Quote:
|
Originally Posted by Alex Riviello
When I first saw that there were character specific missions, I got excited. But the fact that they use the same enemies and that shitty metal environment from the rest of the game loses major points. It'd be a lot better if they had changed it up from the rest of the game.
|
I recall it rotating between various overworlds (although there are only eight or nine overworld templates....so there's quite a bit of overlap given the 80 or so comic book missions).
Getting back to difficulty, I wonder if they didn't ratchet it down for the Wii. As I understand it, the Wii is barely capable of animating a fishtank screensaver while powering the wiimote middleware. This leaves precious little horsepower for AI, etc. Also, the developers may know the controls suck, and adjust the difficulty accordingly.
**Another really tough mission: spider-man. The boss is fairly easy, even with his minions, but having to protect your moronic sidekick is pretty tough. I gave up on that one, too.
***It sounds as though Jon believes that the Wii version of MUA is the equivalent of all Final Fantasy sequels: i.e., that the Wii version is a mere shadow of the original's splendiferous, radiant glory. That's if I'm interpreting his opinion correctly (which I am).