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Designer board games - Page 2

post #51 of 70
The new Civilization is awful. It's far too loyal to the mechanics of the PC game to work as a multiplayer experience. Whoever pulls ahead in the early turns is going to win; period. It's a complete drag to play, it takes forever, and the winner is a foregone conclusion the entire time. I just sold my copy.
post #52 of 70
Played the Northern California map for Age of Steam this weekend.

Horrible... and on top of that the intitial cube placement made for a horrible start.
post #53 of 70
Anyone else here play Advanced Squad Leader on a regular basis?
It's not a game,it's a way of life.
post #54 of 70
Used to play Conquest of the Empire, Space Hulk and started many games of Mighty Empires by GW. Took too damned long to set up though.

I am trying to teach my six year old to play Hero Quest from MB. She just likes to play with the minis without all the rules.
post #55 of 70
I'm strictly a Parker Bros. kind of guy with the only designer board game I've ever played being "Scotland Yard" (does that even count?). Do you guys have any recommendations? Specifically, I've heard that "Ticket to Ride" is a good intro to designer games and alot of fun to boot. Is it worth spending my hard earned cash on? Thanks for any thoughts.
post #56 of 70
Quote:
Originally Posted by Mattioli
I'm strictly a Parker Bros. kind of guy with the only designer board game I've ever played being "Scotland Yard" (does that even count?). Do you guys have any recommendations? Specifically, I've heard that "Ticket to Ride" is a good intro to designer games and alot of fun to boot. Is it worth spending my hard earned cash on? Thanks for any thoughts.
Scotland Yard counts.

Mostly everything already discussed in this thread is worth the cost.

Formula De is fun, you can usually get newbies into it pretty quickly. Lots of tracks to choose from as well.

Played World of Warcraft two weekends ago. Loved it.
post #57 of 70
Thread Starter 
Ticket to Ride is a good intro, since the basic rules aren't all that complicated to learn (it's basically just collecting matching colors), yet there's room for strategy. And you can buy expansions with additional rules if you want to add more complexity.
post #58 of 70
My child found my Axis & Allies box in the basement. Now, there are battleships and tanks all over my house.

And that's ok with me.
post #59 of 70
Quote:
Originally Posted by FrankCobretti
My child found my Axis & Allies box in the basement. Now, there are battleships and tanks all over my house.

And that's ok with me.
Careful Frank.

It will be OK until you step on a Battleship or a soldier. Barefoot.

In this, they're superior to anything else. Trust me.
post #60 of 70
No Diplomacy fans here?I loved playing that game throughout high school. It takes an eternity to play yeah but it's enjoyable.
post #61 of 70
Quote:
Originally Posted by Martin Savage
It will be OK until you step on a Battleship or a soldier. Barefoot.
Ooh, I hadn't thought of that. It's cleanup time!
post #62 of 70
Quote:
Originally Posted by bigbrother
No Diplomacy fans here?I loved playing that game throughout high school. It takes an eternity to play yeah but it's enjoyable.
I love Diplomacy, but I've seen that game ruin friendships. There's nothing like in-game betrayal to sow the seeds of mistrust.
post #63 of 70
Thread Starter 
Played Puerto Rico for the first time tonight, and what a deceptively simple game. The turn mechanic is particularly clever.

We also played The Scurvy Musketeers of the Spanish Main, which is a fast-paced card game where you use the cards to create a swashbuckling "movie." There's apparently other version based on Japanese kaiju films, blaxsplotation films, and 50s sci-fi films, all of which can be combined with each other to make one big mess of a film.
post #64 of 70
Anyone in here play feudal? Amazing fun game that I wish someone would rerelease.
post #65 of 70
Quote:
Originally Posted by Richard Dickson
Played Puerto Rico for the first time tonight, and what a deceptively simple game. The turn mechanic is particularly clever.

We also played The Scurvy Musketeers of the Spanish Main, which is a fast-paced card game where you use the cards to create a swashbuckling "movie." There's apparently other version based on Japanese kaiju films, blaxsplotation films, and 50s sci-fi films, all of which can be combined with each other to make one big mess of a film.
My group has all of the card groups except for the Spanish Main cards. Always a fun game to quickly run through.
post #66 of 70
"Kingmaker" anyone?
God,I played a lot of that in college and in the SCA.
Great game,though.
post #67 of 70
Quote:
Originally Posted by Richard Dickson
Played Puerto Rico for the first time tonight, and what a deceptively simple game. The turn mechanic is particularly clever.
Another convert! I love that game.

Not board games, but Bohnanza has been a big hit with my friends and family. It's face paced and easy to learn. I also got Apples to Apples for Christmukah. I haven't played it yet, but have been told its great for large groups.
post #68 of 70
Thread Starter 
So our friend Troy turned 42 this weekend, and to celebrate held the first (hopefully) annual Troy Con, which was essentially an all-day orgy of board and card games interspersed with pizza and wings. He even went so far as to make up convention programs and souvenir buttons, and at one point we had three tables with three different games going on with about four or five players each. The only rule was that video games were forbidden (he's not much of a console guy), but we wouldn't have had time. We played everything from Carcassone to Catan to Puerto Rico. We played a spirited game of the Paranoia card game, did some liar's dice for a while, and a bunch of others -- he literally had at least $2000 worth of board games to choose from.

Probably my favorite was called Tsuro, which involved placing tiles with various patters of lines on them on a board, and your piece then had to follow the line adjacent to it, no matter how many tiles the line moved through (they all connect somehow). The object is to not run yourself off the board, which of course gets progressively harder as more tiles get placed. It's really simple to learn, a lot of fun, and there's no counters or even words on the board, so kids can play it and there's no language barrier.

All told, we started around 10:00am and there was a game of Betrayal at House on Haunted Hill still going when I left at 9:00pm, so I'd say it was a rousing success.
post #69 of 70
So these are the things John Sandford was talking about in the early Prey Novels. Oh that crazy Lucas Davenport.
post #70 of 70
Thread Starter 
Quote:
Originally Posted by kingcujoI
I will give myself a shameless plug and recommend the wargames that I have designed with my brother. Check them out at http://www.worthingtongames.com (The website is at basic right now due to an impending re-design please forgive the craptacular quality)

I also have a blog about the game design process at http://worthingtongames.blogspot.com

My boardgamegeek publisher page is here...

http://www.boardgamegeek.com/publisher/2355

I really enjoy the business. It is a lot like making movies, only far less profitable. It is basically one of those things you do because you really enjoy it.
Just been re-reading this thread, and we've played Cowboys! The game itself was fun -- one of the few times I've actually managed to win one of these things -- but we had almost as much fun identifying the inspirations for the various pieces.
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