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WTF endings to games

post #1 of 33
Thread Starter 
I recall playing Ikari Warriors on the original NES, and how the ending, well, wasn't really an ending at all. When I played that game, I got all the way to the last area, which looked like a big office with a guy (who almost looked like a zombie) sitting at a desk. And, well, that was it. You couldn't move forward and scroll up to another area, you couldn't go through a door, nothing. You just stood there, and eventually those rockets that came when you stopped for too long would start raining down on you. So, I honestly don't know if I ever beat that game or not, because there was no ending credits and no victory screen. You just had your progress halted. How lame is that?

So, anyone else have any stories of utterly rubbish endings to video games on any console? There has to be some whoppers out there...
post #2 of 33
Here is the ending screen for Ikari Warriors - http://www.vgmuseum.com/end/nes/b/ikari.htm

The ending to every Mario game has pissed me off. Especially Mario64.
post #3 of 33
Baldur's Gate for the GameCube. I'm in a dungeon, and this fight with an NPC starts and I think, "Ah, this must be the boss who sets up the next act." Nope, it was the final boss, with no fanfare or indication I was that close to being done. It was literally 8 hours of playtime to get to a pretty underwhelming final battle.
post #4 of 33
Blaster Master. It took me 6 years of on and off persistence, and one summer of putting away every single other game in my collection and focusing on beating this thing once and for all, topped off with one of the biggest pain-in-the-ass final bosses in history, and all you get is a shot of Jason on top of a cliff with his fuckin' frog.

Goddamn you Sunsoft. Goddamn you.
post #5 of 33
Thread Starter 
Quote:
Originally Posted by Guttenberg Fan Club
Here is the ending screen for Ikari Warriors - http://www.vgmuseum.com/end/nes/b/ikari.htm
.
Thanks for the link! I got to the end at least a dozen times on the game and it never let me get to that screen. That screencap is actually pretty hilarious, glad to see it had the usual NES incoherent translation done on it. I wonder if I had a uniquely bad cartridge or if this happened to other people...
post #6 of 33
Quote:
Originally Posted by Ilmarinkatu
I recall playing Ikari Warriors on the original NES, and how the ending, well, wasn't really an ending at all. When I played that game, I got all the way to the last area, which looked like a big office with a guy (who almost looked like a zombie) sitting at a desk. And, well, that was it. You couldn't move forward and scroll up to another area, you couldn't go through a door, nothing. You just stood there, and eventually those rockets that came when you stopped for too long would start raining down on you. So, I honestly don't know if I ever beat that game or not, because there was no ending credits and no victory screen. You just had your progress halted. How lame is that?

So, anyone else have any stories of utterly rubbish endings to video games on any console? There has to be some whoppers out there...
There's a corner of the desk (or the chair) where you have to throw a grenade to make steps appear. Then you can go onto the next area (damn I can't believe I remember that).
post #7 of 33
Final Fantasy Tactics. Great game, but the storyline is a little incongruous with a game featuring spritely moogles and chocobos. The plot throughout is very complex with a cast of at least 40 named characters... There's more backstabbing and intrigue than the Democratic National Convention. After waging war all over the continent and discovering that pretty much everyone's a bastard you finally identify the central villain and take him down.

Great! You've made the world a better place! Or so you think until the little cutscene at the end of the credits reprises a Shakespearean tragedy. What exactly happens, and why, is open to interpretation. What's NOT open for interpretation is that there's no happy ending for anyone.

It's probably the correct way to end such a bloody, pessimistic game... but it's also completely out of step with the typical heroic-epic boilerplate plot you expect in RPGs.
post #8 of 33
Knights of the Old Republic II, no fucking contest. Especially darkside -- (spoilers? whatever.) Cut scene: Shows planet, slowly pans away to focus on a nebula or something, credits. Piece of shit, I almost cried.
post #9 of 33
KOTOR II without a doubt. I don't mind an ambigious ending, as in both Half Life's, but KOTOR II just has no real ending, ambigious or otherwise,it just stopped. I did not even see how it is a lead in to KOTOR III. Just plain bad game writing and programming.
post #10 of 33
I know everybody on the internet knows about Zero Wing's WTF begining, but what about the end. While it isn't on par with
"All your Base" It's still pretty f'ed.

Here is the ending for easy
http://imdb.com/name/nm0004715/

Here is hard
http://www.vgmuseum.com/end/genesis/b/zerwin.htm

WTF are those things, and what's with the akward moment between those two in the final frame of the easy mode.
post #11 of 33
Why does your first link go to Will Arnett's IMDB page?
post #12 of 33
Most games lately have been too short for me and have had crappy endings. I'm not exactly sure why. I guess it's partly because I've barely been gaming lately.

One that I'm suprised no one's mentioned is Metal Gear Solid 2. I timed literally about a fucking HOUR of dialogue and cut scenes at the end of the game, and the last fight lasts for maybe five or ten minutes. Plus, while kind of interesting, the plot was so convoluted and nowhere near as engaging as the original MGS. It just basically takes the whole story of the first game and trashes it.

As for some current ones, Half-Life 2 was a definite disappointment. In addition to feeling a little too short, there simply was no real story in the game, other than you're trying to survive. It's like the game kept constantly hinting that there is a greater story, which was terrifically established in the beginning. But, it goes nowhere, and the game literally just ends on some kind of acid trip or something.

Also, the ending to Final Fantasy 8. That was fucking confusing. I didn't even actually beat the game. I got to the last boss who was impossibly hard, because no matter how powerful you were, you couldn't beat him unless you started casting Hero to make yourself invincible, and I wasn't skilled and dedicated enough to do it.

Finally, the original Call of Duty. As amazing as that game is, the end credits have the most primitive, ugly, and shitty cut scenes I have ever scene. It's basically like a cheaply put together, in game engine rendering of a single soldier in sort of a 2D side scroller (but still 3D graphics) quietly running along and killing Germans. And it's accompanied by soft and mournful music.

Crappiest. Ending. Ever.
post #13 of 33
Quote:
One that I'm suprised no one's mentioned is Metal Gear Solid 2. I timed literally about a fucking HOUR of dialogue and cut scenes at the end of the game, and the last fight lasts for maybe five or ten minutes. Plus, while kind of interesting, the plot was so convoluted and nowhere near as engaging as the original MGS. It just basically takes the whole story of the first game and trashes it.
For me, the MGS2 ending is saved by that final shot of a dying Solidus reaching out to the statue of George Washington with his final breath. Great moment in an otherwise bad ending.
post #14 of 33
Quote:
Originally Posted by Angelo Mike
Also, the ending to Final Fantasy 8. That was fucking confusing. I didn't even actually beat the game. I got to the last boss who was impossibly hard, because no matter how powerful you were, you couldn't beat him unless you started casting Hero to make yourself invincible, and I wasn't skilled and dedicated enough to do it.
I played through Final Fantasy 8 two times. That's how good the ending is to that game. If you haven't seen the ending to FF8, you need to. Its a great great ending.
post #15 of 33
Quote:
Originally Posted by Angelo Mike
Finally, the original Call of Duty. As amazing as that game is, the end credits have the most primitive, ugly, and shitty cut scenes I have ever scene. It's basically like a cheaply put together, in game engine rendering of a single soldier in sort of a 2D side scroller (but still 3D graphics) quietly running along and killing Germans. And it's accompanied by soft and mournful music.

Crappiest. Ending. Ever.
...that's not an ending. Those are credits. Like the bloopers that would play at the end of a Smokey and the Bandit movie. I don't even know how a mission based game like CoD would have an ending...storming the rooftop of that German center was climactic enough of an ending....
post #16 of 33
Quote:
Originally Posted by neaux
I played through Final Fantasy 8 two times. That's how good the ending is to that game. If you haven't seen the ending to FF8, you need to. Its a great great ending.
Whoops, I should have added that I did see the ending to FF8 online. PM me if you would as to what the hell it means, because I loved the story. It's still probably my favorite FF ever. Looking at screenshots of the game still gives me goosebumps.
post #17 of 33
Quote:
Originally Posted by Angelo Mike
Whoops, I should have added that I did see the ending to FF8 online. PM me if you would as to what the hell it means, because I loved the story. It's still probably my favorite FF ever. Looking at screenshots of the game still gives me goosebumps.
Spoilers:

Many view the end bits of madness as proof that Ultimecia is actually a future version of Rinoa grown bitter and mad after the loss of her beloved Knight Squall.

The bits in the orphanage just show that no matter what happens the cycle of succession will keep continuing as Edea becomes the host for Ultimecia before passing on her powers to Rinoa.

I always thought the most bizarre ending to a game had to be Mystical Ninja on the N64. The entire final level takes place on the island of kyoto which has been removed from the earth and has been turned into a giant opera house. You then have to fight the main baddies but not before a song and dance routine....
post #18 of 33
Monkey Island 2: LeChuck's Revenge

What the Hell, indeed.
post #19 of 33
Quote:
Originally Posted by Spike Marshall
Spoilers:

Many view the end bits of madness as proof that Ultimecia is actually a future version of Rinoa grown bitter and mad after the loss of her beloved Knight Squall.

The bits in the orphanage just show that no matter what happens the cycle of succession will keep continuing as Edea becomes the host for Ultimecia before passing on her powers to Rinoa.
Hmm...I don't remember the ending as well as I thought, then. I know it was five minutes or so, but all I remember is Squall walking in a desert or something, and I was really confused. I wondered if Squall and Rinoa got married.

I'd have to watch the ending again.
post #20 of 33
KOTOR II takes the cake. It is so "WTF" that it is almost surreal. The ending is going along somewhat smoothly, than the credits abruptly begin to roll in mid-scene, for no apparent reason.

Secret of Monkey Island II bugged me for years until I finally played Curse of Monkey Island and tied it all back together.

Let's not forget all those incredibly difficult game that basically just say "Congratulations" at the end. 1942 (or was it 1943?) was one of the biggest culprits.
post #21 of 33
I agree about the Monkey Island 2 ending, really weird and confusing.
And they didn´t even bother explaining it in Monkey Island 3.
post #22 of 33
Quote:
Originally Posted by Randolph Carter
I agree about the Monkey Island 2 ending, really weird and confusing.
And they didn´t even bother explaining it in Monkey Island 3.
Yes they did. Guybrush was cursed by LeChuck at the end of SMI2 and caught in the "kiddie" carnival. You're a small child at the beginning of SMI3 and have to break the curse (a very, very, very difficult puzzle in which you collect voodoo spell components) and return to the real world to resume your pursuit of LeChuck.
post #23 of 33
Quote:
Originally Posted by Overlord
Yes they did. Guybrush was cursed by LeChuck at the end of SMI2 and caught in the "kiddie" carnival. You're a small child at the beginning of SMI3 and have to break the curse (a very, very, very difficult puzzle in which you collect voodoo spell components) and return to the real world to resume your pursuit of LeChuck.
Not in the version I played.
post #24 of 33
Quote:
Originally Posted by AeglosIstarion
Not in the version I played.
.....?? You didn't start SMI3 as a child in a carnival, collecting components and playing various games to break the curse?
post #25 of 33
Quote:
Originally Posted by AeglosIstarion
Not in the version I played.
Same here! My version of Curse of Monkey Island opened with Guybrush floating on a bumper car in the middle of an ocean. It completely ignored the ending of part II (which was a good thing; I hated that ending).
post #26 of 33
Quote:
Originally Posted by Overlord
.....?? You didn't start SMI3 as a child in a carnival, collecting components and paying various games to break the curse?
You get turned into a kid at the end of part III and have to complete several tasks (including a carnival game) to turn back into an adult, but that's AFTER you've played through 85% of the game. It has nothing to do with part II.
post #27 of 33
Quote:
Originally Posted by MackDaKnife
You get turned into a kid at the end of part III and have to complete several tasks (including a carnival game) to turn back into an adult, but that's AFTER you've played through 85% of the game. It has nothing to do with part II.
Well, I guess I've forgotten the game at this point, or my brain refused to recognize the inherent stupidity of the ending of SMI2/beginning of SMI3 and synthesized a new reality.
post #28 of 33
Quote:
Originally Posted by Overlord
Let's not forget all those incredibly difficult game that basically just say "Congratulations" at the end. 1942 (or was it 1943?) was one of the biggest culprits.
1942 was what I was going to post. However, you're leaving out the most inportant part. It wasn't "Congratulations", it was "Congratulation." A single one. My brother and I played that game in one sit down, and after 50 or so levels and a couple of hours of playing, we got one congratulation to share. That was memorable, to say the least.
post #29 of 33
The worst for me was Ghosts N' Goblins on the NES. Somehow, I "beat" that game, only to find out it was all a trick, or something, only to be sent back to the beginning, to beat it AGAIN. Fuck that noise, that game is HARD.
I fixed my NES about a year ago and could only get like a third into it before going insane with rage. Damn if I know how I got that far when I was younger.

Also, when I was younger I got really, really good at the arcade version of Choplifter. I was the master, if I do say so myself. That was one of the most annoying games though, because as far as I could tell, it had no ending. It just repeated the same 5 or 6 stages over and over, harder and harder each time. There were plenty of games like this in the old school days, but still, I'd love a "congratulations" or something. Hell, I'd settle for a "congratulation" even. Those games with no endings are the worst.
On a related note, where the hell can I find Choplifter nowadays? I think it was a Taito game, but I wouldn't bet money on it. Are they out of business?
post #30 of 33
Quote:
Originally Posted by Nexus-6
On a related note, where the hell can I find Choplifter nowadays? I think it was a Taito game, but I wouldn't bet money on it. Are they out of business?
You can probably find Choplifter for the Mame emulator.
As for Taito, i wouldn´t be surprised if they are out of business, arcadegames aren´t as popular as they used to be.
Unfortunately.
post #31 of 33
cough Halo 2 cough
post #32 of 33
Stop the judging. We have a winner.

The Matrix: Path Of Neo.

Behold.

http://media.putfile.com/ending-part-1
http://media.putfile.com/ending-part-2
http://media.putfile.com/ending-part-3

Yyyyyyyeah...
post #33 of 33
Quote:
Originally Posted by ChainsawXxX
Stop the judging. We have a winner.

The Matrix: Path Of Neo.

Behold.

http://media.putfile.com/ending-part-1
http://media.putfile.com/ending-part-2
http://media.putfile.com/ending-part-3

Yyyyyyyeah...
"We are the Champions"?...Just the perfect song.....to finally put the last nail in the Matrix's coffin.

No more Neo, please.
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