New Posts  All Forums:Forum Nav:

Gta Iv

post #1 of 1991
Thread Starter 
http://www.rockstargames.com/IV/

These posters are all over town. Any info on what to expect from this? GTA is the only game series other than Guitar Hero that I even remotely give a shit about.
post #2 of 1991
Rockstar are being immensely tight lipped about the game, my friend who works for Gamecentral (a daily Games News Show in the UK) has said that nobody but Rockstar is going to know anything about the game until the trailer hits, in about 9 days time.
post #3 of 1991
There hasn't been any info released yet. Expect to pick up a 360 or PS3, though! 360 is supposedly getting exclusive downloadable content as well.
post #4 of 1991
The downloadable content's confirmed for the 360. It's still up in the air for the PS3.
post #5 of 1991
I think an online component will be the only logical step forward.
post #6 of 1991
I hope they don't set in it in DC. Because if they do, I'm going to have to buy it. Which means I'm going to have to buy a 360. And I really don't need to be buying a 360.
post #7 of 1991
Quote:
Originally Posted by Nick Nunziata
I think an online component will be the only logical step forward.
agreed. I think creating an active, vibrant living changing city that exists online and constantly changes your gameworld even in a singleplayer setting is the only way I see this game becoming interesting again.

I know its not a new theory, but the idea of owning a hideout in a city/cities that is co-habitated (is that a word?) with other players who also own their own unique properties and the ability of possibly teaming up in "gangs"/clans to complete missions is pretty much what I am expecting. Kinda like what Spore is proposing...except with guns and hookers.

Other games have trumped GTA at what it used to do best. It is time for Rockstar to give us something new.
post #8 of 1991
Quote:
Originally Posted by devincf
http://www.rockstargames.com/IV/

Any info on what to expect from this?
There really isn't anything. The speculation from two weeks ago doesn't seem to be based on any more factual info than the speculation from two years ago.
post #9 of 1991
Quote:
Originally Posted by Fazer
agreed. I think creating an active, vibrant living changing city that exists online and constantly changes your gameworld even in a singleplayer setting is the only way I see this game becoming interesting again.

I know its not a new theory, but the idea of owning a hideout in a city/cities that is co-habitated (is that a word?) with other players who also own their own unique properties and the ability of possibly teaming up in "gangs"/clans to complete missions is pretty much what I am expecting. Kinda like what Spore is proposing...except with guns and hookers.
Seems to me something of that scope would have leaked for sure, with the massive amount of beta testing required. I suspect the online will just be extra content, much like Oblivion.
post #10 of 1991
Quote:
Originally Posted by Nick Nunziata
I think an online component will be the only logical step forward.
Fazer kinda has the right idea. If they're gonna do it, the only way i can see it not turning into a total disaster is to take the cues from the way Animal Crossing and The Sims do online.

And, yes, by that, I mean in GTA 5, there should be a character that rapes and murders your girlfriend if you dare reset the game.
post #11 of 1991
Dont suppose it will be available on the machines we're currently typing sarky posts from?
post #12 of 1991
Quote:
Originally Posted by Crow
And, yes, by that, I mean in GTA 5, there should be a character that rapes and murders your girlfriend if you dare reset the game.
Mr. Rapetti?!?
post #13 of 1991
No, no, no. GTA IV should be played entirely on cell phones. And when you get near another player, your phone texts you to kill that person. Businesses could participate in it letting you know which ones you could rob. Whores should be forced to carry around cell phones so when a player comes close they can prepare for the backseat fucking and/or vehicular manslaughter. Cars would open up to you if you're a player, making them that much easier to steal. And if you're wanted by the cops the phone could detect if you step left, step right, two steps forward, and spin around, thus making your wanted rating disappear.
post #14 of 1991
Quote:
Originally Posted by Crow
Fazer kinda has the right idea. If they're gonna do it, the only way i can see it not turning into a total disaster is to take the cues from the way Animal Crossing and The Sims do online.

And, yes, by that, I mean in GTA 5, there should be a character that rapes and murders your girlfriend if you dare reset the game.
Achievement Unlocked
post #15 of 1991
Quote:
Originally Posted by otisthecat
Seems to me something of that scope would have leaked for sure, with the massive amount of beta testing required. I suspect the online will just be extra content, much like Oblivion.
Rockstar is amazingly good at preventing leaks. I can't understand how they always manage to keep details as tightly wrapped as they do.
post #16 of 1991
Rockstar: air tight bastards.
post #17 of 1991
I'm hoping for a Grand Theft Auto: 3000 set in the future of popular movies.
Hoverboards must be included.
You try to make Kessel Runs.
You must kill an insect queen
You learn to stop bullets and warp reality
You learn gunkatas
post #18 of 1991
Quote:
Originally Posted by Fazer
Other games have trumped GTA at what it used to do best. It is time for Rockstar to give us something new.
I agree that it's time for something new, but who trumped Rockstar? Crackdown? Saint's Row? I've seen a bunch of Johnny-come-latelys, but I haven't seen a sandbox that has come close to anything Rockstar has done.
post #19 of 1991
Quote:
Originally Posted by Fazer
Other games have trumped GTA at what it used to do best.
Such as? Not being a dick, but I'm still playing GTA:SA; I recently tried Scarface but pretty quickly grew bored with anything that didn't involve shooting and grabbing my balls.
post #20 of 1991
Saint's Row is a far better game in terms of gameplay. The combat, driving and side missions are really well refined and the Havoc engine really gives Stillwater a sense of life. Despite being a GTA Clone I'd say Saint's Row with its tight action based gameplay is pretty much superior to GTA on everything but an intellectual basis. IE the game may play well but it's as dumb as a bag of spanners.
post #21 of 1991
Was I dreaming or did I hear something a while ago about it being a London setting? And wasn't there something a few E3's back about GTA: World? Again, it could just be the drinking.
post #22 of 1991
Quote:
Originally Posted by SAIRUS
I'm hoping for a Grand Theft Auto: 3000 set in the future of popular movies.

You try to make Kessel Runs.
In which cinematic future is this?
post #23 of 1991
Thread Starter 
Quote:
Originally Posted by Vader
Was I dreaming or did I hear something a while ago about it being a London setting? And wasn't there something a few E3's back about GTA: World? Again, it could just be the drinking.
GTA2 had a London in the 60s expansion.
post #24 of 1991
Quote:
Originally Posted by Vader
Was I dreaming or did I hear something a while ago about it being a London setting? And wasn't there something a few E3's back about GTA: World? Again, it could just be the drinking.
I hope its not a London setting. London settings have been done enough with other games (Getaway, and even GTA 2). A GTA: World would be pretty sweet, and ambitious. They could probably fit such a thing on a blu-ray disc. I do think something involving time travel would be cool. I played Saint's Row last week, and that game looked pretty good so GTA will have to step up in the graphics department, though it could look the same as it did in san andreas as long as its even bigger and has more stuff to do. Maybe you get your ass to Mars and carjack in a martain city. That'd be sweet.

Wasn't regular GTA 2 set in the future? There was Ghostbuster like guns and funky looking cars.
post #25 of 1991
Quote:
Originally Posted by Vader
Was I dreaming or did I hear something a while ago about it being a London setting?
There was speculation about that because the past 3 games have been based on the cities in GTA 1, and the follow up to that was GTA: London. I think it's hooey.

Edited to add a link: GTA: London on Wikipedia

I don't care if they add an online version, and a version that changes with time (changing seasons, decorations for holidays and the like) would be a cool addition, but they had better not take away my ability to play without being molested by a 12-year-old opponent. I like single-player just fine.
post #26 of 1991
One thing that certainly annoyed me about GTA San Andres was the taking over gang territories thing. Seemed like every 3 minutes there'd be another battle for land you'd have to rush to.
post #27 of 1991
Quote:
Originally Posted by MikeShaynePI
One thing that certainly annoyed me about GTA San Andres was the taking over gang territories thing. Seemed like every 3 minutes there'd be another battle for land you'd have to rush to.
I think Saint's Row did this right. I don't recall fighting for a particular piece of land more than once after you've taken it.
post #28 of 1991
Saint's Row also did this. I only played it for a week, so I don't know if it did it more than once for the same piece of land. But with GTA: SA it seemed to happen constantly anywhere.
post #29 of 1991
Quote:
Originally Posted by Multiple Miggs
Such as? Not being a dick, but I'm still playing GTA:SA; I recently tried Scarface but pretty quickly grew bored with anything that didn't involve shooting and grabbing my balls.
I have my issues with Saint's Row...but they fucking did GTA better than Rockstar did it with San Andreas. I guess eating food and working out is kind of fun, but when your game controls like shit and saps the fun from shooting and driving...I think something needs to be fixed.

Volition did just that and Saint's Row, like Spike already stated does everything fucking right. It is actually fun to use different guns versus the bullshit pea shooters (that you can't aim properly anyway) in the GTA series. The driving is still probably the best handled in any of these sandbox GTA clones. And while they limited what you could do, the physics engine allowed you to experiment a ton more than GTA...both games have now been blown out of the water by Crackdown though.

I mean in the end Rockstar milked all they could out of the GTA III engine and we all ate it up. San Andreas was a slap in my face though. It retained all the flaws and just added fluff...the worst kind of gaming fluff too. When did multiple skins/haircuts become a substitute for depth in a game? The mission types were pretty good in SA, but the "depth" and "replayability" of the game was not there for me.
post #30 of 1991
You can't skydive in Saint's Row.
post #31 of 1991
The reason I'd like to see a World edition instead of a whole new single city is that it would literally take me close to 20 fucking minutes to get from one point of the map to my destination. And I was using a goddamn jetpack.

I'd prefer a large amount of smaller but diverse cities instead of one gigantic piece of land that has one road in and out to certain towns.

I remember playing the original GTA's but never got around to playing the London expansion. I remember Blockbuster wouldnt let anyone under 17 rent it.
post #32 of 1991
Quote:
Originally Posted by Fazer
...both games have now been blown out of the water by Crackdown though.
Are you being sarcastic or serious? Although I had fun for the first 3 days with Crackdown, I quickly realized how lacking it was in every aspect of a "sandbox game". I enjoyed Saint's Row a whole lot more.

But all in all, I feel GTA: San Andreas is still the game to beat in this genre.
post #33 of 1991
Thread Starter 
Quote:
Originally Posted by Fazer
When did multiple skins/haircuts become a substitute for depth in a game? The mission types were pretty good in SA, but the "depth" and "replayability" of the game was not there for me.
This is so bizarre.
post #34 of 1991
Quote:
Originally Posted by David L. C.
Are you being sarcastic or serious? Although I had fun for the first 3 days with Crackdown, I quickly realized how lacking it was in every aspect of a "sandbox game". I enjoyed Saint's Row a whole lot more.

But all in all, I feel GTA: San Andreas is still the game to beat in this genre.
I was referencing Crackdown's use of physics, which blows saint's row and GTA IV: SA out of the water.

Yea the game itself doesn't have much variety, but you can pull of the coolest shit in it compared to all the other "sandbox" games out there.

How is my statement that bizarre devin (besides poor grammar)? In my estimation, having multiple skins for a character does not constitute gameplay "depth". When GTA III first hit, it offered a lot of actual gameplay depth. The missions were relatively varied (mix of shooting/driving gameplay) and when you added in the sandbox element you could complete a lot of the missions in a multitude of different ways giving it some actual replayability. Ever since then Rockstar just added "stuff" to the game and...that was about it.
post #35 of 1991
I hope GTA does something along the lines of the "Insurance Fraud" levels of Saint's Row, but really I just want multiplayer, and matching uniforms, so you can play like the Warriors.
post #36 of 1991
Thread Starter 
I guess I don't understand how a game as vast and with as many missions and mission types and storylines and options as San Andreas can be said to have no depth. It took me dozens of hours to finish - and I never got 100%, or even close - and I can pop it in and fuck around and play for hours more.
post #37 of 1991
more power to you man.

I think my main problem with the series is that it hasn't moved forward in its past two incarnations. It is more or less the same game just with a different setting and a different impetus behind relatively cookie cutter missions. But then again, that is my opinion, and i think the fact that a lot of the missions i attempted got so long (not a bad thing) and tedious (a very bad thing) that after failing and restarting for the 25th time i just couldn't deal with it.

I loved GTA III. I want GTA IV to have that similar leap forward in gameplay that I felt way back then.
post #38 of 1991
Quote:
Originally Posted by MikeShaynePI
You can't skydive in Saint's Row.
Yeah... Fazer, how far into GTA:SA did you play? Because the missions gained a drastic amount of depth and versatility. I mean, I wasn't hot on the clothes and bullcrap either. Then, after playing the level where you have to ride through the L.S. river on a motocross bike, turning a huge amount of pre-existing structures into a extremely well flowing, exciting and fun level/set piece, I knew the game was on a level different from the others.

It's not even the best one and no where near the craziest one. Ones.
post #39 of 1991
I'm sorry, Saint's Row? Saint's fucking ROW?! More depth than San Andreas?!

Seriously, no. While San Andreas may have reached for the stars a bit too much, at least it REACHED, unlike Saint's Row which took GTA, dumped the vehicle versatility and added ragdolls, better combat (the only two areas it improved) and new glitches.
post #40 of 1991
you also can't judge san andreas' depth and then hold up crackdown. that just doesn't work, whether or not the 'physics are better'.
post #41 of 1991
slow down people.

I heralded Saint's Row for doing what the GTA series already did better, namely combat and driving. I am in total agreement that it didn't attempt to match the scope of Vice City and/or San andreas. I really don't know why people knocked it so much. It never tried to be anything but a GTA clone that just addressed all the issues GTA had built up over the years.

I am heralding Crackdown for just being the funnest damn game to play in this open world sandbox genre. All the stunts that were so peppered through Vice City and San Andreas were few and far inbetween. Crackdown is just one giant stunt track and its insanely fun (of course your driving skills have to be updated...which is not a fun experience)

As far as San Andreas, I honestly dont remember how far I got, but I am pretty sure it wasn't more than 25-30% of the way before I just lost interest.
post #42 of 1991
Quote:
Originally Posted by wydren
I don't care if they add an online version, and a version that changes with time (changing seasons, decorations for holidays and the like) would be a cool addition, but they had better not take away my ability to play without being molested by a 12-year-old opponent. I like single-player just fine.
I'm in this camp as well.
Quote:
Originally Posted by Fazer
As far as San Andreas, I honestly dont remember how far I got, but I am pretty sure it wasn't more than 25-30% of the way before I just lost interest.
Had you gotten out of Los Santos?

I don't understand people saying Saint's Row had better aiming than San Andreas. San Andreas' manual aiming system was just fine, and having an auto-aim for back-up is nice too(as flawed as it is).
post #43 of 1991
So exactly what point of culture can Rockstar aim for now that they've basically covered all of their bases. Present day 2007?
post #44 of 1991
Quote:
Originally Posted by Fazer
As far as San Andreas, I honestly dont remember how far I got, but I am pretty sure it wasn't more than 25-30% of the way before I just lost interest.
What Nexus said. I assure you, if you haven't been dropped off in the middle of nowhere yet, you haven't seen shit.

I don't have a 360, so I've only played minutes of Saint's Row, and no Crackdown.

What I do know is that I beat San Andreas on XBox almost two years ago, beat it on the PS2 almost 3 years ago, and I still play the game with my clear data just to fuck around at least once a month. I drive across the countryside, I listen to my custom soundtracks, I take over territory, I gamble, I fuck my girlfriend(s), I skydive, I fly, I dance, do trucking missions, learn stunt driving, and sometimes, just sometimes, fire a rocket launcher into a crowd of people. Hell, sometimes its even worth it just to listen to the hilarious in-game ads from time to time. That's replay value no game that doesn't involve guitars has been able to touch.

That's why people hate GTA clones, and why Saint's Row and its ilk don't even have a prayer. Nobody else EXCEPT Rockstar seems to get that just being able to kill cops, swear every two seconds, and drive around isn't enough to make a game experience great. Making people want to play your game long after the end credits roll is nowhere near as simple a task, and if youre gonna make a run for GTA's gold, that's what you've got to be reaching for.
post #45 of 1991
Quote:
Originally Posted by Crow
That's why people hate GTA clones, and why Saint's Row and its ilk don't even have a prayer. Nobody else EXCEPT Rockstar seems to get that just being able to kill cops, swear every two seconds, and drive around isn't enough to make a game experience great. Making people want to play your game long after the end credits roll is nowhere near as simple a task, and if youre gonna make a run for GTA's gold, that's what you've got to be reaching for.
Yep. One reason I've only scratched the surface of GTA:SA is that I still go back to Vice City now and then. The games have different personalities, each with a lot of charm and humor. Pretty much anything I want out of a videogame, I can get from one of those two. That'll probably be the biggest challenge to the next GTA.

On the downside, I only play games a few hours a week and GTA hogs it all, so I'm WAAAAYYY behind the times on any other series.
post #46 of 1991
I'll stand by this statement - there was one minigame in SAINT'S ROW that had it all over GTA, and that was the "Insurance Fraud" level. Jumping in front of traffic and trying to get accident combos was pretty damn fun. Yes, I know, one minigame does not make SAINT'S ROW a better game, but it definitely elevated SAINT'S ROW from cheap knockoff to at least something worth playing, at least until GTA 4 arrives.
post #47 of 1991
I appreciate your sentiment Crow.

I am hoping just like the rest of you that GTA IV kicks my ass. I want it to be amazing.
post #48 of 1991
I always thought it would have been cool if they set the next game in the tri-state area, with Liberty City in the center with upstate stretching diagonally up, with a New England-esque state to the north capped with Boston, and a New Jersey/Pennsylvania-esque state to the south with Atlantic City or Phillie.

I also thought it would be cool if they did an expansion pack set in Liberty City during 1960, like A Bronx Tale or the beginning of Goodfellas. Now that would have an amazing set of radio stations.
post #49 of 1991
If they set it in the future, it should be after the Great Garbage Avalanche.
post #50 of 1991
I'm pretty sure I never got to steal a Harrier off an aircraft carrier in Saint's Row or Crackdown.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games