series of missions was the most Amalur experience I've had outside of Amalur. Somewhat vast expansive gulch that you traverse is almost linear when it comes to mission destinations. When I heard of going to Zion I thought there'd be some kind of Mormon settlement with a town of sorts, not two tribes hanging out in their respective caves at opposite ends of the valley. Got some decent guns that I sold off after getting back home. I found myself getting hooked again because the xp rewards pushed me beyond level 40 and I've been picking some of the goofier perks (and some useful ones like the broader repair perk). I unloaded everything I didn't need into my Novak warchest and proceeded to the drive in theater. Holy fuck. After the cardboard blandness of Zion, Old World Blues is just popping in comparison. That whole introductory segment just went on and on but didn't manage to overstay its welcome. So great to have some characters that aren't so dull and drab, it's everything red fart valley wasn't. There is one thing that's bugging me with the dlc is the lack of feasible weapon/armor drops, and the value of those drops is pathetic, as I find myself burning through my caps repairing my combat armor and unique guns. Forget Ed or whatever that robot is, I want to bring Mugs back with me to the Mojave when I'm done.
Uncharted Vita - Working through it some more. It's nice having Nathan not fucking stumble and trip over everything in this game compared to the third...didn't know that bugged me until now.
Tales of Something 3DS - Not that I need to pile another god damned rpg onto my plate, but I've been giving this one a go for the past week. Had to get the disappointment of Icarus out of my mouth and try justify the 3DS's existence...with a game that I'd just be better off playing in 2d mode. Characters don't come off as annoying so far which is cool, and the game really reminds me of Eternal Sonata at times with the combat field. Not bad.
- stelios
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Just a small part in the 4chan->Reddit->The Internet->Attack Of The Show/Tosh.0->Big Bang Theory->CNN->Death circle of life of nerd culture.
- thecallahan
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Tales of Something 3DS - Not that I need to pile another god damned rpg onto my plate, but I've been giving this one a go for the past week. Had to get the disappointment of Icarus out of my mouth and try justify the 3DS's existence...with a game that I'd just be better off playing in 2d mode. Characters don't come off as annoying so far which is cool, and the game really reminds me of Eternal Sonata at times with the combat field. Not bad.
Have you played Tales of Vesperia on the 360? One of if not my favorite RPG's of the current generation, I just really loved the battle system and also the characters.
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Ooh, Prototype 2's tendrils are such wonderful toys. I'm only 5 or 6 hours in, and I already feel like a one-man slaughterhouse. Hydras and Helicopters are still dangerous, but any other enemy thus far is tendril fodder.
I'm liking the game a lot, but I agree with the thrust of the negative reviews that it's best enjoyed in small doses. It's the Reese's Peanut Butter Cups of open-world games. The first two are delicious, but the third one starts to taste like barf.
I've also been going back to Just Cause 2 for the first time in a few years, which hasn't aged a day. It's truly the best open-world mayhem game ever made.
- wd40
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Eterenal Sonata is a solid RPG for the 360 as well.
- wtf are you playing...
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