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Devil May Cry 3: Capcom's Redemption

post #1 of 69
Thread Starter 
IGN gave it a 9.6.

I haven't seen a review lower than 9 yet for this thing.

I hereby absolve Capcom for Devil May Cry 2.

Keep hearing the difficulty makes Ninja Gaiden look like a stroll through a field of daisies, though.....
post #2 of 69
it looks bad ass i realy carnt wait for this game i hope its as good as people say..
post #3 of 69
There“s no redemption for Capcom.
post #4 of 69
Thread Starter 
Care to elaborate on that?
post #5 of 69
Yeah, with RE4 and now DMC3, I would say they've more than made up for any past mistakes, so I'd agree with Crow on this one.

Side note: This game and MGS3 are really making me want to get a PS2. I had one when I lived with my brother, but I moved out and it belonged to him. So I have PS2 games sitting on my shelf not getting any play time. I want one bad, but I don't know if my wallet can take it....damn!
post #6 of 69
After DMC 2 I had no interest in this game, but after the reviews I've read this sounds badass. I might have to pick it up next week.
post #7 of 69
Quote:
Originally Posted by embrodak
Yeah, with RE4 and now DMC3, I would say they've more than made up for any past mistakes, so I'd agree with Crow on this one.
Those two games are insanely good but Shadow of Rome, Onimusha 3 and the Viewtiful Joe's are far from bad either. I think Capcom is definitely on a roll and I can't wait to see what they have in store. They're also one of the few companies who actually try to come up with new an original things. From Steel Battalion to Viewtiful Joe and Killer 7 to P.N.O. 3. Oh, and Power Stone.
post #8 of 69
I had no idea that this was a prequel. That makes me want to play it even more. I only played DMC2 briefly and, of course, it sucks...to me at least. But man, that first game is a classic.
post #9 of 69
Sup Verbal.

I really want this game. So much stabbing, and shooting, and jumping around. It looks like the Tony Hawk of action games.
post #10 of 69
Devil May Cry 2 played like a David Lynch film as directed by Paul W.S. Anderson. Very disjointed and "safe". I had no idea why I was fighting the evil. Still, it was a solid rental.

Given that, Gamespot's review. Overall, an 8.6/10. Basically, you'll die one too many times in the game, which is a return to DMC's difficulty.
post #11 of 69
The Screensavers reviewed DMC3 yesterday and said the difficulty is well difficult. The first DMC was a bitch but it made it worth beating. Satisfaction is not drawn from easy wins.

I have hope for this game but alas I don't buy $50 games. I'll buy it in 2 weeks when it drops to $40 or wait 2 months and get it for under $30.
post #12 of 69
Paid for it two days ago and picking it up tomarrow. EB even gave me a silly music download phonecard thing. Score!
post #13 of 69
Quote:
Originally Posted by Crow
Keep hearing the difficulty makes Ninja Gaiden look like a stroll through a field of daisies, though.....
No way. Ninja Gaiden is so hard that I let my friends who are actual ninjas play it and they were throwing tantrums and controllers just like me, the difference being that they were actually killing people with the thrown controllers.
post #14 of 69
Thread Starter 
I'm proud of them really. They obviously didn't kill anything in the game. FACE!

...


:;ahem:: Seriously, though, I've been playing it on and off since I got it. Problems with fucking zombie archers notwithstanding, it is NOT the hardest game I've ever played. Hack-n-slasher-wise that coveted piece of my ass is still the sole property of one Contra: Shattered Soldier.
post #15 of 69
I've died 5 times already on the first boss, and I don't even think he's a boss.
post #16 of 69
Gamespot and 1up.com are a bunch of pussies. It's nowhere near as hard as they said it'd be.

That said, it's definitely no walk in the park. I died once on the second stage and then had the third level boss kick my sorry ass. It's not like its stepping on the crotch of my gaming ego, but it's definitely laying some punches into imy ego's solar plexus.

Thank god the combat is completely aces. NG's got nothing on the combo system here.
post #17 of 69
Fess up - are you playing the so-called "normal" mode, or did you drop down to "easy" (after dying a few times)? I want to get this game, but all of the complaints about the difficulty level are keeping me away. Harder, or as hard as Ninja Gaiden? The "easy" mode is still very hard? Screw that. I had to play thru the 1st DMC on "easy automatic" before even attempting it on "normal".

If I want to continually get pissed off playing a video game, I'll keep attempting the "Supply Lines" mission in GTA:SA.
post #18 of 69
I've been anticipating a quality follow-up to the original for some time, but all these warnings about the learning curve are holding me back. Ninja Gaiden was tremendously rewarding once I "got it." DMC3 seems like it could be the same way...I just don't know if I'll be able to care enough to stick it out. I may just hold out for God Of War to fulfill my cleaving and stabbing needs.
post #19 of 69
I'm rolling on normal here.

Great tip for boss battles: Keep a yellow orb handy before you go into their room. On your first tackling of the boss, DO NOT USE ANY HEALING ITEMS. NONE. Just tough it out and observe the boss' patterns and signals. Learn what they do, when they do it and what they do before they do it. If you can kill them, great, you're the man. However, if you die, just use your yellow orb. You'll continue directly outside their room and you'll still have your healing items for the next rumble. Now, armed with your new knowledge and a few vital stars, go forth and kick ass.
post #20 of 69
Thread Starter 
Got it yesterday.

Haven't gotten past Cerberus yet. Replayed the first two stages intentionally to get the combat down. The sole Ninja Gaiden comparison one can make is that, like that game, the biggest challenges in this game have to be dealt with using hit-n-run tactics.

The comparisons stop there, though. Difficulty? NG wins (P.S.--Gamespot? 1Up? IGN? You all suck.) Glorious combat system? DMC wins.

And the cutscenes? Already, some of the best I've seen in a long time.

This'll definitely keep me busy till Doom 3.
post #21 of 69
Another gem from Penny Arcade.
post #22 of 69
I bit the bullet and bought this one. Don't be afraid of the difficulty. Die a few times, put it on easy, and enjoy.
post #23 of 69
I can't beat the first boss. I actually had to play some hard mode NG for a little while, just to remind myself that I'm still good at video games.
post #24 of 69
Thread Starter 
Are we talking about that Grim Reaper dude or Cerberus?
post #25 of 69
Aaaaaaand BEATEN. Normal mode, 23 hours (that includes an obscene amount of orb-farming that I did. Helped me max out Gunslinger and Swordmaster).

This game rocked so hard, I'm ready to jump right into Hard mode. It's hard, but in the sense that every victory is earned, not given to you. Virgil in his later incarnations was a vile evil whore and I about did a dance when I put that fucker down.

Great game.
post #26 of 69
Quote:
Originally Posted by Crow
Are we talking about that Grim Reaper dude or Cerberus?
Grim Reaper dude, I beat him last night, didn't get hit once. Now I'm getting killed by Cerberus. It sucks how much fighting you have to do (secret mission 1 as well) to get to him and die.
post #27 of 69
Thread Starter 
Best thing I can tell you about Cerberus is to learn his tells. Each one of his moves has a real blatant one (except for the annoying swipes he takes with his paws later in the match), and once you know which one goes with which move, this fight gets a lot easier.

As for attacking, if you haven't figured it out already, hit his paws enough times, he'll drop to the floor a few seconds. Good for early in the match, but, of course, later there are those swipes to deal with. You won't get anywhere close to his paws unless he charges, and you manage to dodge him. If you're not using it already, switch to Swordmaster style at the statue outside, and when you get to that midpoint of the fight, use the air combo on his heads whenever you get the chance. (and that's more often than earlier in the match, oddly enough.)

Lastly...the temptation's great, but don't use the shotgun to break the ice. It works early on, yeah, but when he starts getting low on life, and you only have a few seconds to shoot before he charges at you, that shotgun will get you nowhere. Use the pistols, power them up to Level 2, fire like fucking crazy.

That boss is a pain in the ass. If it makes you feel any better, though, the next boss (giant flying centipede) is a pushover.
post #28 of 69
Yeah, the swipes and charge are what have been killing me. I can get him down to half his life without any problems, then he breaks the chains and fucks me. I can probably take him if I use a health thingy, I've just been trying not to.
post #29 of 69
Hmm, more people need to be talking about this.

I myself am working my through hard mode. I have only Royal Guard left to level up to level 3. I have 3 secret missions to beat and a few more blue orb fragments to find.

I've purchased all moves and upgrades, and have a full DT gauge.

And yet, this game is still kicking my ass.

If anyone wants enemy/boss strategies, or suggestions for crazy combos, just ask.

Here's a tid bit; different DTs have different attributes. Cerebus runs the fastest. You can glide with Rebellion. Nevan heals the fastest. I haven't noticed if Agni/Rudra or Beowulf have any unique aspects yet.

Oh and I can't emphasise this enough...ROYAL GUARD KICKS ASS!!! I have beaten many bosses with it. Vergil 1 and 2 can barely touch me.
post #30 of 69
It's weird how the game doesn't really get much harder from when you start. It's just hard, and it stays that way pretty constantly.

I have limited money, what should I buy?

pistols maxed
shotgun lv1
ray gun thingy (which I don't like) lv1

have the double jump and spear move with main sword, didn't buy the sword shot thing
nothing for the triple chucks (I haven't really used them anyway)
most of the fire/ice sword moves except double jump

I've got about 25k, any suggestions?
post #31 of 69
Agni and Rudra Air Hike. Get it get it get it.

Also, if you ever want to make some quick and easy orbs, play the first level over and over again. An S rank nets you a sweet 5,000 bonus orbs. If you wanna earn up skill points, Stage 3 nets you around 10,000 for about 8 minutes work.
post #32 of 69
Quote:
Originally Posted by Master Shake
Also, if you ever want to make some quick and easy orbs, play the first level over and over again. An S rank nets you a sweet 5,000 bonus orbs. If you wanna earn up skill points, Stage 3 nets you around 10,000 for about 8 minutes work.
I can't fucking believe I haven't been doing this, for some reason I though replaying just counted toward getting better ranking but wouldn't carry orbs over, shit.

Air Hike it is, thanks. I've been hovering around 20k since I got those swords but wasn't sure if I should get a second Air Strike even though I use that move more than anything else.
post #33 of 69
I read some DT attributes for Beowulf and Agni/Rudra in another forum, so I haven't tried them out yet but...Beowulf gives you the highest offense increase whil A/R gives you the highest defense increase.

If you don't wanna take the time to orb farm by playing past missions, I can suggest using Nevan's Jam Session move on a cluster of enemies. You'll get a SSStylish ranking in about 3 seconds. The goons will drop lotsa orbs when they die.

Also, Nevan is a pretty kickass weapon, with or without Swordmaster style. You just gotta give it a chance to get into the groove with it.

Artemis is only really fun or useful to use with Gunslinger style as it give you a couple of extra moves. Without Gunslinger, its a pretty pointless weapon.

I just gotta say, Beowulf truly owns with Swordmaster level 3. "Shin-Shoryuken!! Tatstumakisenpukyaku!!"

One final thing. If you wanna level a style to max really fast, and if you've beaten mission 18, play it over a couple of times and defeat everyone. Massive amount of style points earned there.
post #34 of 69
The rifle seems like a strange weapon for this type of game, considering how fast the game is, and how slow it fires, they should have made it more powerful. I still like it though.

Got killed by the naked chick, who seems like probably one of the easiest bosses so far, but I got impatient.
post #35 of 69
The rifle owns with Gunslinger. If you want it to be faster, quicly fire it, switch to another gun, swith back and fire it again almost immediately. Plus, if you have the Gunslinger style equipped you can fire off 2 shots with Spiral by quicly tapping the style button after the fire button. Plus, when you get the style to level 3, Sprial gets a wicked penetrating sniper shot that can also turn into a wicked penetrating ricochet shot when you mash the button. This move really helps during the credits where you need to get 100 kills to see the extended ending.

Remember, to learn how to do any of these moves, press left on the D pad mid-mission to get lists and video demonstrations of the moves for all Devil Arms, Guns, and Styles.
post #36 of 69
Well I just leveld up my Royal Guard to level 3, and I gots to say it is my fav style. I combined "just release" with DT explosion, along with a flurry of Devil Arm moves, and took off like 60% HP from Beowulf in a matter of 3 seconds.

Add to that the fact that I can now block attacks and transfer them into my own HP, and its all around the best style.

In fact there's a video floating around that shows how good RG is...


http://www.thehandvseye.com/royal.wmv
post #37 of 69
Man, I feel that I should start my own DMC thread as this one is pretty much dead.

But before I do that...here's further proof that Royal Guard owns all

http://ayayanoya.myweb.hinet.net/mov05.htm

scroll down to the Beowulf vid. This is guy is teh RG god and master.

ROYAL GUARD IS KING!!

And if anyone wonders, that move that takes off like 40% hp is called "Air Relase". It was a counter move using all the stored energy built up from parrying.
post #38 of 69
I finally got this bitch and damn.... it is kinda hard but then again I usually blow at these type of games (more of an RPG kinda guy). Just got past Cereberus. And yeah I had to drop to easy. All in all though, very nice. Gotta remind myself not to play it before going to bed cause I get so worked (or hyped) up while playing I usually can't fall asleep afterwards for a whiles.
post #39 of 69
Too. Fucking. Hard.
post #40 of 69
Quote:
Originally Posted by Slater
Too. Fucking. Hard.
Bah, it's not THAT hard. Ninja Gaiden was far more of a pain in the ass than Devil May Cry 3.

Tips.

Every enemy has a signal before they strike. Learn them.

Switch up your combos from time to time. Having more style points doesn't just get you props at the end of the level, it also makes the enemies pump out more orbs and increases your chances of having them cough up a green orb.

Master evasion. Dash is your friend in Trickster and side roll is your friend in every other style.

Invest in Stinger and Air Hike POST HASTE. Having a double jump is a godsend in this game.

Do not be ashamed of orb farming. If you need them or need some good experience points, by all means do it. (level 3's a good place, since you get some good orbage and about 10,000 experience points toward your style for beating it)

Devil May Cry 3 is a challenge, true, but I think people are overrating its difficulty a bit. It's difficult, but fair.
post #41 of 69
I don't know if this is harder than Ninja Gaiden, but the difficulty here is certainly more *annoying*. When I died in NG, it was because I hadn't dodged an attack or blocked a projectile. When I died here, it felt like I was being punished for not replaying the first few levels over and over again to max out my stats. The expensive continue system and the wildly uneven amounts of damage you take means replaying a lot of levels from scratch, and that's the type of shit that saps the fun out of the game pretty quickly.

If I wasn't playing this for a CHUD review, it would already be on Easy mode at this point. Hell, I might end up switching anyway.
post #42 of 69
Quote:
Originally Posted by Slater
I don't know if this is harder than Ninja Gaiden, but the difficulty here is certainly more *annoying*. When I died in NG, it was because I hadn't dodged an attack or blocked a projectile.
It's the same thing here. It's all about learning how to play *really* correctly: learn to use the fact that you cancel every single one of your moves, (be it into another attack or an evasive maneuver), take note of the visual and audio cues the enemies give before attacking, etc etc. I got mad at the game early on too but once you get a good hang of the gameplay, it's smooth sailing. I never really had a problem after that bitch of a level 5 and I used perhaps one yellow orb. A good tip for getting lotsa orb and xp points is to use the in-game save when you see you're about to die, that way you keep everything you gained so far playing the stage. Buying two or three blue orbs will also do a lot towards making things easier.
post #43 of 69
Quote:
Originally Posted by Slater
I don't know if this is harder than Ninja Gaiden, but the difficulty here is certainly more *annoying*. When I died in NG, it was because I hadn't dodged an attack or blocked a projectile. When I died here, it felt like I was being punished for not replaying the first few levels over and over again to max out my stats.
Funny, I felt the opposite. When I died on Ninja Gaiden, it was because of an un-telegraphed attack (BIG no-no in action games) or because the camera suddenly found the wall more interesting than the enemy I was fighting or because I was in a combo animation attacking someone other than the guy closest to me. When I died on Devil May Cry 3, it was because I fucked up and missed a cue.
post #44 of 69
Finally beat it last night. Much harder than NG. It's a great game, but fuck it's brutal.

Slater, if you're just playing for a review, use sword master style, use the in game save a bunch, don't worry about yellow orbs. It's cheap, but almost everything in the game can be beaten with air hike to pistols to sword slash down, over & over & over. Also, you should find two or three Holy Waters throughout the game, save them for the last boss.

I never had as much trouble with a boss later on as I did with Cerberus. There is actually a boss toward the end of the game that you can beat without taking a single hit really easily.

When I beat NG, I immediately started a new game, not sure if I'll be playing through this again.
post #45 of 69
There's an in-game save?
post #46 of 69
Quote:
Originally Posted by Slater
There's an in-game save?
Yeah, it saves all your money and shit, so if you die you can at least start the level over with what you had before, right up to the point you died. I didn't know about it until like four or five levels in, would have saved me loads of time in the beginning.
post #47 of 69
What Otis said.
post #48 of 69
Okay, that should help. Thanks, otis.
post #49 of 69
Yeah. Thanks for the tips. Usually when I feel a game is this hard I quit early on but this shit is like crack. I really didnt find Cerebus all that hard... so hopefully that's a good sign. Is there any particular style that you guys would say is definitely more handy/powerful/effective? Im on trickster for now and I dont wanna invest too much exp into a style that I wont be using.
post #50 of 69
Quote:
Originally Posted by cyberwaste
Is there any particular style that you guys would say is definitely more handy/powerful/effective? Im on trickster for now and I dont wanna invest too much exp into a style that I wont be using.
What I've noticed is that the four main styles are put on the chart in order of the amount of finesse they give to you.

Trickster is great for dodging, and the dashes keep combos alive superbly. Also, when powered up to Level 3, Trickster gets the 'Air Trick', which I call the "Greetings from above, asshole!" move.

Swordmaster also keeps you moving a great deal and makes the cobat adjucator statues a breeze. The aerial combos it gives you are also great for beating the shit out of minor enemies and tall bosses. Leveling it up to 3 also gives you some super moves/combos that rule on damn near everything.

Gunslinger is great for keeping enemies at bay from a distance. With the pistols and double jump, alternating between a couple regular shots and rain storm can keep you in the air (and out of harm's way) for almost 10 seconds. Also, Level 3 chargeshot RAPES enemies and doesn't even have the courtesy of making them breakfast.

Royal Guard is the least-finesse driven style. It's also potentially the best system in the hand pf someone that's steady and practiced. A Level 3 Release can take a huge chunk out of ANYTHING, even bosses.

So choose as you will. They all have strong suits.

Another tip: Once you get Devil Trigger and a few extra DT slots, a new attack opens up. Just hold down the DT button. As you hold it down, you'll notice that Dante isn't triggering but some of the slots are changing color. Wait until they all change color and then let go once you're right next to the enemy(ies) that you want to attack. The resulting sphere of destruction will bitchslap everything around you, even bosses. It's best with bosses if you combine it with some huge attack at the same time (especially with a Royal Guard Level Three Release). Granted, the explosion reduces your DT time back down to the three slots (for the remainder of the trigger you just did), but it did more than enough damage to make up for the shortened trigger-time.
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