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Originally Posted by cyberwaste
Is there any particular style that you guys would say is definitely more handy/powerful/effective? Im on trickster for now and I dont wanna invest too much exp into a style that I wont be using.
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What I've noticed is that the four main styles are put on the chart in order of the amount of finesse they give to you.
Trickster is great for dodging, and the dashes keep combos alive superbly. Also, when powered up to Level 3, Trickster gets the 'Air Trick', which I call the "Greetings from above, asshole!" move.
Swordmaster also keeps you moving a great deal and makes the cobat adjucator statues a breeze. The aerial combos it gives you are also great for beating the shit out of minor enemies and tall bosses. Leveling it up to 3 also gives you some super moves/combos that rule on damn near everything.
Gunslinger is great for keeping enemies at bay from a distance. With the pistols and double jump, alternating between a couple regular shots and rain storm can keep you in the air (and out of harm's way) for almost 10 seconds. Also, Level 3 chargeshot RAPES enemies and doesn't even have the courtesy of making them breakfast.
Royal Guard is the least-finesse driven style. It's also potentially the best system in the hand pf someone that's steady and practiced. A Level 3 Release can take a huge chunk out of ANYTHING, even bosses.
So choose as you will. They all have strong suits.
Another tip: Once you get Devil Trigger and a few extra DT slots, a new attack opens up. Just hold down the DT button. As you hold it down, you'll notice that Dante isn't triggering but some of the slots are changing color. Wait until they all change color and then let go once you're right next to the enemy(ies) that you want to attack. The resulting sphere of destruction will bitchslap everything around you, even bosses. It's best with bosses if you combine it with some huge attack at the same time (especially with a Royal Guard Level Three Release). Granted, the explosion reduces your DT time back down to the three slots (for the remainder of the trigger you just did), but it did more than enough damage to make up for the shortened trigger-time.