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Nintendo Wi-Fi

post #1 of 8
Thread Starter 
Today Nintendo finally launches a full-featured online gaming service, Nintendo Wi-Fi for the DS. The website for the service is up and running at http://www.nintendowifi.com. The site contains information explaining the service, how to set up your wireless connection at home and other FAQ/troubleshooting information, descriptions of the games that will be available on Wi-Fi, and a whole pile of real-time game statistics.

For those who haven't been keeping track, here's some info on Nintendo Wi-Fi:
  • Wireless internet gameplay with certain DS titles. Currently the confirmed titles are Mario Kart DS, Tony Hawk's Sk8land, Animal Crossing: Wild World, and Metroid Prime: Hunters.
  • The service will NOT support existing DS games. It's quite possible future games could have local wireless play but not online Wi-Fi.
  • The service will be available from public hotspots around the country. McDonald's recently announced that all their wi-fi enabled restaurants will be offering Nintendo Wi-Fi. You can also configure most wireless routers to work with the service, and for those with broadband but no wireless router Nintendo will be selling a USB Wi-Fi Dongle for about $40.
  • The service supports some features familiar to XBox Live fans: Online world-wide leaderboards, friends lists, a personal stats page, and more.
  • Friends lists aren't persistent from one title to another. It appears that you can have different friends lists for each game you own.
  • All for the low price of FREE.

Though the site is up and the service is apparently operating there aren't any games for sale supporting the service... yet. The first two games will be released next week: Mario Kart DS and Tony Hawk. I don't have much to say about the Tony Hawk game...

Putting Mario Kart online is an obvious move. This version of the game will feature 32 tracks, 16 characters (8 available immediately, 7 unlockable, and 1- Shy Guy- playable only during single-cart multiplayer), all with Nintendo 64-quality graphics. The tracks are a mix of favorite tracks from all the old Mario Kart games and a handful of new tracks. Various game modes include the standard Grand Prix mode, Battle mode (both original "balloon pop" and the "collect the Shines" type from Mario Kart: DD), a new mission mode that requires you to run obstacle courses or fight boss characters to unlock stuff, and of course Versus mode. You can play Versus against computer opponents, or up to 8 players in a local wireless game (1 cart or multiple carts), or with up to 4 players on the internet through Nintendo Wi-Fi. Unfortunately, at this point, there's no online Battle mode (though you can still play it with local wireless).

Early demonstrations for the press showed the service is stable and pretty much flawless at handling four characters over an internet connection (though lag can be a problem for people in different hemispheres). The Wi-Fi service gives you the option to play against only regional opponents (North America, Europe, Japan) or against anyone in the world.

I have Mario Kart DS pre-ordered. I'll report my impressions of the game and the whole Nintendo internet endeavor sometime next week. If this works out I'm crossing my fingers for online Super Smash Brothers DS...
post #2 of 8
I played the Tony Hawk game for about an hour a couple weeks ago and it was great. Never cared about the series until the great PSP game but this seems just as good. Looking forward to testing out the wi-fi, though my efforts will probably be limited to making Chud grafitti to tag all over the online space.
post #3 of 8
Quote:
Originally Posted by The Sphinx
I'm crossing my fingers for online Super Smash Brothers DS...
Oh jeez... I used to have trouble keeping track of what was going on with the 64 version on a 19" TV, I can't imagine that game working on the DS, unless it's zoomed in on your character more or something. That game would be wicked online though, and dare I say it, 8 player for Revolution? Hey, I can dream...

Wi-Fi's sounding nifty. I'm still on the fence about getting a DS. On one hand I really want one, and I'm intrigued by the thing. On the other I've been borrowing a friends GBA SP for the last few weeks, with an assload of games and I've barely touched the thing. Maybe handhelds just aren't for me. I never played my Gamegear much either. Still, if this works well, I'll be psyched about the Revolution even more. They just have to fix that friend's list issue.

I guess pictochat doesn't work online, that would rock.
post #4 of 8
That is some seriously retarded friends list protocol. But whatever. I'm in next week for Mario Kart.
post #5 of 8
Thread Starter 
post #6 of 8
First paragraph:bad, second:good(and also bad). From the IGN DS mail page... http://ds.ign.com/mail
Quote:
The problem with Mario Kart is that the online portion is extremely limited. The only way you'll be able to connect with me on a regular basis, outside of randomly connecting to me via "Worldwide Mode" is if you have my 12 digit Friend Code, and I have yours. If you have mine, you still won't be able to connect to me as a friend since I don't have yours. Knowing someone's online name isn't enough. Nintendo's system also forces the group of up to four players -- people can't choose who to play, or even enable a simple two or three player challenge. And even in random Worldwide match-ups, if I enjoyed racing against someone, I have no way of adding that person to my list of friends. There's no way of chatting with that person or finding out his email address to get that information after the fact, either.

Get Mario Kart DS because it's the best freakin' kart racer ever, with an incredible focus on single player and local multiplayer. Don't get it solely for its online component because you'll end up wanting way more than what's offered here.

-- Craig
Hopefully future games will improve this issue dramatically, or if the DS can download patches, maybe Mario Kart DS itself can be improved in this area.
post #7 of 8
Thread Starter 
Quote:
The only way you'll be able to connect with me on a regular basis, outside of randomly connecting to me via "Worldwide Mode" is if you have my 12 digit Friend Code, and I have yours. If you have mine, you still won't be able to connect to me as a friend since I don't have yours. Knowing someone's online name isn't enough.
That's clunky. Why not have an in-game invitation system, ala XBox Live? Someone enters your Friend code. The next time you start a wireless session there's a little pop-up box that says "CthulhusDick143 wants to be your friend. Y/N?" and you choose. Communicating outside the gaming service to trade IDs is a chore.

Quote:
And even in random Worldwide match-ups, if I enjoyed racing against someone, I have no way of adding that person to my list of friends. There's no way of chatting with that person or finding out his email address to get that information after the fact, either.
Doubly stupid. The information is all there, already loaded into your game cart, so why not just allow the option to save codes to your Friends list? Poor planning.
post #8 of 8
Review copy of Mario Kart just arrived. Guess I'm not getting anything else done today. Will post some info after I get a chance to play around with it.

Edit: feel free to PM for my friend code. What a stupid, stupid friend list system.
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