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Originally Posted by Dan Whitehead
It's still good - even great in parts - but it's no Civ IV. |
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Originally Posted by Dan Whitehead
It's still good - even great in parts - but it's no Civ IV. |
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Originally Posted by Jason P. Thompson
I wouldn't expect it to be anything like Civ IV.
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Originally Posted by Dan Whitehead
Not to sound too down on it, especially after my earlier gushings, but the instant appeal wears off quite quickly. Or so I'm finding. There's a lot of drudgery under the surface.
It's still good - even great in parts - but it's no Civ IV. |
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Originally Posted by dudalb
I also think a detriment is that you either have to ..as far as I cant tell...decide at the beginning of the game whether you want to have all films made automatically, (ie, don't use the film making tool) or make all films yourself. You should be able to pick or choose, much like the movie moguls did...some projects they let the director and or producer pretty much complete, but others they closely supervised or even produced themselves.
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Originally Posted by Andrew Clarke
One realistic aspect i've found - i gave up long ago watching any of the flms my studio makes. I mean, what's the point?
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Originally Posted by Andrew Clarke
If you keep a crap level script writing house in operation then you can crank out cheapies really quickly and they still make hundreds of thousands in profit.
The problem with the prestige pictures is that they need lots of stars and crew and evreyone gets stressed and they ages to finish. Crank out the one star films and you can be sort of like Corman. I'm rolling in cash at the moment. |
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Originally Posted by Dan Whitehead
You can do that. Just build both the custom script office and the basic script office.
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Originally Posted by dudalb
Thanks,Dan
The Manual..and I just paged through it to check on this point..never actually explains that. That is what I meant that the Manual is crappy. And I don't think it is any plot to sell more of strategy guides. The game company makes little or no money off of those, the publishers of the manual do. I think it is a case of the game company being too cheap to hire good tech writers to do the manual and wanting to cut a few bucks off the cost of print cpsts by limiting the size. Some games that have NO strategy guide for them alos have shitty manuals. |
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Originally Posted by Richard Dickson
I had a crash when I moved my first custom script into the Begin Casting slot, anyone else experience this?
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Originally Posted by Andrew Clarke
So do any of you have any bright ideas as to how to get more people working for you - more extras and more entourage especially?
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Originally Posted by Nigel St. Buggering
Look, people are complaining about how so-and-so doesn't really reflect this-or-that. This is supposed to be a strategy game, not a picture-perfect recreation of what it's like to operate a movie studio.
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Originally Posted by Nigel St. Buggering
Rollercoaster Tycoon didn't accurately reflect the realities of running a theme park either, because that's not the point. Reality has to take a backseat to creating a challenging, balanced game experience. If you want reality, go start a production company.
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Originally Posted by Dan Whitehead
the game simply treats your output as products on a conveyor belt
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Originally Posted by mastronikolas
So, it's another Lionhead game that promises the stars and ends up being "meh".
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Originally Posted by Carlton Stevens
They're folders for your own music depending on where you want them. The thing is that I believe you would have to convert the music files you want from .mp3 to .ogg (Ogg Vorbis).
I don't have the game installed on this machine to check and make sure, but I was pretty sure before I used the theme from The Good, The Bad, and The Ugly that I had to convert .mp3 to .ogg. If you google it there should be a simple converter that you can use for free I believe. And like Dan said, this sure as hell isn't any Civilization IV. I find that the only thing I do anymore to really keep myself entertained in the game is maybe trying to make my own movie that seems smooth and coherent, or at least funny. Other than that I found the whole management of the studio a bit less entertaining and really not as strategic as some claim. It might have been a better game overall if they focused on the filmmaking aspect rather than the studio one. |
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Originally Posted by Dan Whitehead
The movie-making element is more complex than I thought it would be, and having jumped in without the tutorial, my first effort was Ed Wood-like in its incompetence - a sci-fi movie about Captain Balls in which the characters switched from spacemen to soldiers to cowboys from scene to scene.
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