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Gamerscore

post #1 of 16
Thread Starter 
With the arrival of a brand new Wii in my apt., a few of my friends and I got into a bit of an argument over the pros and cons of the wii and the 360. One of the things that I brought up about the 360 was the gamerscore. The gamerscore is one of my fav. things about the 360 in how it spreads across all games and allows other people to view and compare scores of other games to your own and see how you stack up (in many ways, it's a virtual dick measuring contest). This argument was met with indifference and saying it wasn't that big of a deal. Does anyone else find the gamerscore concept to be as much fun as I do or am I wrong?
post #2 of 16
I agree! For me, it's an added incentive for any game. Even if the game sucks, you can at least try to get some achievements.

Although I've slowed down considerably since I hit 10,000, I think that's mainly due to the fact that I've only played RB6 in the last month.
post #3 of 16
It seems to me the most important thing about Gamerscore is that it allows developers to artificially lengthen the playtime of a game by including ridiculous and arbitrary goals. I guess it's cool if you want to show of a gigantic e-peen but it's silly otherwise.

I'm not all that familiar with how the system breaks down. Can you tell of seXBoxUser69 has 1000 points by playing ten different games a little bit or if he plays Call of Duty 2 nonstop? That would be an interesting thing to view.
post #4 of 16
Yea, it gives you an itemized list of everyone's achievements.

I agree that they're silly, but I personally don't do it to grow my e-peen (otherwise I'd have over 40,000 by now I'm sure). I also don't go after the ridiculous ones as I much prefer having fun.
post #5 of 16
Quote:
Originally Posted by gravedigger
It seems to me the most important thing about Gamerscore is that it allows developers to artificially lengthen the playtime of a game by including ridiculous and arbitrary goals.
Is this really any different than trying to find all the optional bosses/weapons/hearts/crates/skills/paths/art/endings/characters/etc etc already included in most games? GAmerpoints are fun, I don't go after all (most) of them, but it IS a nice little extension of playtime.
post #6 of 16
Thread Starter 
Quote:
Originally Posted by otisthecat
Is this really any different than trying to find all the optional bosses/weapons/hearts/crates/skills/paths/art/endings/characters/etc etc already included in most games? GAmerpoints are fun, I don't go after all (most) of them, but it IS a nice little extension of playtime.
I go after the ones that are feasible for me. I don't play multiplayer on games just to get the multiplayer achievements, but if I see something in single player (example: Call of Duty 3, I'll go through an entire mission and only use a rifle etc) than I find it to be a fun challenge. It usually comes down to the developer coming up with fun ways to earn achievements (and making the score worth the effort.)
post #7 of 16
I think the gamerscore adds some fun. I'll never play enough to ever have a score that I can flaunt online (but thank goodness I am big in the pants, if you know what I mean). But I still enjoy trying to increase my score, and compare it and achievements against my friends.

I've only had the 360 a few months, but even then, my gamerscore is embarrassingly low.

post #8 of 16
Some games have ridiculous achievement lists (almost any involving online ranked ladder matches and the like).. but I agree with Squirrel that some are just fun ways to test your skill and try something you wouldnt normally do.. beat a Call of Duty 3 level using only melee attacks.. or juggling a car in the air with rockets for however many seconds in Crackdown.. ones like beating Gears of War on insane are nice e-peen strokers though, its like a badge of honor to prove to anyone who looks at your account that you did it

My favourite thing about achievements, of course, is that pretty much every game out there disables the ability to earn them the second you turn on a cheat code
post #9 of 16
Quote:
Originally Posted by Trejo
y favourite thing about achievements, of course, is that pretty much every game out there disables the ability to earn them the second you turn on a cheat code
Yep. Although there are games (like Madden, etc.) that have absurdly easy achievements, most of them you have to earn the hard way.

Beating Call of Duty 2 on Veteran was one of my faves. I don't think I would have played through that game on Veteran otherwise. Gears of War on Insane was tough, too, but at least I could do that via online co-op with a buddy.
post #10 of 16
Thread Starter 
Just a few min ago, I was able to get the "Only melee attacks" achievement for COD3. I'm going to be bragging about that one for awhile (and the 100 points it got me). Anyone else have a particular achievement they like to brag about?
post #11 of 16
Achievements add all kinds of replay value to a game, and thus extend their play time. I think that's the biggest disappointment for me with Oblivion: the achievements completely sucked. If they'd had achievements like, kill 1000 goblins or steal 100 books, I'd still be playing.

I'd also like to point out that Condemned for the PC still has the achievement feature, but I'm not sure of any way to show it off anywhere. Not that I'd want to, but it's great to see PC games picking up on this idea. Probably because it was also on 360.
post #12 of 16
100% on Burnout Revenge was fun. Fortunately, I had some sick time to help me with that (along with the CoD3 Veteran one). Otherwise, I don't think I would have had time for either.
post #13 of 16
Quote:
Originally Posted by otisthecat
Is this really any different than trying to find all the optional bosses/weapons/hearts/crates/skills/paths/art/endings/characters/etc etc already included in most games?
Kind of. The difference is that you receive some kind of tangible in-game benefit from those. For the record, I don't do a lot of that either. If it's right in front of me, sure I'll collect that bug or take out that ghost. I don't have a lot of time to do sidequests anymore. I'm more interested in seeing the story through the end.
post #14 of 16
I really dig the idea of a Gamerscore, and wish the Wii had something like it.

If only they had kept up with the Wii Sports thing- where bulletins pop up when you've accomplished stuff. It's disappointing that that's the only game to use that so far. I would've liked to had at least that- you could forward them to friends for bragging rights if need be.
post #15 of 16
Quote:
Originally Posted by gravedigger
I'm more interested in seeing the story through the end.
I think that may be the difference, I could generally care less about storylines anymore, my main interest with most games these days is strongest character, best weapons, fastest car, etc. I play RPGs for the tedious leveling and item collecting involved, never for the story.

Also, you play on a childs toy, so some of the more high tech aspects of the adult gaming world will obviously be lost on you.
post #16 of 16
Quote:
Originally Posted by otisthecat
Also, you play on a childs toy, so some of the more high tech aspects of the adult gaming world will obviously be lost on you.
Preach on, messiah.
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