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Tekken 5 - Limited Edition

post #1 of 6
Thread Starter 
Tekken 5 Pre-Order-only Limited Edition:

Tekken 5 PS2 Version (includes action mode with Jin)
Tekken 1 Arcade Version, now on PS2
Tekken 2 Arcade Version, now on PS2
Tekken 3 Arcade Version, now on PS2
Tekken 5 PS2 Hori Stick (see below)
Keep Case to hold all Tekken games
Tekken Series Artbook




Available (pre-order only):

http://www.gamestop.com/product.asp?...%5Fid=B281233A

http://www.ebgames.com/ebx/product/255840.asp

GameCrazy is also offering this, but i can´t find it on their website:

http://www.gamecrazy.com

Tekken 5 is a special case in fighting games, because it has the graphics and the gameplay. The DOA series is too simplistic and repetitive, VF is excellent but nobody wants to play due to the "lame" characters and extremelly harsh learning curve, SC became too mainstream and "scrubby" and the 2D games (easily the best fighting games in the market) are dismissed by graphic whores.

I´m not in the US, so it´s going to be hard for me to get this set... I hope i can find someone to get it for me. The stick alone is worth more than half the price...
post #2 of 6
I havent bought a fighting game in a while.. and I think I'll buy getting this in March.
post #3 of 6
If the Limited Edition was just the games for $60, I'd be all over this like meteor shit on Jordy Verill.

But unfortunately, arcade sticks are way below a good old fashioned controller in the comfort department, and my love of Tekken is not so much that I'd blow an extra $50 for one.

P.S.....what the hell does "mainstream" have to do with a game being good or bad??? I can make a solid argument for that with Prince of Persia, but not Soul Calibur.

by the way, you left out the last two MK games, which have been getting exponentially better each time around. They're not perfect, but as far as getting my $50 worth, and actually wanting to play it months later, they're great.
post #4 of 6
I kind of think the argument can be made for any of the main 3-D fighting series, depending on perspective.

All look nice and all play a little differently and some people prefer one over the other for particular reasons but not because certain apsects are "lame" or "scrubby".

Dead or Alive is fast and beautiful. Might be a bit simplistic, but there is some depth there if you aim for it. Some might like the whole counter aspect. Some may be in it for the babes. I like it because it's fast and flows smoothly.

Tekken... well I really dig Tekken too, but I can't really think of anything that really stands out other than the fact that it's pretty button combo heavy and this may be what some like about it and it may be what some hate about it. It has cool characters and cool cinemas, and Namco usually adds some goodies.

Virtua Fighter is definitely more technical but I think with this one there is more variety from one character to the next as far a technique goes. There is more of a learning curve for sure, but some people love this about the game. It's deeper than the rest.

Soul Calibur is different becasue of the weapons and it's pretty easy to get into plus there's more advanced stuff if you want to learn.

They're all good, for very different reasons, and that's a good thing.
post #5 of 6
There CAN be depth in DOA. unfortunately, most of the people I've played rely way too much on the counters. The only depth in those kinds of matches comes from finding creative ways to sneak heavy hits through their defenses.

Actually, there's another way MK has advanced, since the have a similar counter system to DOA's, but they smartly made it so you can only do 3 per round.
post #6 of 6
Thread Starter 
A stick is the only real option for a fighting game. Fighting games were designed for sticks.

MK is shit. Plain and simple. The last two MKs were both broken (bugs, infinites, moves that you couldn´t escape and so on) within 48 hours (unlike most fighting games, where it takes weeks or months of serious play). Fans made a list of stuff to fix from the previous MK, and then delivered it to the creator (Tobias or Boon, don´t know which is which). Guess what? NOTHING was fixed. It plays basically the same in Deception.

Not to mention that the engines are deeply flawed to begin with. There´s no strategic reason to use weak moves at all, moves with no recovery time, moves with stupid priority, all characters are too similar...

And before anyone say casual players don´t find the broken stuff or that "that doesn´t make the game less fun"... My young cousin found the stepping infinites by himself and could perform them with 100% of accuracy. That´s how shitty MK is. The Midway designers have no idea how to balance a game, they don´t even know what move priority is... The moves in MK all have crazy properties that throw any gameplay out of the window. It´s stupid, stupid crap, which when used together with the step makes the series the worst in fighting game history. MK is unplayable even in the lowest level.

DOA is dumb, but fun for a certain period. You evolve to a certain point, then... it stops, because there´s nothing else to learn (the complete opposite of VF). After you reach a certain level, you can only go for the rock-paper-scissors counters. Ask the world champion of DOA, which learned to play in one week and won the tourney the next. Or any of the few high-level players in the US. They have openly stated that DOA is a scrubby game (i think it was the DOACentral guys - the best in the US). Hell, ask the creator himself, Itagaki, which stated that he´s terrible in fighting games and that he makes DOA for the people like him.

DOA is still better than MK, though.

VF is excellent, but nobody outside Japan plays it, so there´s no competition.

SC2 was a serious step down from SC1. It was dumbed-down, and the side-stepping makes 80% of the moves useless, which in turn makes every match a poke-fest with the same exact "safe" moves over and over. It´s basically "ok, this move is short/fast enough that, even if he side-steps, i can still block or counter afterwards". That´s simply ridiculous.

Tekken went bad for a while, but T5 took it back up. They didn´t reinvent the whell, they didn´t add stupid rules like MK (if the engine holds you back, it´s a sign the designers don´t know what they´re doing). They simply fine-tuned the game, just like AM2 does with Virtua Fighter.

The fact DOA and MK are the biggest fighting games in the US is laughable. Japanese gamers are the ones that know what it´s all about. There, Virtua Fighter is number one and King of Fighters is number 2 (with Guilty Gear further down, but still in the top ten).
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