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Originally Posted by devincf
As the only emotions video games convey to those not frighteningly caught up in them (I am looking at the people who cry at Final Fantasy games) are frustration and excitement, I don't think they count.
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I think this comment is why the argument is going nowhere. Your problem is with the people making the argument. You don't like "gamers", that much is clear. And when you see them trying to classify videogames as art (or "Art" if you want to continue splitting hairs) then it pushes your buttons in the same way that people trying to pass The Goonies off as a classic film do.
Your argument above is drawn from prejudice. The only people who feel an emotional response to a game must be "frighteningly caught up in them", and therefore you disregard them. If a game can make someone cry, if a game can catch people up in them in that way, how is that different to someone crying at a film? Or a book? How is someone crying at the death of Aeris in FF7 so different to someone crying when ET dies?
Regardless of your disdain for the people in question, it
is an emotional response. You can't say "Games can't provoke an emotional response, except when they do, and those don't count because those people are lame".
Most games don't even attempt it, and those that do usually do so through fairly trite and obvious means
so far, but games DO elicit emotional responses - and they clearly go beyond the frustration/excitement level that you've dismissively set for them. Games can make people laugh. They can make people scared. Basic responses, yes, but how long did it take movies to evolve beyond the obvious? Can games make people truly question their place in the universe, or ponder the fragility of human emotion? Not yet. But there's no reason to argue that they couldn't, given time.
Games are just puzzles? Again, most of them are. But I don't see how that precludes them from ever becoming Art. Myst is a good example. It's literally just a puzzle, but it's also more than just a wordsearch. Or are you saying that presentation can't change the intent of something?
Comparisons to sofas and remote controls are trite. Even you must see that the production of a game has more in common with a movie than the construction of furniture.
But you say that interactivity negates art, which seems like an arbitrary distinction to make, especially when you also say that games aren't truly interactive. Are you saying that art can't leave room for interpretation? That the meaning or purpose of art must be set in stone by the creator? There are plenty of open-ended games where "success" or "failure" is an abstract concept.
You've dismissed interactivity out of hand as a reason why it can't be art, while not really existing in games, and said that games must come up with some new way of using elements to qualify as art and then dismissed their defining difference in a contradictory way.
If Vib Ribbon was an installation at MOMA, where a wireframe rabbit walks along a line that peaks and troughs as it reacts to the ambient noise of the audience, and each time he stumbles he slips further down the evolutionary chain - would that qualify as Art?
So why does the addition of a joypad so fundamentally reverse its artistic value?
Even if games are just to be accepted as a subset of film, rather than a new artform, how does that preclude them from being art? You can't say something like Space Ace is the same as an animated movie, as a way of countering the argument that games offer something new, and then say that it can't count as art because it's a game.
Something like Half Life 2 is almost identical to a well-written thriller novel or a good blockbuster movie. At least, I get the same entertainment from it as the other things. If you take three things, in three mediums, and they all provide the same entertainment, the same stimulation, and two of them are considered products of valid artforms, how can the third not be?
If you at least accept than by the very process of creation a game can be considered "art", then do you accept that the form has the potential to spawn "Art" in the right hands? Because that's all that most people here are arguing. Not that games are Art, but that the interactive medium has the potential to produce Art.
And it does.
Games have been around for twenty years. They're in their infancy, but the medium is evolving all the time. We look back on early films now and hail them as classics because we can see how they influenced what came afterwards. Games don't have that perspective yet, but you sound like you're already shutting the door on the idea of the medium having any artistic worth.
If you want to argue that no game so far can be classified as Art then I'd agree - though there are many games that have made impressive strides in the right direction.
Rez. Myst. Vib Ribbon. And those are just the first that spring to mind that work on an abstract level. The ones that, just played on a screen in a gallery could be just as valid as Tracey Emin's unmade bed or Cristo's wrapped buildings as a creative statement. Hell, back in 1984 there was a game called
Deus Ex Machina by a guy called Mel Croucher, that was described as the game equivalent of Pink Floyd's The Wall. They're few and far between, but there are people out there who see creating games as more than just a hollow technical exercise.
Indigo Prophecy, Fable, Deus Ex and Ico are doing things with narrative and presentation that rival the populist end of the novel and movie market, and that's literally just the beginning.
But if you're arguing that games can never produce Art just because they're games, or because they're interactive, or because they don't offer anything new or just because you don't like gaming nerds then you're being uncharacteristically shortsighted. The arguments you're using are the same ones that people used to decry sampling as "not real music", or comics as "not real artwork".
Maybe gaming hasn't yet discovered it's Afrika Bambaataa or Bomb Squad, it's Spiegelman or Eisner, but I think it's only a matter of time.