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This film boasts an incredible story and a very impressive soundtrack. Trainspotting includes graphic scenes of drug use, sex and death. One of the finest films to come from Scotland, this movie...
Cool Red vs. Blue article
post #2 of 5
8/7/05 at 5:44pm
- Hollow-Knight
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Can't get in. Can you post some highlights from the article?
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Get the free pass, guys - it's worth it.
For anyone interested in machinima, much of the article deals with different groups' efforts to use the technology.
http://www.nytimes.com/2005/08/07/ma...07MACHINI.html
Quote:
| The Xbox Auteurs By CLIVE THOMPSON Published: August 7, 2005 Like many young hipsters in Austin, Tex., Michael Burns wanted to make it big in some creative field -- perhaps writing comedy scripts in Hollywood. Instead, he wound up in a dead-end job, managing a call center. To kill time, he made friends with a group of equally clever and bored young men at the company where he worked, and they'd sit around talking about their shared passion: video games. Their favorite title was Halo, a best-selling Xbox game in which players control armor-clad soldiers as they wander through gorgeous coastal forests and grim military bunkers and fight an army of lizardlike aliens. Burns and his gang especially loved the ''team versus team'' mode, which is like a digital version of paint ball: instead of fighting aliens, players hook their Xboxes to the Internet, then log on together in a single game, at which point they assemble into two teams -- red-armored soldiers versus blue-armored ones. Instead of shooting aliens, they try to slaughter one another, using grenades, machine guns and death rays. On evenings and weekends, Burns and his friends would cluster around their TV's until the wee hours of the morning, gleefully blowing one another to pieces. ''Halo is like crack,'' Burns recalls thinking. ''I could play it until I die.'' Whenever a friend discovered a particularly cool stunt inside Halo -- for example, obliterating an enemy with a new type of grenade toss -- Burns would record a video of the stunt for posterity. (His friend would perform the move after Burns had run a video cord from his TV to his computer, so he could save it onto his hard drive.) Then he'd post the video on a Web site to show other gamers how the trick was done. To make the videos funnier, sometimes Burns would pull out a microphone and record a comedic voice-over, using video-editing software to make it appear as if the helmeted soldier himself were doing the talking. Then one day he realized that the videos he was making were essentially computer-animated movies, almost like miniature emulations of ''Finding Nemo'' or ''The Incredibles.'' He was using the game to function like a personal Pixar studio. He wondered: Could he use it to create an actual movie or TV series? Burns's group decided to give it a shot. They gathered around the Xbox at Burns's apartment, manipulating their soldiers like tiny virtual actors, bobbing their heads to look as if they were deep in conversation. Burns wrote sharp, sardonic scripts for them to perform. He created a comedy series called ''Red vs. Blue,'' a sort of sci-fi version of ''M*A*S*H.'' In ''Red vs. Blue,'' the soldiers rarely do any fighting; they just stand around insulting one another and musing over the absurdities of war, sounding less like patriotic warriors than like bored, clever video-store clerks. The first 10-minute episode opened with a scene set in Halo's bleakest desert canyon. Two red soldiers stood on their base, peering at two blue soldiers far off in the distance, and traded quips that sounded almost like a slacker disquisition on Iraq: Red Soldier: ''Why are we out here? Far as I can tell, it's just a box canyon in the middle of nowhere, with no way in or out. And the only reason we set up a red base here is because they have a blue base there. And the only reason they have a blue base over there is because we have a red base here.'' When they were done, they posted the episode on their Web site (surreptitiously hosted on computers at work). They figured maybe a few hundred people would see it and get a chuckle or two. Instead, ''Red vs. Blue'' became an instant runaway hit on geek blogs, and within a single day, 20,000 people stampeded to the Web site to download the file. The avalanche of traffic crashed the company server. ''My boss came into the office and was like, 'What the hell is going on?' '' Burns recalls. ''I looked over at the server, and it was going blink, blink, blink.'' Thrilled, Burns and his crew quickly cranked out another video, then another. They kept up a weekly production schedule, and after a few months, ''Red vs. Blue'' had, like some dystopian version of ''Friends,'' become a piece of appointment viewing. Nearly a million people were downloading each episode every Friday, writing mash notes to the creators and asking if they could buy a DVD of the collected episodes. Mainstream media picked up on the phenomenon. The Village Voice described it as '' 'Clerks' meets 'Star Wars,' '' and the BBC called it ''riotously funny'' and said it was ''reminiscent of the anarchic energy of 'South Park.' '' Burns realized something strange was going on. He and his crew had created a hit comedy show -- entirely inside a video game. |
http://www.nytimes.com/2005/08/07/ma...07MACHINI.html
post #4 of 5
8/8/05 at 3:21pm
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Quote:
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Originally Posted by Hollow-Knight
Can't get in. Can you post some highlights from the article?
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post #5 of 5
8/8/05 at 4:03pm
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Originally Posted by Nexus-6
www.bugmenot.com give 'er a whirl...
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