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KOTOR 2: Unfinished?

post #1 of 14
Thread Starter 
Here's an interesting article from Gamespy about the abrupt ending of KOTOR 2 and some of the things that got lefy out. An excerpt:

Quote:
The storyline is engrossing. It's deeper than KotOR's, expands on the events of the first story, fleshes out the mythology of that era in Star Wars history, and it allows for a lot more depth in the interactions with your sidekicks. That's saying something, since the original title's story, history, and character progression were pretty nifty. But just as the story is starting to wrap up and the "Oh, okay, I think I get it" moments are starting to eclipse the "Wait ... what?" moments (and there are a ton of the latter), the game basically gives up and initiates the mediocre endgame.

In short, I'd have knocked a full second star off the game's review score, bringing it down to three, because of the terrible way in which it abandons everything that made it worth overlooking the bugs, right at the end.

So who's to blame for this? Well, my friends, I did some digging around on the Internet, spent some time on various forums, and found some interesting information. There are massive endgame sequences fully scripted (in the screenplay sense, not the programming sense) that give your sidekick characters much more robust endings. There are even paths that can be taken where some of them will kick off, sacrificing themselves for the main character. Some of the dialog is startlingly moving and all of it would be much better than the poor attempt at Fallout's "glimpse into the future ending" that the game provides.
He goes on to give LucasArts a little grief over the amount of time given to developers.
post #2 of 14
If there was more to do they could have held offa little bit and spent the time to flesh it out, especially if that was what the HOPED to do. I didn't read the article but it sounds like you're saying Lucasarts wanted them to have it out when they WANTED it out.

I kind of prefer the "it will be ready when it's ready" stance. People will wait if it's worth it in the end. Just look at Halo 2.
post #3 of 14
Quote:
Originally Posted by Nanoblech
I kind of prefer the "it will be ready when it's ready" stance. People will wait if it's worth it in the end. Just look at Halo 2.
Not the best example. It suffers from exactly the same problem.
post #4 of 14
I'd be surprised if anybody found an area of KOTOR 2 that *wasn't* unfinished.
post #5 of 14
Glad I didn't bother playing this all the way through, I might have been disappointed.
post #6 of 14
Quote:
Originally Posted by Dan Whitehead
Not the best example. It suffers from exactly the same problem.
Yeah I guess... It's just the only thing I could think of off the top of my head that people had been waiting around for. Besides that I suppose that if you're gonna have an ending to a game that people have put hours into (moreso for KOTOR II than Halo 2 of course) then there had better be an ending. As good as Halo 2 is as a "game" the ending left me feeling rather abused. I could have sworn I had done something wrong at the time. I'm got over it pretty quick, but it kind of sucks to think I'm most likely gonna need new hardware to keep it going (not to mention who knows how long we have to wait... again.

As for KOTOR II, the turnaround from I to II seemed pretty quick, especially for me considering I'm nowhere near finishing the first one (and I've had it since day 1). I'll get the 2nd one when it's a platinum hit or at least in that price category. Too bad it rubs some people the wrong way and too bad it sort of got the development shaft as it would appear to be the case.
post #7 of 14
I remember KOTOR 2 previews allaying the fear that it was rushed by noting that it was actually developed concurrently with the first game. But all that means is that there was no time to improve on the original, and so the sequel was saddled both with the issues inherent to the original engine and any problems unique to the second game itself.
post #8 of 14
What a bunch of cry-babies.

The game's not perfect, but it is certainly above-average... especially for console RPGs.
post #9 of 14
There's also the unfinished droid planet that people found it's pretty cool to be able to play it,I really think that given 3 or 4 more months KOTOR 2 could have been a much better game.It's still good but it could have been much better given enough time.
post #10 of 14
So it look like we are going to have to go through what Japan has gone through for years (Star Ocean, Xenogears, etc, etc, etc)

Well I was wondering how long it would be before we had to deal with that. Ok, I'll just get the directors cut when that comes out then.
post #11 of 14
Quote:
Originally Posted by Rumteldat
There's also the unfinished droid planet that people found it's pretty cool to be able to play it,I really think that given 3 or 4 more months KOTOR 2 could have been a much better game.It's still good but it could have been much better given enough time.
I was wondering about that dangling plotline. In fact the last time I played through I tried to use HK-47 as much as possible to see if I could find where the HKs originated from.....


Quote:
Originally Posted by otisthecat
Glad I didn't bother playing this all the way through, I might have been disappointed.
You played it and stopped?!? Good lord man. It wasn't a bad game by any stretch of the imagination, especially if you played and loved the first one. Yeah, so the game looked the same. Whoop de do. I think the plotline was more ambitious than the first one, more improved Force powers to level up, the influence factor added an additional layer to the game, and the Force channels/forms was also a great addition. Really, this game should have been the first. I only played the first KOTOR twice (over a 6 month period). This one? Finished three times already. I can see myself going back in a few months to try a different angle.
post #12 of 14
I just started this last night. Played for about 3 hours so far and enjoyed coming up to speed so far.

I'm sure everything will pick up quickly from this point.
post #13 of 14
I've had some frustrating bugs plague me recently in this game. Every now and then the sound completely cuts out. Sometimes it comes right back after a minute or so, and sometimes it stays off for ages. That's getting pretty frustrating, particularly since the sound effects go a long way to making it feel like Star Wars.

I also had a loading screen freeze on me once after I had FINALLY managed to kill a boss-like critter after multiple attempts. I had to load an earlier game and spend another 20 tries to kill him again and save the game.

Apart from that, the only annoying bits involve conversation scenes where characters end up in weird angles based on where they were when I started talking to them. Half the time they aren't facing me. It makes me wish that one of the conversational threads I could choose would say, "LOOK at me when I'm talking to you, dammit!"

I like the story and the characters (apart from Kreia, who is annoying as hell). I'm probably about halfway through the game at this point. I'm worried that I've screwed up some of the quests, because some of them seem like they should have been resolved at this point, but they still show up in my Active screen.

Bottom line: I'd cautiously recommend the games to Star Wars fans, but only after warning them of potential bugs/loose plot threads.
post #14 of 14
Quote:
Originally Posted by Gigolo Joe
You played it and stopped?!? Good lord man. It wasn't a bad game by any stretch of the imagination, especially if you played and loved the first one. Yeah, so the game looked the same. Whoop de do. I think the plotline was more ambitious than the first one, more improved Force powers to level up, the influence factor added an additional layer to the game, and the Force channels/forms was also a great addition.
Yeah, I hit a bug/hitch where I would have lost like three hours of game time and just never fealt like going back. I'm sure I'll pick it up again when it's a used greatest hits title, but I just never got into it. It wasn't the graphics for me, it was the load times mostly, there were just areas of the game I didn't even want to explore but knew I had to. The first game, it annoyed me a little (same with Deux:EX) but they were big, fun games and I could forgive it. By KOTOR2 I'd been way to spoiled I guess, because every load other than the beginning and loading new planets pissed me off.
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