There's a distinction that comes to my mind whenever these threads show up. I think people are focussing on Narrative art in videogames, and debating whether the medium of videogames lends itself or not to portray narrative texts that are "Art". At least that's what I can surmise from the thread, though I'm not the sharpest tool in the shed. But this seems to me to be a kind of facile argument. No matter how many addeed hurdles the videogame format adds to the portrayal of narrative art, if you look at a VG as a portrayal of a written "story", and allow (as you must) that written pieces can be art, then it more or less follows that videogames who do this are pieces of art, much like books are.
However, I don't think that's the central question. It the same argument as having a simple puzzle game but buying paintings of a respected artist (maybe even original works, from an established painter) to serve as backgrounds to the puzzles, and asking if the result is a work of visual art.
The real question here is if games IN THEMSELVES can be an art form independent of their narrative or visual qualities. If you can derive meaning, or at least emotional experiences, from the act of playing a game, not of reading a game's story or looking at the mona lisa in the background of a graphical adventure. Someone used flOw as an example, and I think that's a more interesting discussion than the one we're having now. I've played the game, and when I accumulated enough time with it to abstract myself from the conscious act of playing it (moving the mouse, etc) it was a surprising experience. Maybe not for everybody, but I was surely entranced for a lot longer than the minimalistic gameplay would suggest.
I think this is why Devin seems to be arguing at cross purposes with the people that keep saying "But I cried when Aeris died, you meanie! That's high art, I'm most definetely not an emotionally stunted nerd!"
Any thoughts on this from the actually intelligent people in this discussion?
Oh, and
Quote:
| And nobody plays through a game for the narrative. If the actual game elements suck, nobody cares about the story. The aesthetics of video games holds playability above any other aspect. |
Entire generations of Final Fantasy fans prove you wrong on this one, I'm afraid.