Quote:
|
Originally Posted by Andrew
I think a game could aspire to be more -- but the great majority of them don't - and one might argue, actually aspire to be less.
|
I think the final conclusion of this thread will end up looking something like this.
But, just to draw out the process some more, like movies, video games are really a combination of art forms. The irony is that usually, even at its utmost quality, it eludes the classification as art. The intent usually settles to a few hours' entertainment, and little more. RPG's, the genre which has the most potential for making the jump to pure art is still a genre currently stuck in emotional adolescence.
Thing is, I'd say Russ is completely right: Ico and Shadow of the Colossus are two games that most certainly qualify. These are two games that purposefully leaves its motivations, its intent, statement of purpose up for interpretation 90% of the time. What drives the games along is the emotional and human response of the player, not necessarily the emotional, human response of its characters.
Getting away from those two, I'd say Killer 7 comes really goddamned close. It's got a load of flaws as a gaming experience, but nobody can deny that the questions the game ends up raising for the player in terms of what you are forced to do and believe all fall under the realm of art. It's a primarily linear experience that brings up some truly non-linear lines of thinking in the player for doing what must be done to win. And that's to say nothing of the actual visual style, which is like watch A Touch of Evil on acid.
By their very nature, and intention, most games don't really achieve that, nor do they need to. But the fact is, they most certainly could. All three of those games prove Ebert 100% wrong.