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Second Life: What's the Point?

post #1 of 28
Thread Starter 
Someb publicist somewhere is doing a hell of a job of marketing Second Life, as I've been seeing a lot of articles about it lately.

Here's the question none of those articles answered: What's the point? Why would anyone do this?
post #2 of 28
It looks like it's for people who wish they could get their sex on in Everquest or WOW. The one article I read on it mentions how it is loaded with "sex clubs". But once again, what's the point?
post #3 of 28
post #4 of 28
It's a huge cybersex forum that's offering you plausible deniability if you get caught red-handed.
post #5 of 28
This is what people wanted the WEB to be like, anybody remember the mid 90's VRML craze? It didn't work then, it won't work now. But yes, they have great marketing, unfortunately a series of articles have tried to pop the hype bubble.
post #6 of 28
Well, before this whole sexaterea bit blew up, a lot of people used it as a meeting place. They'd create avatars that looked like themselves and have virtual meetings with people rather than fly overseas or conference call and what not, at least, that's what I was told a few years back.

As for the game aspect, well, isn't this just like any other MOO or MUD?
post #7 of 28
No, it;s nothing like most MMOs, I am informed. The whole point is that all the content in the game is user-created, meaning that people build giant flying castles and stuff. However, they also build furry paedophilia clubs.

However, I'm also informed that the controls are dreadful, and there's a somewhat suspicious real-money connection to the whole thing.

I've met (in real life) at least one guy who actually makes a full-time living off the thing, as the in-game currency can be converted into real cash.
post #8 of 28
Reuters has a news bureau set up 'in' Second Life now, and Warren Ellis is writing a weekly column for them.

http://secondlife.reuters.com/
post #9 of 28
Thread Starter 
I woke up early this morning and poked around.

I'm underwhelmed. The thing is just incredibly time consuming, taking nearly an hour just to explore "Help Island." Who has that kind of time to burn?
post #10 of 28
Quote:
Originally Posted by ChunkyLover53
Those numbers have got to be out of whack. Only 27,000 pairs of pants purchased?
post #11 of 28
Quote:
Originally Posted by Xagarath Ankor
No, it;s nothing like most MMOs, I am informed. The whole point is that all the content in the game is user-created, meaning that people build giant flying castles and stuff. However, they also build furry paedophilia clubs.
Yeah, I've heard it is a little like The Sims MMO, but with a lot of user flexibility. Like ElCapitan said, it is also meant to be a VR version of the internet in a way. Instead of a webpage, you build a house/boat/castle/giant hollow aardvark/etc.

Quote:
Originally Posted by Xagarath Ankor
However, I'm also informed that the controls are dreadful,
I know nothing about the controls.

Quote:
Originally Posted by Xagarath Ankor
and there's a somewhat suspicious real-money connection to the whole thing.

I've met (in real life) at least one guy who actually makes a full-time living off the thing, as the in-game currency can be converted into real cash.
I don't think it could be described as "suspicious" as it is a major (intended) part of the game. The game company itself will sell you game money for real money AND real money for game money. Players, of course, can also carry out these transactions themselves.
post #12 of 28
Quote:
Originally Posted by FrankCobretti
Who has that kind of time to burn?
Kids and lonely men in their parents' basements. Still, if they can make money doing it, I'd say it's better than most of the MMOs out there. Sure beats flipping burgers, like the rest of us had to do before this newfangled interweb thing became so ubiquitous.
post #13 of 28
It really shocks me that Warren Ellis is selling out to these bastards.
I know Reuters were the ones that hired him, but they were probably trying to get a romanticized version of the whole thing, and Warren went along with it.

Anyway, this whole Second Life thing only started getting some heavy attention when money trade started reaching certain heights. That's the beginning and the end of the explanation for all this hype.
post #14 of 28
Ellis has been writing about Second Life for months, it was only a couple weeks ago that Reuters gave him the column. And if you read his stuff on it, you'd see he's more interested in it for it's potential (and as a research project for future writing), and is really bothered by the commercialisation of the system, and the hostility toward newbies and the landless free-account people. I haven't tried SL, but every time I read one of the Second Life Sketches I'm tempted to check it out.
post #15 of 28
Yeah, this is much worse than spending hundreds of dollars and hours upon hours on games where you do constructive stuff, like kill digital characters.
post #16 of 28
Quote:
Originally Posted by devincf
Yeah, this is much worse than spending hundreds of dollars and hours upon hours on games where you do constructive stuff, like kill digital characters.
It's like you don't even read the thread you're responding to when you make this half-assed remarks.

Pretty much everyone here is discussing the merits and mechanics of the game itself. Thanks for taking the time to notice.
post #17 of 28
I'd actually argue that Second Life had more merit than WoW due to the fact that Second Life is far more of a tool than anything else. As has been stated above people have been known to hold meetings, bands have performed gigs, politicans have held debates. It's a living, breathing, fully realised world which allows real networking to go on.
post #18 of 28
Quote:
Originally Posted by devincf
Yeah, this is much worse than spending hundreds of dollars and hours upon hours on games where you do constructive stuff, like kill digital characters.
What the hell man. You never bother to quote anyone so you're always spitting this stuff into the air.

Second Life is not a videogame. It's a service that helps socially alienated people further entrench themselves.
And making loads of bucks while doing that.
post #19 of 28
Quote:
Originally Posted by Spike Marshall
I'd actually argue that Second Life had more merit than WoW due to the fact that Second Life is far more of a tool than anything else. As has been stated above people have been known to hold meetings, bands have performed gigs, politicans have held debates. It's a living, breathing, fully realised world which allows real networking to go on.
Hell, if only GWB had held debates on 'SecondLife' his current cred in opinion polls might rate higher than they do.
post #20 of 28
As a way of communicating with people who have little interest in politics I thought it was quite a genius move for UK politicians to start electioneering in cyberspace. Also, what in Devin's statement gives the impression that he hasn't read the thread. The entire thread is about someones inability to understand how a game not about killing/raiding/levelling would work, which Devin seemed to respond to.
post #21 of 28
Quote:
Originally Posted by Nexus
What the hell man. You never bother to quote anyone so you're always spitting this stuff into the air.

Second Life is not a videogame. It's a service that helps socially alienated people further entrench themselves.
And making loads of bucks while doing that.
Like video games.
post #22 of 28
Quote:
Originally Posted by Smeagol
It's like you don't even read the thread you're responding to when you make this half-assed remarks.

Pretty much everyone here is discussing the merits and mechanics of the game itself. Thanks for taking the time to notice.
"Dalyn : It looks like it's for people who wish they could get their sex on in Everquest or WOW. The one article I read on it mentions how it is loaded with "sex clubs". But once again, what's the point?"

"mastronikolas: It's a huge cybersex forum that's offering you plausible deniability if you get caught red-handed."

"ChunkyLover53: http://www.getafirstlife.com/"

"wydren: 'Quote: Originally Posted by FrankCobretti: Who has that kind of time to burn?' Kids and lonely men in their parents' basements. "

You're right, this is jut about the mechanisms of the game itself.
post #23 of 28
Quote:
Originally Posted by devincf
Like video games.
...or, dare I say it, movies...only with added interactivity.*
*I KNOW I'm gonna regret this...
post #24 of 28
Quote:
Originally Posted by devincf
You're right, this is jut about the mechanisms of the game itself.
3 out of 14 posts at that point? Get the fuck out of here.

BTW the last quote was somebody's cliched joke in response to a complaint about a mechanical aspect of the game, so it doesn't even count.
post #25 of 28
Counting the posts from Frank, I get 7 out of 14. Suck my dick. After you're done wasting your life on video games.
post #26 of 28
Quote:
Originally Posted by devincf
Suck my dick. After you're done wasting your life on video games.
After boasting about getting your dick sucked by some MySpace bimbo, whilst 'rockin' out' to 'Guitar Hero'; I hardly feel you're in a any position to point the snide/elite finger...
post #27 of 28
Quote:
Originally Posted by Graham
...or, dare I say it, movies...only with added interactivity.
Forget it. From what I've read, Devin's of the mind that, while movies are art, video games are for losers. Except for Grand Theft Auto. So that example's going to lead anywhere constructive. Entertaining, but not constructive.
post #28 of 28
Quote:
Originally Posted by devincf
Counting the posts from Frank, I get 7 out of 14. Suck my dick. After you're done wasting your life on video games.
Only after you stop wasting your life acting like you're some sort of Saint suffering for the sins of us here on YOUR fucking message board.

You can stuff your self-righteous indignation up your cunt, you positively repugnant, and might I add hypocritical, mother-fucker.
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