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The Elder Scrolls III: Morrowind

post #1 of 20
Thread Starter 
Yes I know its been out for ages. But I finally got a hold of a copy of the Game of the Year Edition. So far it looks good, have only snuck around the opening township so far, if a little overawing.

I am assuming other people have played this game.
post #2 of 20
Careful you don't get winter depression playing it....the whole game is in the drab color scheme.

Other than that, it's a good game.
post #3 of 20
Liked the game a lot, but never came close to finishing it or even remotely exploring most of the game. My biggest problem with the game is that I would always forget which quests I still had to do or basically what the fuck I was trying to do overall if I stopped playing. This would lead to me playing for like 8 straight hours one day, then trying to pick it up again the next day and forgetting what I was trying to do. So I'd put the game down for a week or a month or something before I got back to it.

Other than that it's totally sweet.
post #4 of 20
Quote:
Originally Posted by Kyle Corkum
Liked the game a lot, but never came close to finishing it or even remotely exploring most of the game. My biggest problem with the game is that I would always forget which quests I still had to do or basically what the fuck I was trying to do overall if I stopped playing. This would lead to me playing for like 8 straight hours one day, then trying to pick it up again the next day and forgetting what I was trying to do. So I'd put the game down for a week or a month or something before I got back to it.

Other than that it's totally sweet.
Same here. I just gave up on that game about three years ago because I don't have the time to invest in what is almost quite literally an entire other life to complete the seemingly endless quests. My problem with the game was that I obsessively level up in RPG's I play to be ready for bad guys. But that was just so draining, and took so insanely long to do. Plus, after fighting for a while, you have to get your armor and weapons repaired.

And in the end, the easiest way to make money was go into towns, sneak into castles, steal stuff, and sell it all. The game was too life like, and that was really the problem. I want a little more linear path, like traditional RPG's.
Or, you can just run and jump in the same spots for hours to get some of your skills up, but that was just insanely tiring. And there was a strange bug where shopkeepers would be in a spot slightly moved over, more and more, each time I saw them. So, eventually, they would be unreachable, and inside walls and counters.
post #5 of 20
Thread Starter 
Well I just did one of the first missions. Killed the murderer of the tax collector. Went to sleep in my newly aquired abode, and got attacked by a cool assassin when I woke up. I managed to kill him, after leaving and reentering about three times, and took his armour and weapons. So now instead of armour with a protection rating of 12, it has a protection rating of 43.. and I have a cool silver short sword.

Plus I now look like this

http://morrowind.bonusweb.cz/obrazek...rhoodArmor.jpg
post #6 of 20
Those assassins come from one of the add ons and make the beginning portion much easier - you get good armour straight away and can sell the armour from the subsequent assassins (they'll get you every time you sleep) for a lot of cash.

I gave up the first time because i had no idea what to do - the game wasn't giving me a clear path. But that, it turns out, is the beauty of it: you have to approach the game with an attitude of 'what do i want to do?' rather than 'what does the game want me to do?'. Once you get that idea straight it's loads of fun. Follow your nose, do whatever you feel like. Trying to do everything just gets boring and overwhelming, so DO NOT play it like a linear RPG - just take the bits you like and leave the rest as there is always tons of ANYTHING you could want to do. And yes, jumping everywhere helps get your stats up.

the add ons also add a much better journal system so it's harder to get lost. And there's always the walkthroughs - just don't get intimidated by ideas of perfect scores or what some fucker has collected after 500 hours of playing.

Elder Scrolls 4 is close though - are you sure you want to start on this one?
post #7 of 20
I only briefly explored it but the add on in the last expansion pack has some incredible landscapes.
post #8 of 20
Ive been playing it for the last three years...still hav`nt finished it yet but im not far off,my main problem has been player fatique after i played it for a few weeks/months i switched to other games completed them and went back to Morrowind,its just so bloody large...

Ive repeating this patten every couple of months so far ive managed to completed Baldurs Gate II /Divine Divinety/Might and Magic9/Neverwinter Nights(+add ons)/Sacred plus and a few other games but i always come back....eventually i will finish elder scolls but ive no idea how long the two expansion packs will take
post #9 of 20
I picked this up a couple months ago (the original version) for the XBOX and I've only played it once or twice. I forgot where I'm at in the game.
post #10 of 20
The beginning.
post #11 of 20
Thread Starter 
This game is pretty incredible. I just walked from Slyeen Neda (sp?) to Balmora (a small distance on the map) and it took me a good 15 minutes, I even had chance to stop off at a small settlement on the way to rest. Then I got owned by a set of teeth with legs and decided my archer/mage/thief/swordsman was perhaps a little too unfocused for the big bad world.

So I am now making a nord axeman/healer/thief
post #12 of 20
When you get to Balmora, kill Ravirr the trader. He's not an important character, and he's got some really good weapons.

Also, if you run into a mudcrab on an island southwest of Vivec... make sure you try talking to it first before you kill it, and bring lots of stuff you want to sell. That's all I'm going to say.

I've finished the game three times. It's by far my favorite X-Box game in their roster.
post #13 of 20
The main problem I found with the game is that if you do spend a bit of time exploring the world and completing the 'side' quests you'll find that the main quest is an absolute piece of cake, therefore making the huge interactive world almost counter-productive to the linear main quest. Sure I got my ass handed to me several times during the game - but by the time I got to the Ash Vampires and Dark God part of it I was too powerful...
post #14 of 20
Quote:
Originally Posted by Chun006
The main problem I found with the game is that if you do spend a bit of time exploring the world and completing the 'side' quests you'll find that the main quest is an absolute piece of cake, therefore making the huge interactive world almost counter-productive to the linear main quest. Sure I got my ass handed to me several times during the game - but by the time I got to the Ash Vampires and Dark God part of it I was too powerful...
That's sort of the point. It even says in the manual that the "main quest" is completely optional to your play experience. I never completed it, because I never felt compelled to. I probably will some day.
post #15 of 20
Quote:
Originally Posted by Brad Millette
That's sort of the point. It even says in the manual that the "main quest" is completely optional to your play experience. I never completed it, because I never felt compelled to. I probably will some day.
True - and I spent a huge amount of time doing the side quests... I just found them a little repetitive, and at the same time found it difficult investing time in the world without wanting to save them from the big bad evil.
post #16 of 20
Thread Starter 
My redguard Axeman/Spellcaster/Thief seems to be coming along much better. I can actually do some damage in fights now. I also took a little saunter along the coast and found an old tomb where I knackered a ghost and skeleton got a nifty ring (worth 6k with +10 Intelligence and something else) and the key to a lord's treasure chest.
post #17 of 20
double.
post #18 of 20
Becoming guildmaster for the assassins and killing Vivec were basically my only two real goals of the game. I regret never exploring the vampire story-lines, though. My character eventually handed Vivec his ass. That was when I considered the game "beaten", even though I had completed the main quest ages ago. Once you give a dagger/shortsword an enchantment of perpetual flight the game truly becomes mind-bogglingly incredible.

Morrowind is like life, it doesn't give you a purpose, you have to find one.
post #19 of 20
Ah, Morrowind. Just don't even get me started.

When the zombie apocalypse comes, I'm going to cement in the window and door frames and just play Deus Ex and Morrowind until the canned beans and toilet water run out.
post #20 of 20
Thread Starter 
Really starting to enjoy this game. Just exploring around Balmore trying to increase some of my skills, namely marksman and at least one school of magic, and have joined two guild. Just about to go to Fort Moonmouth re a new mission...

I also have a cool little HQ which I liberated from some bandits and two nix hounds just south west of Peligad, past the bandit infatuated thief.
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