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Originally Posted by Slater
The demo is a lot of fun, but this is a prime example of a game that should NOT be demo'd..... It feels like I could play through the demo two or three times and experience everything the game has to offer.
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I feel the same way. Halo beta or not, I've played through twice, got what I wanted out of it, and am now done (particularly if you can't level your character any further than you can in the demo). Anyone else have a lot more fun jumping around and collecting orbs than doing any of the "missions" or engaging in gunplay? Driving was horrendous, shooting with any kind of accuracy was impossible, and I missed the storyline of a sandbox game like Saint's Row (I can't believe I just typed that....but it gives you an idea of how shallow Crackdown feels).
I almost feel like Crackdown could have been used far more effectively as an engine for a different game entirely. Give your guy some, or all, of the powers initially and get rid of all the gang warfare crap. Instead, insert actual plot-lines with a superheroes/buffyverse/sci-fi melodrama that take you inside some of these great looking buildings (many look awesome...but you do nothing with them other than leap around them). Because, to be honest, powering up your character and running about is about all the game has going for it. It's like they took this great sci-fi, open world concept and inserted the play mechanics we see for contemporary titles....and it didn't work for me at all.
Why this genre can't ditch auto-targeting once and for all is beyond me. I had a real problem with a great deal of the graphics as well. This may have been the art style, but for every gorgeous building, explosion, or particle effect, there was a jerkily animated pedestrian or crap looking wall.