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post #51 of 82
I've spent about 3 hours with this game so far, and revitalising the Guardian Sapling and seeing a previously desolate field flourish is ranking in my all time favourite gaming moments. There's something tremendously blissful and rewarding about the whole game and I'm kinda irritated that I put it to the bottom of my too-play pile.

The only problem I see is that it's going to make Zelda:TP even more insignifcant and unplayable.
post #52 of 82
You definitely get a slight "blah" feeling from Twilight Princess if you play Okami first. Especially from the wolf Link segments.

He's...so...slow.
post #53 of 82
I just recently beat this game, it really is fantastic. It does a great job of capturing the fun of a Zelda game. My only gripe is that the bosses are way too easy, but other than that it was highly engaging the whole way through.

Quote:
He's...so...slow.
The running speed of Ameratsu is so great, the speed of the characters in RPGs is just so unnecessarily slow that that small aspect is really appreciated. This is especially true when you're backtracking trying to get secrets that you missed.
post #54 of 82
Quote:
Originally Posted by Spike Marshall
... and revitalising the Guardian Sapling and seeing a previously desolate field flourish is ranking in my all time favourite gaming moments. There's something tremendously blissful and rewarding about the whole game and I'm kinda irritated that I put it to the bottom of my too-play pile.
I couldn't agree more. Such a wonderful change of pace from the usual mass destruction you tend to cause in most games.
post #55 of 82
That battle with the Spider Queen was quite irritating, largely because the only difficult factor was that you had to fight with the camera and just as soon as you managed to get a bead on one of the floating platforms the Queen had already turned around. I still adore this game, there's just so much scope and gentleness to it. Who'd have thought walking around and feeding rabbits would be so compulsive?
post #56 of 82
I actually got into a kind of groovy dual-control situation with this (and SotC) that made the camera work just fine with me.
post #57 of 82
The sheer ridiculousness of what I've just done in the game has amused me greatly. I'm currently trying to get into the Gale Shrine and I need to find the 3 missing Guardian Canines who are scattered around the world.

I head for the first one and pass into a secret valley whereupon I find myself at a huge gate. I head towards the gate and am told by a Sparrow that I may not pass, at this point the boss sparrow (with a badass eye-patch) makes an appearance and it is explained to me that the chief's daughter has been kidnapped.

I then start looking for the daughter and find a psychotic man in a valley guarding his house, inside the house is an evil old lady who seems to be cooking things.

I then have to leave the house, wait til nightfall, and then smash through the roof before I drag the old lady into the moonlight and change her into a demon. After defeating said demons I then escort the sparrow back to the gate.

I finally pass through the gate and find that the path to the Guardian Canine is still blocked. Thus starts a bizarre mini-game where I dig to the centre of the effort while a geologist/bamboo maker searches for hot water.

THEN I gain the power to control water, to active a bamboo pump, to open a passageway to a secret chamber. Inside the Secret Chamber I have to beat up a dog, take it's orb and take it back to a princess.

All of this is just to get 1 of the three orbs....
post #58 of 82
The digging mini-game was one of the few things I actually found irritating in the game. Fortunately the harder ones are just for extra goodies.
post #59 of 82
I'll tell you what I'm finding irritating, a beautiful and brilliant game being ground to a halt by a fundamental failing in the game engine. Whichever bright spark decided that the action for manipulating water, and drawing fishing lines should be the same needs to shot in the shin. And of course I can't even ignore the fishing element because it's crucial to the story progression.
post #60 of 82
This is among my favourite games out there. Graceful, beautiful, atmospheric, rich...
Indeed, it makes Zelda feel rather staid and dull.
post #61 of 82
If it hadn't been for the FANTASTIC final dungeon (with the cool Owl Bosses) I might have wrote the entire second half of the game off. Up until you kill Blight the game is going fantastically well, and then the game takes away the one intrinsically joyfull thing it has. It stops letting you see the world bloom with life. After you've sorted out Emperor you only see one more resurrection and that is in a land full of snow. It just seems odd that they're so willing to get rid of such a simple but effective device. After that the plot takes over and just gets more and more irritating, it's very like the Mystical Ninja games in story style so I already felt like I'd been there and done that.

And then Capcom like the bastards they are peaked the game with not only a boss rush, but a multiphase boss who takes half an hour to kill BUT NEVER threatens to kill you. The Ark of Yamamoto is just an abject lesson in tedium.
post #62 of 82
Has anyone found a good walkthrough guide for this?
post #63 of 82
The ones on GameFAQs seemed okay, but I only needed one to find out that there is a tree on that guy's head and possibly to find one of those statues to put a vase in front of. Is there something you're looking for specifically?
post #64 of 82
Um, well actually I bought the game for my little brother, so I don't know specifics but he seemed to be getting frustrated with it. I was just wondering if there was a tell-all guide I could point him to. I'll poke around some more on the net.
post #65 of 82
I just found one on IGN. So you don't have to subject your brother to the ASCII guides of GameFAQs.
post #66 of 82
Cool, thanks.
post #67 of 82
I haven't finished this one yet, and so I'm starting over from scratch since I can't transfer saves to the PS3. Still fun. Still beautiful. But holy shit the dialog in the cutscenes goes by

so.

fucking.

slow.

You'd think you were paying for this game by the minute.
post #68 of 82
EGM reports that this is getting ported to the Wii
post #69 of 82
Thread Starter 
Reporting as a rumor or a possibility or as complete fact? The rumors have been all over, but nothing concrete. Please tell me this is concrete.
post #70 of 82
If a Wii version cut down on the loading times, I'd probably buy it.
post #71 of 82
Alas, its in the rumour section. However, this is the first reporting that I have heard from a publication as a "legitimate rumour" (if there is one) rather than fan speculation.
post #72 of 82
With the success of the RE4 port to wii (and the outstanding success of the wii in general) and the obvious wiimote = paintbrush connection, I'd say this is one rumour worth its salt
post #73 of 82
Quote:
Originally Posted by englebert
The ones on GameFAQs seemed okay, but I only needed one to find out that there is a tree on that guy's head and possibly to find one of those statues to put a vase in front of. Is there something you're looking for specifically?
That one f$*&ing tree on his head broke me... the amount of time I spent running around that goddamn city looking for the final tree.

Beautiful game, filled with fun mechanics - but so painfully easy that you never really feel like you're in trouble... the bosses were fun to figure out, but once you've done that it's simple to take them down... you just have to wait a while as they go through their patterns (esp the last guy as Spike mentioned).
post #74 of 82
This game definitely could have used more difficult boss battles at the very least. Everything else was so satisfying though that it was okay. I'm a sucker for the Zelda-esque gameplay and the obsessive collecting of random items. Although, getting the fangs from demons seemed harder than necessary. I didn't start trying to collect them seriously until I saw the Emperor's shop and wanted to run on water. I know Capcom dissolved Clover, but does anyone know if they are developing an Okami 2? It would definitely sway me towards a given console, I think Okami is probably in my top 3 PS2 games.
post #75 of 82
http://www.eurogamer.net/article.php?article_id=85578

Quote:
Originally Posted by The Article
Capcom has finally confirmed persistent rumours that Okami is coming to Nintendo Wii, telling a London audience this week that the game will arrive on our screens in spring 2008.

Celebrated on PS2 for its absorbing puzzle and action adventure mechanics, gripping narrative inspired by Japanese folklore and beautiful watercolour visuals, its rebirth on Wii has been much hyped.

The game also lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks".

On the whole though, it's the game that Kristan loved so much it got top marks, calling it "a game so engrossing, so crafted and so life-affirming that nothing else in the world seems to matter". In sentence number two.
post #76 of 82
doh i was just about to post that. Too bad spring is so far away
post #77 of 82
I'm so getting that.
post #78 of 82
You know, if they speed up the text and let me get rid of the warbling voices, I will totally by this again.
post #79 of 82
Dude, except for a few parts you can speed through the dialogue.
post #80 of 82
If by few, you mean half the game, yes. It's THAT half I want to speed through. I read faster than a mentally disabled box turtle, which is what the text speed is set to in this game, along with Charlie Brown voices from Hell punctuating every goddamn sentence. I'm fine with the story and dialogue itself, it's the
s
p
e
e
d of the thing that sucks.
post #81 of 82
I think the paintbrush element will be great on the Wii. I think the other elements might be problematic. I can imagine them assigning "attack" to a wii-mote shake, which seems like a fine idea at first, but think about how often you're gonna be waggling that damn thing. It's like discovering masturbation all over again but without the orgasm.
post #82 of 82

xlarge_amaterasu___under_tree_by_volko_dav-d45ytcf.jpg

Greatest Cosplay ever?

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