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Resident Evil on Xbox 2??

post #1 of 27
Thread Starter 
Okamoto and Mizaguchi sign on. Sweet. So could CAPCOM jump in to allow a RE game on the new XB platform???

Quote:
Microsoft Signs More Big Shots
Okamoto and Mizaguchi sign on for Xbox 2.


by James Mielke
03/02/2005

Hot on the heels of last week's Sakaguchi announcement (where Microsoft signed the Final Fantasy creator's new studio, Mistwalker, to develop two new games for the next-gen Xbox), Microsoft Game Studios today announced that they have signed both Game Republic's Yoshiki Okamoto and Q Entertainment's Tetsuya Mizuguchi to develop new titles for the next-generation Xbox console. Yoshiki Okamoto, who is the president and CEO of his development studio, Game Republic, is better known as the brainchild behind the Street Fighter and Resident Evil series. And Tetsuya Mizuguchi, the chief creative officer and producer for Q Entertainment (Lumines, Meteos), was the driving force behind fan-favorites Sega Rally Championship, Space Channel 5, and Rez.

Microsoft had prepared statements from both Okamoto and Mizuguchi. Okamoto said, "My goal in creating these games is to make completely fresh and riveting experiences that gamers have never had before. With the next-generation Xbox platform, I can turn this vision into a reality."

Mizuguchi's statement read, "By combining various factors, including exciting storylines, action, graphics and music, I've created video games that have brought gamers the ultimate fun in gaming. Now, I hope to create games that will give gamers the most emotional and thrilling gaming experience possible -- joy, thrills, sympathy and speed. The power and advanced technologies of the next-generation Xbox platform will enable winning games with powerful emotions, high-quality graphics and sound."

Former Sega, and now-Microsoft mouthpiece, Peter Moore, chimed in with, "We are excited for Mizuguchi-san and Okamoto-san to develop next generation Xbox games unlike anything the world has ever seen. Gamers will be riveted by the experiences enabled by such creators when given the proper canvas and tools."

But in an effort to cut through the muck of happy-go-lucky glad-handing and corporate catchphrases, we got Microsoft Game Studio's general manager, Shane Kim, on the horn to go over the nitty gritty of what this announcement means for both the next-gen Xbox and you.

1UP Interview With Shane Kim

1UP: Ok, so what does this mean for gamers? A quick recap, please.

SK: Following on the heels of last week's announcement with Sakaguchi-san, we're partnering Microsoft Game Studios with Yoshiki Okamoto and Tetsuya Mizuguchi to work on next-generation Xbox titles with us on a first-party basis.

1UP: So is this in tandem, together, or separately on their own individual projects?

SK: No, they're working on separate things. So we're bring the number of independent creators up to three.

1UP: With Sakaguchi, you have him on board for two titles to start with. Have you discussed how many titles both Okamoto and Mizuguchi will supply for Microsoft Game Studios?

SK: We're not making any announcement with the games or the number of games from these guys. We're just announcing that we're bringing them on board at this time. We'll have more to say soon, but for now we're just announcing the partnership.

1UP: Signing up both of these guys sends a signal that the Japanese market is very important to you. Why did Microsoft go after these guys in particular?

SK: Well, we kind of went after each other, to be honest. First of all, we have said that we're still committed, very much so, to the Japanese market. We've learned a lot of lessons during the Xbox generation. We know that that's still the cradle of a lot of the creativity, that it's a big gaming market still. So we've been committed to that market and it hasn't changed. These guys, I think, once they understood where we're planning to go with Xbox in the future -- I think you'd probably have to ask them -- but I think they're partnering with us because they believe we give them the best chance for them to realize their creative dreams.

1UP: In regards to Mizuguchi-san, his games -- Rez, Space Channel 5, and now Lumines for PSP -- are very well received by the hardcore community, for being innovative, forward-thinking, etc. But (with the exception of Lumines, which remains to be seen) none of his games since Sega Rally have sold particularly well. Are you guys nudging him in any sort of direction, is commercial viability a concern, or are you letting him have free reign?

SK: I'll make a general statement: usually we don't tell game creators what to do. We really do try to work with artists who believe in their passion about their own ideas. So I don't think Mizuguchi-san is any different in this particular case, he's a wonderfully talented guy, who's got a broad range of abilities and imagination, as you know. We're excited about his ideas, and we believe it's a title that's going to resonate with a lot of people.

1UP: Regarding Okamoto-san, before he left Capcom he was working on a number of projects, many of which mysteriously disappeared once he broke out on his own. Any insights as to whether he's bringing some of these to the Xbox, or are these all-new projects?

SK: I honestly don't know, so I can't comment.

1UP: Now that you guys have Sakaguchi, Okamoto and Mizuguchi on board, is it safe to say we can expect more announcements of this nature? We see a pattern forming here, and it seems like you're building up a lot of steam going into E3.

SK: Yeah, well I think you should always be on the lookout for great news from us. I don't have anything specifically planned that I can tell you about, but you should stay tuned.

1UP: With all this focus on signing up Japanese developers, is this geared towards winning over the Japanese market, or are their titles being developed with an international audience and cross-over appeal in mind?

SK: What I'd say is, again we're not getting specific with the titles, but these guys are people who have enjoyed success outside of their markets as well. I think these guys are respected game creators. Obviously, this announcement, we expect to have a big impact in Japan. These are very well respected guys in the development community there, and so, much like Sakaguchi's announcement last week, this is going to resonate pretty loudly, we believe, in Japan. But the good news is that these guys are known outside of Japan as well and many of their titles are known outside of Japan. So I think, our hope is that their titles are going to resonate around the world.

1UP: And this is in addition to your already-established 3rd-party support from companies like Sega and Namco.

SK: Well, the great news is that we do have a lot of good 3rd-party support, and that support is growing. That's definitely a true statement generally speaking, and I think it's true in Japan as well. But this is a big commitment from Microsoft from a 1st-party standpoint, and it sends a very strong signal to the Japanese market.

1UP: Since these are first-party titles, developed by independent studios, will there be additional financial support given to them? Do they get access to the proprietary software libraries, etc., that your top-tier internal development does?

SK: Well, that's our partnership. That's not that different from how we work with our studios in Microsoft Game Studios publishing. Just like any of our partners, whether you're talking about Bioware, Epic, or Bizarre Creations, off the top of my head. They're just like that. That's the caliber of people that we're working with, and these guys will have the same benefits of being of a first-party partner, as those guys, because we think they can make the same kind of impact we need to make in first party.
post #2 of 27
never really played the game much aside from the first two chapters, but i just can't stand the idea of microsoft succeeding when it comes to x-box. the only reason they can continue to get people like this is because they have the money to outbid anyone for them. i hate m$.
post #3 of 27
Thread Starter 
Personal feelings toward Microsoft aside, they arguably had the best console of this gaming generation.

As a consumer and gamer I could care less who makes it, so long as I have a solid console system with great games at a fair price point. If Microsoft delivers that (again), so be it.
post #4 of 27
This thread title: really jumping to conclusions.
post #5 of 27
Quote:
Originally Posted by Carl Cunningham
Personal feelings toward Microsoft aside, they arguably had the best console of this gaming generation.

As a consumer and gamer I could care less who makes it, so long as I have a solid console system with great games at a fair price point. If Microsoft delivers that (again), so be it.

I agree with Carl on this one. I waited almost a year after launch to pick up a Xbox because of my disdain for Microsoft. But once I had bought one, all of my other systems were nothing more than dust collectors.
post #6 of 27
Thread Starter 
Quote:
Originally Posted by Blunt
This thread title: really jumping to conclusions.
Yeah... hence the question marks.
post #7 of 27
That question can be easily answered: don't count on it.
post #8 of 27
Thread Starter 
We'll see. If so, it's a shame. Unless, of course, the PS3 and Revolution are much better systems than Xbox 2. Then no one will care (including myself).

But RE4 going to PS2 but not Xbox is a joke, though I'm aware it's mostly political with Capcom.

Not that it matters... I usually give all the systems a fair shot (I still own all 3 current consoles).
post #9 of 27
Quote:
Originally Posted by Carl Cunningham
But RE4 going to PS2 but not Xbox is a joke, though I'm aware it's mostly political with Capcom.
No, it's mostly financial. They took it to PS2 because they wanted to make cash on the game. Porting to Xbox would have been an even bigger commercial suicide than the GC exclusive.

And quite frankly, I truly believe that Xbox2 is gonna suffer the same fate as its predecessor, with almost no major Japanese companies making games for it.
post #10 of 27
Thread Starter 
Quote:
Originally Posted by Blunt
And quite frankly, I truly believe that Xbox2 is gonna suffer the same fate as its predecessor, with almost no major Japanese companies making games for it.
... And you don't think that has anything to do with the fact that Microsoft is a U.S.-based company whereas the other two consoles hail from Japan?
post #11 of 27
I think it has more to do with the Xbox currently still selling less units than the PSone on a regular basis (which you can't only explain with protectionism).
post #12 of 27
Thread Starter 
Yet Xbox still sells more units than the Gamecube.

Still, what's the point? Clearly there are enough Xbox's out there to justify it. There aren't many other 3rd party distributors out there who have basically shunned the console the way Capcom have.
post #13 of 27
Quote:
Originally Posted by Carl Cunningham
Yet Xbox still sells more units than the Gamecube.
In Japan? You're dreaming.

Quote:
There aren't many other 3rd party distributors out there who have basically shunned the console the way Capcom have.
Well no, only Namco, Konami, Square-Enix...
post #14 of 27
Thread Starter 
I'm not talking about Japan. I'm talking about EVERYONE.

What about those of us here in the "tiny" U.S. market. We're chopped liver, then?
post #15 of 27
Quote:
Originally Posted by Blunt
Well no, only Namco, Konami,
I don't know how many games these two have made for X-box, but they have made some.
post #16 of 27
Thread Starter 
Well, Capcom has made games for Xbox as well... just the shitty ones.
post #17 of 27
Carl: The only place where the Xbox outsells the GC is in the US. It's getting crushed in Japan, and the two consoles are pretty much tied in Europe (with the GC often getting a slight edge if I'm not mistaken). And basically, yes, the US is no longer the market of primary concern for Japanese publishers, one only has to look at how Konami handled the marketing for MGS3 to understand it.

otis: you're right, they've both done a few games for the console. So has Capcom anyway. But none of those are exclusives is my point.
post #18 of 27
I would much rather see Microsoft in the first place position next round. They mostly make quality shit. Xbox Live is an excellent service. Also, they understand that having more than two controller ports is a good thing.
post #19 of 27
Thread Starter 
Quote:
Originally Posted by Blunt
And basically, yes, the US is no longer the market of primary concern for Japanese publishers, one only has to look at how Konami handled the marketing for MGS3 to understand it.
Noted and acknowledged. But what I don't understand is why they purposely choose to ignore a large portion of the U.S. market with those big-name games specifically. I mean, clearly Microsoft could outbit either Nintendo or Sony for some exclusivity, if only for here in the U.S.... but that doesn't even appear to be an option. And the only reason I can think of for it is the said political (Japanese companies vs U.S. company) angle.

Anyway, it's neither here nor there. I'll get all the major consoles and will judge them on their own merits and without bias.
post #20 of 27
Quote:
Originally Posted by Carl Cunningham
But what I don't understand is why they purposely choose to ignore a large portion of the U.S. market with those big-name games specifically. I mean, clearly Microsoft could outbit either Nintendo or Sony for some exclusivity, if only for here in the U.S.... but that doesn't even appear to be an option. And the only reason I can think of for it is the said political (Japanese companies vs U.S. company) angle.
Again, the PS2 outsells the other by such large numbers that it's much more sound to develop for it from a financial standpoint. A big check from Microsoft won't be enough to compensate the losses that will come from making a game Xbox exclusive and cutting yourself from a very large fraction of potential buyers. And politics come into play, but perhaps not to the extent you think. Konami or hasn't exactly done that much GC exclusive either, Twin Snakes is the only one and from what I know Kojima was pretty much wrestled into allowing it and wasn't exactly pleased with the result either.

Regarding the topic, I should perhaps say that while it's a great PR move from Microsoft, I'm not exactly sure what the results will be. Mizuguchi's games are great but not exactly million sellers, and it's been quite a few years since Okamoto and Sakaguchi were actively involved in a game, much less a great one. And all three will still be doing games for the other systems.
post #21 of 27
Thread Starter 
Yeah, it'll be interesting to see what these 2 come up with.
post #22 of 27
MGS3's marketing, I dunno, the game to me never had the anticipation MGS2 had. Could it ever? It was released during the season of Halo 2, Half Life 2, GTA: San Andreas. People could not wait for MGS2, but even though MGS3 is vastly superior, it didn't have that hype the previous game did. Probably had to do with MGS3's visuals being more evolutionary than revolutionary, which is what MGS2 was, visually at least.

I agree though that Mizuguchi is not going to initially please anyone except hardcore gamers. Rez? Financial bomb. Space Channel 5? Ditto. Fantastic games though.

Xbox 2 has the tough job of building a foundation and being profitable. That's what sucks about Xbox in Japan, it has such a small user base that MS needs to practically start over with the next system.
post #23 of 27
Quote:
Originally Posted by Stove
MGS3's marketing, I dunno, the game to me never had the anticipation MGS2 had. Could it ever? It was released during the season of Halo 2, Half Life 2, GTA: San Andreas. People could not wait for MGS2, but even though MGS3 is vastly superior, it didn't have that hype the previous game did
It's more a question of the game having virtually no marketing support. Konami decided to release it without a bang and concentrate their efforts on the Japanese market in order to make the game more successful than what was usual for the series, which worked, and now they're doing the same with the European market because it's where the series makes most of its sales.
post #24 of 27
I have a hard time believing Europe has the most Metal Gear players, since it's always last to get the latest Metal Gear. Hell, the game's developed in Japan, and they release it in North America first. That's also happened with every Silent Hill release I think. But I'm certainly open to being proven wrong
post #25 of 27
Quote:
Originally Posted by Stove
MGS3's marketing, I dunno, the game to me never had the anticipation MGS2 had. Could it ever? It was released during the season of Halo 2, Half Life 2, GTA: San Andreas.
And, for my money, was the best of the aforementioned games.

Does anyone have any current worldwide sales numbers for Xbox and GameCube? I know they're running nearly neck-and-neck, but it'd be nice to see how much of a lead Microsoft has.
post #26 of 27
yeah, well the head of retro studios left and made that stupid spring break game with the titties......

BREAKING NEWS!!!! METROID ON XBOX??!@@?@?@??@?@!?!?!
post #27 of 27
Xbox can get whoever they want, my only question is who gets the rights to Half Life 2,3,4 and so on?
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