Fucking painted trolls!
post #401 of 889
4/2/06 at 1:06am
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Originally Posted by Russ Fischer
Fucking painted trolls!
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Originally Posted by Russ Fischer
Fucking painted trolls!
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Originally Posted by devincf
Is that really a five and a half minute long clip of clouds in a video game?
Oblivion is good at pointing out the members of our society in a desperate need of being culled. |
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Originally Posted by devincf
When extra gates open am I supposed to be able to close them, or am I just supposed to be looting Oblivion?
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Originally Posted by devincf
OK, after spending too much of my weekend playing this, I have to say it's not that great. It's a glorified hack n' slash, Diablo with more walking.
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| As for the depth - what depth? It's big, sure, and you can take it in any order, but you're still going to get the same quests with the same outcomes, whether you start in Anvil or Bruma or wherever. |
| And forget playing as a bad guy - this world has psychic police, who show up wherever I am and arrest me the second I steal something or kill someone. They may have no emperor, but they have a damn fine police force! |
| Edit: I forgot the thing that's annoying me the most - disposition and speechcraft. I can sit there and spend an infinite amount of time telling jokes, admiring, boasting to and threatening these people until I get what I want. That's ignoring the fact that the game MAKES me admire someone even if I know that they hate it. It's a stupid mini-game that wastes time. |
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Originally Posted by devincf
It doesn't make any sense - break into a rich man's house when you're level 1 and get 3 gold and a pair of pants after you expend 200 lock picks breaking into his chest. Break into that same house ten levels later and his loot has leveled up with you - makes no sense!
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Originally Posted by devincf
It seems to me that the only difference between going against a monster at level 1 and level 15 is the bells and whistles. Level scaling means that there's essentially a constant level of difficulty, and that it's just the monster skins and spell effects that change.
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Originally Posted by S-Mart
All valid points Devin makes, but I just love the fuck out of this game, my only gripe is the leveling system, does every fucking monster in a cave or fort now have to be my level, some times its fun to abuse your god like powers and kill rats and goblins without fear of being hurt.
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Originally Posted by Jason P. Thompson
Two of my friends have the game... one on the 360 and one on PC. I agree that the leveling system is flawed but I love watching them bitch and moan when they have to fight rats with a level 11 and the such.
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Originally Posted by Spike Marshall
Horse Armour is available for download for the X-Box 360. At $5 it's fucking steep for 2 new textures...
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Originally Posted by Masked Muppet
So, what's the link for the mod to make the cops more realistic and not super-psychic?
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Originally Posted by David L. C.
When you pull the menu up for your items and armor, there are these symbols along the top. The symbols are- a round object(can't tell what it is), a feather, a shield, and a heart. What do these symbols mean? I figured that the feather tells you how much weight the item will put on you. But can't tell what the others represent.
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Originally Posted by HypnoToad
The round thing is a coin (shows the items value), the feather is the weight, the shield is how good the item is (a level 1 sword sucks, a level 9 is better), and the heart is the condition of the item (after taking so much damage items have to be repaired).
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Originally Posted by Slater
I can't imagine needing new shit to explore for a very long time.
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