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Vanguard: Saga of Heroes

post #1 of 7
Thread Starter 
After trying todownload and install this damn thing since Sunday (and thereby missing the head start period which was the reason I downloaded it in the first place), I finally got into this yesterday and I'm really enjoying it. There's a lot more race and class variety than in WoW, and death actually carries some consequences (lost experience and the need to retrieve your corpse, although you don't draw aggro for a set amount of time after you respawn, so you're not mauled the second you try to get your gear back). And there's a pretty well-thought out story in the three starting areas I've been in so far, and there's a lot of emphasis on character in the quests along the way.

From a technical standpoint, the game is pretty stable a day out from launch -- no crashes, no glitches, and no real lag. Which may be because of the one drawback so far -- there's not a lot of players in the game yet. I picked a server that was listed as medium, and I ran into less than a dozen people in the starting area, which is usually jumping on a lauch day.

It's closer to old-school EQ than WoW, which makes sense given the developers worked on that game as well, and which is just fine by me. It's not a light game by any stretch (levelling looks to be taking some time), but it's got enough good stuff in it to keep me interested, especially the Diplomacy system -- you basically play a variety of cards to simulate the back and forth of a negotiation, with each card capable of moving the overall conversation in your favor or your opponent's, generating points for you or your opponent that let you play more powerful cards, or any combination of the two. You may want to let your opponent temporarily have the upper hand to set yourself up for that blockbuster card that will give you an overwhelming advantage. It really simulates the give and take rather nicely, and it's supposed to play a large part in altering the game world -- successful negotiations with cities can cause that city to grant bonuses to classes and professions visiting that city.

Hopefully this will build a player base and stick around for a while, since it's a really promising beginning.
post #2 of 7
I got in the last week of beta and have been enjoying this game since. I started six characters after launch just to sample some of the races and classes available. Everytime I start the game, I'm torn as to which character to play; They all have unique abilities and storylines.
I think Diplomacy is awesome. One of my characters is over level 40 diplomat and the amount of story revealed through conversation quests is incredible.
I like the open-map world too. Travel isn't as much a chore as it can be in other games, especially when you can look for harvestables along the way. Mounts like horses can come pretty early, and I can't wait until I can get a flying mount.
I've had a few bugs after launch, but it's amazing how much they've cleaned it up in just a few weeks.
Vanguard is an MMO that looks like it'll have enough content to keep me busy for more than just a couple months.
post #3 of 7
The word on the gaming press was that it was really rushed due to lack of funding ( I even think one of the developers said so at CES ). I expect that some pretty major issues will show up over time but I hope for the best because the guys behind it are pretty much near the top of MMO developers. I don't have much time for other games though since TBC came out.
post #4 of 7
I listened to last week's MOGArmy podcast about this game from last week (they have a new one following up on Vanguard this week but I haven't heard it yet) and they seemed very non-impressed. Any reviews out yet from the main sites? I generally find Gamespot and PC Gamer Mag reviews to be spot on so I want to hear their thoughts.

This game sounds incredible, but too far-reaching. I just don't see how they can balance that many classes and races. And if I remember correctly this was coded by SWG veterans...which automatically places it only slightly higher than a pile of steaming shit. And SOE is the devil.

However, I would LOVE to see a MMORPG challenge WoW. I'm a big fan of competition and I want to see someone take on Blizzard. I get the vibe that the new Warhammer, LOTR and Conan MMORPGs may have a better chance than Vanguard. But I would like to be proved wrong.

JS
post #5 of 7
Thread Starter 
I wonder how many people will call Warhammer a visual rip-off of Warcraft when Warcraft actually ripped of Warhammer's look a long time ago.

I do think license-based games may have a better chance of challenging Warcraft simply because of the license getting more people in the door, but the gameplay is what'll keep them around -- all the Warcraft lore in the world wouldn't keep WoW successful if the gameplay was lacking.
post #6 of 7
Quote:
Originally Posted by Richard Dickson
all the Warcraft lore in the world wouldn't keep WoW successful if the gameplay was lacking.
Which is why I follow Blizzard into whatever genre they choose, regardless of the franchise, since polished gameplay is all but a given.

As for Vangaurd, I can't remember whether or not I was impressed with it or not, as a new MMORPG property seemed to pop up every other day during World of Warcraft's ascent.
post #7 of 7
Quote:
Originally Posted by Richard Dickson
I wonder how many people will call Warhammer a visual rip-off of Warcraft when Warcraft actually ripped of Warhammer's look a long time ago.

I do think license-based games may have a better chance of challenging Warcraft simply because of the license getting more people in the door, but the gameplay is what'll keep them around -- all the Warcraft lore in the world wouldn't keep WoW successful if the gameplay was lacking.
The Warhammer MMO is a huge missed opportunity. They absolutely should have gone with the Warhammer 40000 setting. Primarily it would be something different than Sword and Sorcery and secondly it would prevent idiots form saying they copied WOW. If they did that I would subscribe immediately. As it is now it will be stomped upon by WOW regardless of it's merits. No one will be able to seriously challenge WOW at least for another year to a year and a half.
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