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Mortal Kombat Armageddon

post #1 of 8
Thread Starter 
Could be better. Could be worse. Could be Mortal Kombat Trilogy.

Upside: 62 characters. 34 stages. Damn.
Downside: Shit for endings.

Upside: Despite the long list of stuff to do, Dial-A-Fatality's just simple enough to learn in a short amount of time, and there's some genuinely fun, vicious stuff in there. The standout? Shoving a sword up a guy's ass, and pulling out his skewered internal organs like a shish kebab.
Downside: Also lots of quick, worthless crap. And these characters are way too varied and interesting now to not have character specific Fatalities.

Upside: Konquest plays like Shaolin Monks 2. Fun stuff.
Downside: Haven't gotten there myself, but I hear it's disappointingly short. Not to mention, the acting hasn't gotten any better.

Upside: Create A Fighter's brimming with possibilities.
Downside: Pales in comparison to any one of the WWE games made in the last 7 years.

Upside: Premium Edition adds even more to a bonus packed game.
Downside: Way to recycle shit from the Deception SE, fuckers.

It's fun, and the game's chock full of little love notes to every game in the series (God help you if you've ever been a fan of this series and don't get a charge out of that opening cinema), but it's kinda criminal for a game that's trying to be this huge to feel like it's missing so much.
post #2 of 8
As far as I remember, the only reason I played any of the Mortal Kombat series (especially II on the Genesis- oh god, especially II) was for the character specific fatalities. Taking away the character specific fatalities makes the vast number of playable characters meaningless.

Every play Eternal Champions: Challenge from the Dark Side on Sega CD? Neither before nor after have I seen a more gruesome fighting game, and it makes me long for the days when Sega was its own entity, rather than everyone else's bitch.
post #3 of 8
Thread Starter 
No game has yet to equal Eternal Champions CD in terms of sheer number of creative ways to off someone. Sad thing was that the best stuff was damn near impossible to actually execute during a heated fight. The holy grail, Cinekills, required you to get three successive 5 hit combos in a row, infinite special move meter, and to dizzy your opponent. This was Sega telling you to go fuck yourself.

Quote:
Originally Posted by Minsky
it makes me long for the days when Sega was its own entity, rather than everyone else's bitch.
"Everyone else's bitch" made Panzer Dragoon Orta last generation. Show some respect.
post #4 of 8
The only time cinekills were easy was when you were playing with the Egyptian dude. Alligator tail --> Fist of the Jackal --> well timed kick, and you're in.

Quote:
Originally Posted by Crow
"Everyone else's bitch" made Panzer Dragoon Orta last generation. Show some respect.
13 years ago, they were a force to be reckoned with. Now, they make a seemingly endless stream of crappy sonic platformers for their once bitter rivals. Welcome to the next level.
post #5 of 8
this game is ass, sorry. The fighting engine is beyond broken, and seems to be a rehash of the previous 2 games. The lack of character specific fatals takes away a lot of individuality of each fighter. Lots of spots in the game felt totally shortcutted (like same throws, moves, fatals etc).

The game is utter crap given by programmers that were once gods.

Yeah MK2 was the shit. down foward back back high kick bitch
post #6 of 8
Quote:
Originally Posted by Crow
"Everyone else's bitch" made Panzer Dragoon Orta last generation. Show some respect.
Yeah, but they've made a lot of shit in the past five years.
post #7 of 8
Sega needs to make me Skies of Arcadia 2 or a TRUE Phantasy Star game....
post #8 of 8
I remember staying up nights playing Phantasy Star 3 when I was in middle school. That game seemed like it was 90 hours long.
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