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Originally Posted by iandonnell
Too much time in an effectively static world sans plot to keep it interesting sometimes wears on me, though.
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I'm curious as to what you think of Daggerfall...or the original TES: Arena, for that matter. Now those were static, immense worlds that basically offered zero structure to the player-character. Morrowind and Oblivion by comparison are the equivalent of Half-Life 2. I'm convinced that Daggerfall's world map is larger than those of all other modern RPG games combined.
Morrowind and Oblivion offered tons of various plot-theads...it's just not as urgent or compelling as what we find from other genres (Morrowind's main plot line was more interesting, but you had to deal with cliff racers.....so there was that trade-off). After playing Oblivion for a while, I did wish that the game offered more "urgency" in terms of certain tasks. For example, if you wait too long to try a mission, you get scolded/your assistants are dead and left a note/the task is harder as the enemies have been lifting weights and practicing their swordsmanship.
We haven't reached that mecca in which RPGS offer an adaptive world, over-arching plot, and open-endedness, but Morrowind and Oblivion have struck a pretty good balance IMHO.
*I'm really looking forward to Shivering Isles. The Razor and Knights of the Nine expansions gave me hope that future installments of Oblivion will have more detailed plotting.