Who creates the art in a movie? That's a non-starting argument.
post #401 of 832
3/29/07 at 11:58pm
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Originally Posted by devincf
anything that doesn't have that uniqueness is a synthesis.
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Originally Posted by Zhukov
I'm not buying that. Take a painting, put it on a wall, you get a mural. Now do something awesome, and animate it somehow. Would that be strictly synthesis? Are the artistic elements therein negated simply because it's not strictly a painting or a mural or a movie? You could argue that the elements remain separated as art, but in this example that becomes incoherent. Every frame of the animation remains art, but when you animate them it stops being art?
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Originally Posted by Zhukov
Nope. It's an animated mural. There's no plot, no editing. How is that a movie?
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Originally Posted by devincf
Oh my head. Why do movies need a plot? The beginning and ending of the filmed experience are editing - stopping and starting the camera are the ultimate in editing.
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| Converging: An Interview With Henry Jenkins GS: Why do you think people keep raising the 'are games art' debate? HJ: On the one hand, people keep raising this issue in the positive sense because they are fighting for appropriate recognition for the many men and women who do great work in this medium. Let's give credit where credit is due. Games as a medium has come of age and has produced work which would command our respect in any other medium. For me, there are other things at stake. If games get considered as an art, then there may be greater respect for innovation, experimentation, diversity, and individual expression within the games industry. Through my blog, I have been promoting for some time the idea of independent games. In other media - comics, film, even television - there are prestige products which get made because they are important for artistic rather than purely technical reasons and there is room to reward the most gifted talent by allowing them to pursue certain dream projects which may or may not end up making huge return on investment. Yet, which game designers are getting to really push the medium or explore new territory right now? There needs to be counter pressure placed on the games industry to ensure that these designers get greater creative freedom, and there needs to be a concerted effort to educate the games playing public about the value of groundbreaking and genre-bursting titles. I also think artists feel differently about their work than contract workers in an industrial mode of production do. Thinking of games as art may encourage designers to explore alternative aesthetics - rather than being locked into a world where photorealism is the only option - and it may push them to think more deeply about what they are saying through their games rather than simply how it works technically. So, this is a fight worth pursuing. Addressing your question from the other side, we might ask where the resistance is coming from. It is coming from partisans of other arts. It comes from film critics who are worried that their preferred medium is going to be superseded. It is coming from literary critics who are concerned that young people are playing games rather than reading books. It comes from those whose notion of art is so narrow that very few works qualify as opposed to those of us who have a fairly expansive notion of art and are willing to welcome in new aesthetic experiences. It comes from gamers who worry that calling games art means that they are going to become too obscure and pretentious (small danger there, guys). It has to do with our totally messed up notion of what constitutes art. But then keep in mind that there are still plenty of people who don't believe television can be an artform or that comics and graphic novels aren't, and there's a much longer history of accomplishments in these media than in games. |
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Originally Posted by Zhukov
That's fine. So you're going to argue that the earliest in film, including a horse running on a track and a man sneezing continuously, are art? I'm simply asking for clarification.
But if a movie doesn't need a plot or editing (the argument that stopping and starting a camera does not count here because there is no camera, there is a continuous looped animation), how is that different from photography? How do movies get to be a unique form of 'art'? |
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Originally Posted by devincf
And yes, the earliest movie clips were art. Again, for those of you in the retard seats, art is not a statement of quality.
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| Animation is achieved by photographing individual cells. |
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Originally Posted by Zhukov
Doesn't answer my question. How are movies not a 'synthesis of photographic elements'?
You said synthesis doesn't get to count as art, not me. |
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Originally Posted by devincf
Seriously, are you reading the fucking thread? This has been answered again and again and we JUST DISCUSSED IT. Editing is a unique technique in movies. Editing is what makes it more than just a synthesis of photography, writing, music, etc.
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Originally Posted by ElCapitanAmerica
For the slow readers: his point was not that the earlier films were not art, but that they were not edited, which seems to disqualify them as art under your definition.
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Originally Posted by ElCapitanAmerica
Everybody knows this, that's not his point. The point is, under your line of "thinking", you could just dismiss animation as just "paintings" shown in sequence, not another art form. Yeah, we know that doesn't make sense (for the reading impaired!).
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Originally Posted by ElCapitanAmerica
so ... he's ... asking ... about ... early ... NON-EDITED ... film!!!
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Originally Posted by Zhukov
I think your argument that synthesis can not be 'art' is beginning to fall apart.
What if there is no camera? Going back to my thought experiment about an animated mural - there is no camera, there is a synthesis of elements. This can be extended to stop-motion - how is that NOT a synthesis? I think I made a fairly relevant point when asking whether or not photography gets to be considered 'art'. Yes or no? |
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Originally Posted by devincf
For the ESL crowd: STARTING AND STOPPING THE CAMERA IS EDITING. YOU ARE CHOOSING WHAT TO SHOW ON THE FILM.
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Originally Posted by devincf
Seriously, are you reading the fucking thread? This has been answered again and again and we JUST DISCUSSED IT. Editing is a unique technique in movies. Editing is what makes it more than just a synthesis of photography, writing, music, etc.
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| I don't understand how editing in that context is anything other than a synthesis of photography. You take a bunch of pictures, choose how to frame them, and place them in a certain order to convey some meaning. This isn't new to movies... the same thing can be achieved with pictures (and has been in the past). Isn't movie editing just a higher speed synthesis of this pre-existing artform? And thus not a new artform (according to your definition). |
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Originally Posted by Zhukov
I'm also pretty sure the argument that quality is irrelevant to any artistic attempt is garbage. Ever hear the phrase 'as a work of art, it fails'?
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Originally Posted by Amphibatron
. . . whether it's to enhance a performance, pacing or mood and can even dramatically change a film's story from it's original form. It becomes it's own distinct technique and art in service of another art.
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Originally Posted by Zhukov
Fine by me. The argument was never really that film isn't art because it's a synthesis of different elements. However - is it the technique that is art, or the finished product? Editing is a craft, an ability, a skillset. Only after applying it to the underlying elements do you get a piece of art. Rembrandt sitting around doodling with his brush isn't art - the final painting is.
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| So if we admit incremental compilation of varying elements, and take into account the finished product - why isn't an evocative, compelling video game narrative 'art'? I would draw an analogy between this and show cars: all sorts of different elements go into a nice looking show car. How is the finished product not a work of art? This has the added bonus in that show cars are 'interactive.' |
| And here I reject the reductionist argument that quality doesn't matter, so if we admit show cars are art we're saying every fucking Civic on the road is a piece of art. |
| This isn't to say we can't make value judgements on what good art is, what bad art is, and what really doesn't qualify. |
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Originally Posted by devincf
Xagarath's definition of art is like the Supreme Court's definition of obscenity: I'll know it when I see it. Which is bullshit. And, by the way, a value judgment still. All paintings are art, but whether they're good art is another matter. There are recognized art forms, and they have definable aspects that make them unique from all other art forms - anything that doesn't have that uniqueness is a synthesis.
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| Addressing your question from the other side, we might ask where the resistance is coming from. It is coming from partisans of other arts. It comes from film critics who are worried that their preferred medium is going to be superseded. It is coming from literary critics who are concerned that young people are playing games rather than reading books. It comes from those whose notion of art is so narrow that very few works qualify as opposed to those of us who have a fairly expansive notion of art and are willing to welcome in new aesthetic experiences. It comes from gamers who worry that calling games art means that they are going to become too obscure and pretentious (small danger there, guys). It has to do with our totally messed up notion of what constitutes art. |
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Originally Posted by Ian Challis
Oh please. That's such a horseshit point - if painting, writing and sculpture can survive the birth of cinema, the rest of the artistic world isn't going to grind to a halt because someone applies the "A" word to videogames.
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| You show me a games that can ievoke half as much as a great novel, or the best of cinema, and then the industry can start crying about how their artform is treated shabbily. Until then, even if it were to be considered an art, it's got a shitload of catching up to do. |
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Originally Posted by Xagarath Ankor
He didn't say they were, he said people were afraid they were, in which I can see more sense. If he said what you have, I'd be calling rubbish on it.
True, but I've pointed to three games that can evoke as much as a good novel or a good film if not the best of both media (which have had a lot longer to produce said best, after all) As I said, I'm not even trying to artistically defend most games here. |
| I would say that books and movies, at their hearts, are simply different ways of telling stories, and video games are simply the most recent example of that same dynamic. |
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Originally Posted by Crow
Then your whole argument is irrelevant. The argument is about the nature of the medium as a whole, about whether a virtual world with its own art style, rule set, and level of interactivity, is an artform, not two or three examples.
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| By the way, I'm gonna be the first to say this post is art. Therefore, thread posting is now an artform. That is how this works, right? |
| I would say that books and movies, at their hearts, are simply different ways of telling stories, and video games are simply the most recent example of that same dynamic. If Max Payne the novel and Max Payne the movie could be art, then why can't Max Payne the game be art as well? It just doesn't make sense. |
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Originally Posted by Xagarath Ankor
Nice try. I doubt you formed a genuine intention to create art with your post, or indeed any intention other than trying to be clever. Though there'e no reason why thread posting couldn't be an artform if someone posted a short story, of course. |
| Personally, I think the question of whether games can be art is in fact a silly one, since there's no reason why they can't be. |
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Originally Posted by Crow
Because, Max Payne The Game technically CONTAINS Max Payne The Movie.It's a movie presented digitally, with all the other artforms that feed a movie. But take what's uniquely the realm of cinema away, and leave in what uniquely makes Max Payne a video game, you're left with something that's still not so far removed from Rock Paper Scissors. That is to say, an objective, a set of limitations, and a goal. And these things do not comprise an artform.
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Originally Posted by Crow
But as far as the things that set it apart, all you've got is the virtual interactivity, and the act of touching something and getting a response isn't enough to set it apart.
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Originally Posted by Crow
Because, Max Payne The Game technically CONTAINS Max Payne The Movie.It's a movie presented digitally, with all the other artforms that feed a movie. But take what's uniquely the realm of cinema away, and leave in what uniquely makes Max Payne a video game, you're left with something that's still not so far removed from Rock Paper Scissors. That is to say, an objective, a set of limitations, and a goal. And these things do not comprise an artform.
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Originally Posted by dontEATnachos
What makes it unique is the set of rules that define the interaction.
So it's a question if a set of rules that define interaction can be considered art. |
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Originally Posted by ElCapitanAmerica
Why?
The visuals, music, story, and overall experience is entirely mutable by human interaction. This level of interactivity is definitely unique to computer games, much more complex than a simple board game. Dismissing it is like dismissing film by just saying t's a flip book with photographs. |
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Originally Posted by Kueller
It's not about winning and losing as much as it's about about moving from point A to point B, and the completion of the game's story arc.
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Originally Posted by DaveB
We've been over this. If the piece is simply an electronic presentation with manipulatable, interactive qualities, this does not necessarily make it a game, which means it may very well fall under our current definition of art.
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Originally Posted by Kueller
I simply don't see how most non-sports games have a win/lose scenario. Your average shooter or action or strategy game isn't like that because you don't have lives, and when you do die or "lose," you just start again from some save point or whatnot. It's not about winning and losing as much as it's about about moving from point A to point B, and the completion of the game's story arc. Whch is the reasoning behind my point about games being an interactive progrossion from film.
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Originally Posted by DaveB
We've been over this. If the piece is simply an electronic presentation with manipulatable, interactive qualities, this does not necessarily make it a game, which means it may very well fall under our current definition of art.
As soon as you put that set of rules and the win/lose objective on it, it becomes a game. Games have traditionally not been considered art. Revise that assumption in terms of video games and you have to revise it for all other games. It's a matter of mutual exclusivity, not a matter of piling on all kinds of justifications for why something may be art. |
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Originally Posted by Kueller
I don't see why not. It goes back to my question about whether something should be classified as art simply because it is part of a specific medium.
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