CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › Crackdown
New Posts  All Forums:Forum Nav:

Crackdown

post #1 of 111
Thread Starter 
With the demo out I figure it's time to give this game its own thread. I haven't had a chance to play it yet, the download last night was taking forever since the demo was so big (1.4 gigs). I saw some initial thoughts from Chewers in the 360 Marketplace thread. Sounds pretty cool, I'll be sure to post mine after I download the demo and get some time with it.

http://www.gamespot.com/xbox360/acti...own/index.html

JS
post #2 of 111
I'm pretty impressed with it- feels like the bastard son of "Incredible Hulk: Ultimate Destruction" and "GTA". I like the fast paced feel of it, and there's something cool about getting in a car and the nannites suping it up. The supply point weapon depot/spawns are a good idea too. Haven't tried the online co-op yet, but I've heard it's pretty nice.

Its a shame, though, that a lot of people are getting it just for the beta invitation to "Halo 3". Looks to be a pretty solid game.
post #3 of 111
Quote:
Originally Posted by Ninhead
I'm pretty impressed with it- feels like the bastard son of "Incredible Hulk: Ultimate Destruction" and "GTA". I like the fast paced feel of it, and there's something cool about getting in a car and the nannites suping it up. The supply point weapon depot/spawns are a good idea too. Haven't tried the online co-op yet, but I've heard it's pretty nice.

Its a shame, though, that a lot of people are getting it just for the beta invitation to "Halo 3". Looks to be a pretty solid game.
Yeah, I played around for a bit last night and found it pretty fun. Still not sure if it's worth my $60 and a shot at Halo 3. I'm looking forward to trying the co-op, that could/should be the deal breaker for me.
post #4 of 111
I'm going to have to play around with it more, but I had a fun time with it.
post #5 of 111
It's all about the co-op for me. Can't wait to give that a run.
post #6 of 111
I liked what I played but I'm still on the fence as to whether it's worth the cost.I'll give the demo some more time then decide.
post #7 of 111
i definetly enjoyed my time with it last night. controls were a little clunky, and I would prefer to have a little bit smoother melee combat system. but I loved getting my jump skill up really high and leaping from sky scraper to sky scraper
post #8 of 111
It took me six and a half hours to download the demo. Jesus.

The ten minutes I got to spend with the game before falling asleep were kind of fun. I probably wouldn't buy this without the Beta invite, but it doesn't seem horrible.
post #9 of 111
Quote:
Originally Posted by Slater
It took me six and a half hours to download the demo. Jesus.

The ten minutes I got to spend with the game before falling asleep were kind of fun. I probably wouldn't buy this without the Beta invite, but it doesn't seem horrible.
Whew.. that wasn't that bad. When I clicked on "New Posts" and saw that Slater had posted here - I pretty much figured he'd come blasting. While we did get a nice six hour blast (mine only took about 30 minutes), I'm surprised Slater likes this - he seems pretty hard to please.

Anyway, I didn't get anywhere near close to building my stats so I could jump buildings. How is this accomplished? I pretty much went around, shot a few guys, kicked a few ladies in the head, and ran over pretty much everyone I could find.
post #10 of 111
Quote:
Originally Posted by Brian Wehman
Anyway, I didn't get anywhere near close to building my stats so I could jump buildings. How is this accomplished?
Do noting but collect the green orbs that they putalong the rooftops. After a few minutes you'll have no need for cars.
post #11 of 111
I'll just carry this over...

I liked it, but it's missing something. Maybe it's demoitis. Like, the controls are very touchy at times, like trying to pick shit up. And one melee attack, a kick. No punching? I can't pick up guys while they're alive? Maybe this is just from the demo. And getting the stats maxed in the demo...I hope they go farther in the real game, otherwise, much like Dead Rising, I don't see much reason to get it when I can play the best parts in the demo. And locking on is hellish.

But shooting a guy in the arm to make him drop his gun is cool, jumping around like the Tick is damn sweet and picking up cars while the bad guys are still in them and then throwing them 100 feet in the air and shooting them until they explode is nifty. And co op is shit hot. Just not $60 shit hot, but maybe $30.
post #12 of 111
There's just something... MAGICAL about shooting the boss woman with a shotgun until she falls to the ground, setting her on fire with a grenade and finishing her off by kicking her off a 10-story apartment building. The only way it would have been better is if I would've been able to throw a car at her.

I like how it's a sandbox game where being on foot doesn't suck. I also like kicking oncoming traffic a good 20 feet.

I only hope that the demo didn't show too much of the full game, because I could see the full game getting old quickly if they don't have more stuff going on then slaughtering weaklings.
post #13 of 111
Quote:
Originally Posted by Master Shake
There's just something... MAGICAL about shooting the boss woman with a shotgun until she falls to the ground, setting her on fire with a grenade and finishing her off by kicking her off a 10-story apartment building. The only way it would have been better is if I would've been able to throw a car at her.

I like how it's a sandbox game where being on foot doesn't suck. I also like kicking oncoming traffic a good 20 feet.

I only hope that the demo didn't show too much of the full game, because I could see the full game getting old quickly if they don't have more stuff going on then slaughtering weaklings.
Any equally super-powered bad guys show up in the demo?
post #14 of 111
Quote:
Originally Posted by Brian Wehman
I'm surprised Slater likes this - he seems pretty hard to please.
Yeah, I take that into consideration, but he always bring up valid (yet sometimes harsh) points... and when he loves a game (Psychonauts), he's 100% correct.
post #15 of 111
Is there a way to switch between locked-on targets?

I didn't love it, but with the Halo 3 beta and Lost Planet that needs sold, I'm thinking I'll buy it.

Anyone know how big the "actual" game is? I thought the graphics looked like shit, which is fine if this is San Andreas sized, but I suspect it's not.
post #16 of 111
Quote:
Originally Posted by otisthecat
Is there a way to switch between locked-on targets?

I didn't love it, but with the Halo 3 beta and Lost Planet that needs sold, I'm thinking I'll buy it.

Anyone know how big the "actual" game is? I thought the graphics looked like shit, which is fine if this is San Andreas sized, but I suspect it's not.
Was it the style of the graphics, or did the problems run deeper?
post #17 of 111
Quote:
Originally Posted by Overlord
Any equally super-powered bad guys show up in the demo?
Unfortunately, no. The most the boss characters did was soak up lots of ammo before croaking. Although I hear there's a mean bastard with a grenade launcher in the demo, and since I want a grenade launcher I'm gonna go after him and see how hard he turns out to be.

The city seems decent sized. Prolly not San Andreas scale, but who knows what lies beyond that blue curtain of mystery on the bridge?
post #18 of 111
I didn't mind the graphic style, but found the gameplay fairly lackluster.Are you gauranteed a spot in the H3 beta with a purchase or is it just another application process and you are chosen randomly ?
post #19 of 111
Quote:
Originally Posted by Overlord
Any equally super-powered bad guys show up in the demo?
Not in the demo, at least. But nobody says you have to work together in co-op. It might be fun whipping cars at each other.
post #20 of 111
what the fuck is up with the time limit? Just when I feel like I got going and got the hang of things, the demo times out...while I understand they cant give it all away, but early on the game is fairly boring.

I definitely love the right stick selector for parts of cars and humans (!!!) to hit. Thats really great for quick gas tank shot car explosions.

I definitely love the sandbox potential of it, with minimal intrusion from story and directed missions. I definitely need to work on fixing up my jump stat though. Without tall leaps, I feel very nerfed in the game.

And yes, they sorely need a button to cycle your lock on targeting.
post #21 of 111
The demo is horrendous until you sink a little time into it. The first playthrough was atrocious as I just went all GTA and spent my time running and gunning. As soon as I started to level up Agility and Strength the next playthrough I started to have some real fun. Killing a gangster is generally fun, but killing the gangster by picking his car up with him still inside it. Jumping to the top of a small building and hurling the car into the sea is just priceless.
post #22 of 111
had some fun with the demo. For me it felt like City of Heroes (or at least how I played my COH brawler character). Pre-ordered it this morning. Now I just need to forget about the shiny powers I had (due to leveling up being accelerated and all) when it hits retail.
post #23 of 111
agreed about agility orbs. I spent about the first 20 minutes just collecting as much as i could. Once I could leap 20 feet, the entire gameplay palate changed and I fucking LOVED the game. Shooting up bad guys just enough, so you can just walk up to them and give them a super roundhouse knocking them off a roof is priceless.

tossing cars is brilliant. This game definitely has my interest piqued.
post #24 of 111
I played this some more last night and I'm at least sold on the core gameplay. The sandbox content is solid. I can screw around in this world for a good long while, but I really wonder if the actual mission content goes beyond "find him and kill him". That would be kind of flimsy for a game world that seems so thoroughly realized.
post #25 of 111
The thing that irks me about it is that it does a lot of great thing with the genre, but it fails to include the little things that should be a no brainer. After playing Saints Row, EVERY game like this should include a way to set waypoints on a map that tell you exactly where to go. The driving is godawful and I spent a good deal of time running into walls or other cars. And whoever designed the lock-on targeting should quit the industry (I can't tell you how many times I repeatedly targeted someone who was already dead). However, in spite of all this, running around the town is fantastic. I felt like an agent from the matrix whenever I ran jumped between two buildings, landed on the roof, and took out an entire group of bad guys. It's got potential and I'll defined rent it, they just need to iron out those rough patches before shipping.
post #26 of 111
Played the demo and loved it. This has become a must buy for me now.

The locking on though...I'm surprised there is no way too switch between targets BUT I do have a feeling I know why it's so hard to lock on to anything you want. Since you can lock on to anything in the game it seems as though they made so you actually have to be looking at your target/already have your reticule on them. I wish I could switch between targets but it won't be a deal breaker.

On a plus, I think the game looks fantastic. No cars popping in out of nowhere and disappearing as soon as they pass you, a la Saint's Row.
post #27 of 111
Quote:
Originally Posted by Malliabu: Honkin' On Bobo
I wish I could switch between targets but it won't be a deal breaker.
I imagine it was given the boot in favor or given the player the ability to target specific spots on the enemy's body. It's a decent idea and was kind of fun, but I just don't see why they decided to allow someone to lock onto a dead body.
post #28 of 111
With regards to the size of the world, i read on IGN today that the largest part of the game world is open to us in the demo, however there are 2 more islands off the coast to be explored as well. I have no idea how big they are, but at least you know you haven't seen it all.

I thought the demo was a blast. I could have just ran around leveling my jumping for ever. My biggest issue with the game was the targeting system, but that seems to be everyones major gripe right now.

thats my 2 bits.
post #29 of 111
Quote:
Originally Posted by JimBeam
i read on IGN today that the largest part of the game world is open to us in the demo,
That's not good.
post #30 of 111
Quote:
Originally Posted by Egg
...I really wonder if the actual mission content goes beyond "find him and kill him". That would be kind of flimsy for a game world that seems so thoroughly realized.
From what I've heard (and, admittedly, a lot of it is from the 1up yours podcast), it sounds like the order in which you take out bosses affects the game. Like, if you take out the bad guy R+D department, you won't get the really kick-ass weapons for a long time, if at all. So it sounds like they're putting a little bit of strategery into the game, at least.
post #31 of 111
yea it seems like its an old school "kill this mini boss" to advance setup, but there is some dynamic adjustment set into who you kill and when. You kill the street recruiter, future gang boss battles won't have as large armies to contend against. you kill the weapons expert, future battles will be against guys with basic pistols and SMGs. You kill the car guy future battles will be against on foot opponents.

I am totally fine with this simplistic mission structure also. I fuckign hated the more complicated GTA missions like fly this RC helicopter and shit like that.

Locking on to dead bodies is a chore, but after a couple runs through, you have to put your reticule on the guy and then its a guarantee lock on. but if you run into a crowd of bad guys and hit L, its sort of like a sticky lock onto the closest object/human/body
post #32 of 111
The demo is a lot of fun, but this is a prime example of a game that should NOT be demo'd. One hour is more than enough time to max out your stats in any of the disciplines, and while it's definitely a rush to pinball all over the city once your agility is topped off, it doesn't leave you with much incentive to pick up the retail version. It feels like I could play through the demo two or three times and experience everything the game has to offer.
post #33 of 111
i do agree with you slater about allowing the demo to give gamers access to a lot of souped up skills, but what you have to remember is that its in accelerated skill mode, and I for one havent been able to combine souped up abilities like strength and agility for example. Once you start to upgrade your agility the game timer starts to tick off.

I think having increased agility allowing you to jump with a semitruck in your hand and land on 2 blocks away will still be very cool in the full version.

Still havent tried co-op yet though. Anyone find that to be fun at all?
post #34 of 111
Thread Starter 
Last night I got a chance to play the demo for about 45 minutes or so. I know it was more than 30 mins since I did receive a warning at one time saying 30 minutes had elapsed and I only had 30 more to go. Anyway, overall I thought it was a ton of fun but with lots of items that bother me. It does seem like GTA but with Cops that have superpowers. Here are my quick initial thoughts and some questions:

- The world seems pretty big. At least big enough to keep me entertained for a while.
- The driving controls are just horrible. Driving is fun, but the cars handle horribly.
I assume that driving often increases your driving skill which may make this better. Is this true?
- I love the fact that you can commandeer any vehicle. I took over a city bus last night and just tried to run down all gangsters.
- The mini-map is bad. I couldn't tell where orbs were or what each symbol meant. I bet that the manual that comes with the game will explain that better than than the narrator did. It better, because I was pretty much lost most of the game.
- Related to the map complaint, I did find one boss but wow was that hard to do. She was hiding in a building where I had to climb like 8 levels of stairs. She was behind a wall in a small area that was very difficult to find.
- The weapons are fun. Especially grenads and machine guns. I increased my shooting and explosives skills quite a bit and it was incredible. Grenades on top of barrels were taking out half city blocks! My mahcine gun became bad ass and the targeting worked really well.
- I had trouble finding green orbs so I didn't get the super jumping. How do you find those orbs???!??? I was able to find 3 or so which was cool because I can see how much fun super jumping is.
- While the game is fun, I also have concerns about the long-term playability. Once you enhance your skills don't you become uber-powerful? I did find at least one mini game (a Muertos driving challenge that drove me mad due to the driving controls) so I'm sure there will be more of those in the final game
- I jacked up my strength and had the most fun with melee and throws. I loved throwing cars at the gangsters. And I laughed out loud when my kicks became so powerful I was able to kill the bangers with one kick. I started just punting them all off the top of the small roofs I could get to.

All in all, I like but don't love the game. I'll wait to see what the entire game has and what the reviewers say of the full game. Right now I'm probably at 70% chance to buy.

JS
post #35 of 111
Since I don't own a 360 I won't be getting this, but I did watch several gameplay movies. What I find most interesting is the promise this holds for genuine superhero games. I can easily see something like this for a Batman game (fully realized Gotham, scaling buildings, driving the 'mobile, perhaps tone down the shoot 'em up and add random crimes a la True Crime) or a Superman game (Supes vs. Zod & company with more destructible terrain.)
post #36 of 111
@ Slater: I'm sure the demo end screen states that you'll be able to access new levels of strength etc. when you play the full game.
post #37 of 111
Quote:
Originally Posted by Spike Marshall
@ Slater: I'm sure the demo end screen states that you'll be able to access new levels of strength etc. when you play the full game.
Really? When I topped off my jumping, the cheesy announcer guy told me I had reached the highest possible level of agility. I thought the demo just let you progress through the ranks more quickly.
post #38 of 111
I think it just capped your abilities. I could be wrong though, although there was certainly more potential for upgrading after reaching the maximum levels. In the end this game is an essential progress if the reviews indicate that it at least attempts to do some interesting missions.

Did anyone get a 2000AD vibe from the game?
post #39 of 111
I think the demo lets you reach the highest levels of each of the skills, just faster than you will in the real game. Plus I think I read somewhere that the achievements are for getting 4 stars in each attribute, which is what you can get in the demo. If that's true, I'm not sure this is a $60 game.

I liked the demo, but I agree that it probably lets you play all the good parts of the game, especially if it's most of the city. I might wind up getting it when it comes down in price, unless I can convince someone to get it for me for my birthday a week after it comes out. Either way, I can't really see spending $60 for it unless it lets you be more super-powered than the demo lets on.
post #40 of 111
After perusing some sites such as Eurogamer it appears that 'reaching new levels of extreme' means absolutley dick all.
post #41 of 111
Do any of you know if it's possible to do a jump kick from a distance? I had my agility and strength bumped up, but every time I tried to go in for a jump kick I flew, like, a block past the guy. For me, the game was all power but no control over it. I felt like Danzig with fuckin' springs on my shoes.
post #42 of 111
The co-op makes this more appealing, even when all you're doing is kicking each other into buildings.

Also, this city has really mismanaged its handling of explosive barrels. They're not just at industrial compounds or criminal strongholds. They're on top of the Starbucks, outside the entrance to Babies R' Us, and under the monkeybars at the playground. You really gotta watch where you're standing.
post #43 of 111
Does anyone know how the Halo 3 beta is being done. I'm imagining that most people who buy this will be doing so just for the beta, so I'm thinking this game will be available cheap on Ebay pretty soon after the release.
post #44 of 111
post #45 of 111
Well, played a whole 60 minutes on the demo last night, all on co-op and damn was it fun. I gotta say, last night might have made it a purchase for me.
post #46 of 111
The reviews are coming in, and I'm starting to think I got what I needed from the demo. Apparently, what you see is what you get, sans time limit and a larger playground. I'm not sure that's worth $60. Crap. I promised myself I wouldn't buy this for the Halo beta. Need to keep telling myself that.
post #47 of 111
Looks like a great rental, but if I buy it will just be for the beta. I'm still on the fence, but I do have a copy of Lost Planet to get rid of...
post #48 of 111
Quote:
Originally Posted by Rumteldat
I liked what I played but I'm still on the fence as to whether it's worth the cost.I'll give the demo some more time then decide.
my thoughts exactly.....we'll see I guess
post #49 of 111
Just curious, but those of you that got what you needed from the demo, how much were you able to level up before the timer expired? I could be incredibly slow, but the best I was able to do is level up strength, agility, and explosives up to 3 stars and then have all of 5 minutes left to play with my near-badass. Other times I concentrated on just two things, but being all hustles-n-muscles and only chuckin' cream puff grenades lost something for me.

Leveling up driving was a pain, but a maxed out semi was glorious absurdity. And I can not wait to leap off the ferris wheel and waste 2 blocks of Muertos before hitting the ground.
post #50 of 111
Yeah, after waiting for reviews, and seeing that there's no way cheap copies of this will be flooding eBay, it might be a while before I buy this game. It's fun enough to warrant a purchase, but not a $60 purchase.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games
CHUD.com Community › Forums › VIDEO GAMES & RPG › Video Games › Crackdown