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The would-be filmmakers thread - Page 2

post #51 of 637
Quote:
Originally Posted by Daniel Strange
I found Murch's In the Blink of An Eye to be much more helpful than The Conversations. Blink doesn't walk you through the technical aspects of the process, but it goes real deep into the "thinking" aspects -- What makes a good cut? Why? And how do cuts work? -- which is really invaluable for anyone who is serious about good editing. I'd also recommend Ralph Rosenblum's When the Shooting Stops...The Cutting Begins, which chronicles a legendary Editor's experiences cutting pictures like The Pawnbroker, A Thousand Clowns, and Annie Hall.
I forgot about Rosenblum's book. Thanks for reminding me. I need to go re-read that again.

I like Blinkas a primer for editing but I find Conversations and Behind the Seen great for really hammering home his points made in Blink. Regardless, if you want to be an editor and not just a cutter the Murch books are a must.
post #52 of 637
Thread Starter 
So I'm currently 13 hours into the 48 Hour Film festival, and I've got a solid, six-page script that might actually be one of the most surrealistic things I've ever penned, landed a DVX for the weekend for a great, nigh unbelievable, price because I ran into an old buddy from high school, got my actors and locations all in order, and even managed to eck out an hour and a half of sleep. It's 7:30am now, and in about half an hour I'm gonna start on a marathon, damn-near-12-hour shoot. I'm exausted, but I'm having a fuckin hell of a blast.
post #53 of 637
It's good to hear G-dude, good luck!

And now that I've finally got my hands on some photos I can unveil the incredibleness of the first public screenings for The Supermarket. We had a 7pm and a 10pm showing last Saturday, both at the local high school. The whole town was chomping at the bit for the thing and our promotional team did everything from get articles in all of the major CT newspapers all the way down to having a guy walking around the local fair in a sandwich board (I did my share of that too). And it paid off, as the 7pm screening had 500 people show and the 10pm screening had fucking 300!







The place was packed to the gills, it was like Star Wars in '77 with this huuuuuge line going way out the door! We made a bundle and got great feedback, the audience really went wild for the movie. Going over to LA and saying you got 800 people from your hometown to watch your movie, I assume nobody'd bat an eye (800 hicks = .8 city people, and if they're from your hometown they all might as well just be your parents anyway), but even so this is the kind of huge victory I may never see again. Just getting on a stage and having 500 people all start clapping and cheering for ya.... that's why we got in the entertainment business.
post #54 of 637
Quote:
Originally Posted by Stormin
Just getting on a stage and having 500 people all start clapping and cheering for ya.... that's why we got in the entertainment business.
That's exactly right. Enjoy it! Enjoy the hell out of it!!!

Good work, sir. I'm willing to bet that's one night you will remember forever. Because you may have greater success in the future, and I hope you do, but there's nothing like the first time.

Big congratulations to you -- you've earned it.
post #55 of 637
Just got home from Our 48hrs competition. I ended up being an actor co-director writer and editor so I have had almost no sleep,and words a very fuzzy right now. We got super hero film as our genre, which was one of those sneaky genres that we neither wanted or feared so we hadn't given it any thought.

We got it in with 20 minutes to spare.

Like Greg this has probably been the most surreal thing I've ever written. it involved a lumberjack being killed by a mad scientist, who was trying to cross breed trees and sharks. The forest brings him back to life and he goes on a quest for revenge. It also involves tales of men being raped by killer whales, telekenisis, and a brief but fun penguin vs axe fight.

Congratz to Stormin for his big success. Lines out the door, good to hear.
post #56 of 637
So when we gonna see these films?
post #57 of 637
Congrats stormin, I'm still afraid to ask my friends to be in the short films I play with and stick to 0$ budget and lego people.

I guess I'll drop a little shortcut, on my last film (theres a link somewhere), I had a walking lego man. To save time on creating the stop motion sequence, I shot all the shots of him in one position, just moved over and then went back and shot him in the other walking position. Went into Premiere and moved the footages to alternate and you had a stop motion walking lego man.

I'm working on a longer version of the last film ala a Evil Dead 2 way, and I'll see if I get more than 10 hits on youTube.
post #58 of 637
Thread Starter 
It's currently 10am, and save for two little pickup shots I have the thing edited. My sound guy is working on his stuff and should be early in the afternoon, our footage turned out fucking amazing (I'll post screencaps later), and all my actors were on point. I squeezed in four and a half hours of sleep, too.

Here's the weird thing I've noticed about going this long with such little sleep: the days actually get longer, so you feel more productive. I spent about seven hours shooting in and around Galveston, but I felt like I had been there all weekend. Crazy.

The screening for my short goes up this Wednesday, May 23rd, at the River Oaks Theatre in Houston. Any area-related Chewers are heartily welcome to attend. I'm pretty sure I'll have it up on YouTube in the next week or so as well, for everyone else.
post #59 of 637
Ours should be going online within the next few days along with our entries from previous years.
post #60 of 637
Congratulations to everyone; I will make sure to check out everyone's movies. Since I want to have attention paid to me instead of other people, I will post the first 4-5 minutes of my short film within the next two or three weeks.

Also, I think I just got my first job as director of photography for a direct to video feature film, but my the director won't email me back about it! Congratulate me anyway...or actually once he emails me back.
post #61 of 637
Well done dude. DOP is a big deal. Even if it is for an emanuelle sequel.
post #62 of 637
Quote:
Originally Posted by Quarant
Well done dude. DOP is a big deal. Even if it is for an emanuelle sequel.
Thanks; it's actually for a horror movie but the budget is probably the same as it is for most soft core porn. The director (my friend, actually--otherwise I'd have no shot at his job) hasn't gotten back to me in a week, which has me worried since I may have made some demands he didn't like, but hopefully it will all go through. I'm incredibly excited to say the least, especially since the studio that's doing it has gotten good distribution on all their previous features, or at least their recent ones, but the film is still low budget enough that the pressure shouldn't be too overwhelming.

Also, sorry for some snarky comments in the above post; this week sucks and I'm in a mood.
post #63 of 637
Thread Starter 
As promised, here are some screencaps from my film:











Still recovering from this weekend--72 hours with no sleep and tons of filming takes a shit lot more out of you than I ever thought it would. The best feeling, though, is the realization if I had the chance I'd do it again right now.
post #64 of 637
There's some really nice use of light on display there.
post #65 of 637
Our Heat's tonight, nervous time.
post #66 of 637
Thread Starter 
Our screening is tonight as well. I'm cool with the actual viewing part, but evidently there's a Q&A afterwards and I'm not sure how to handle that. There's gonna be an easy 800 people at this thing...I guess it's a good thing the theatre serves booze.
post #67 of 637
The important thing about a Q&A is just not to look like an asshole. Seriously. Invariably when I see a shorts Q&A with an assembly of the filmmakers, one of them turns out to be a gabby egomaniac who clearly thinks his film is the greatest one in the festival (and oh, how wrong they invariably are). It's a real turn-off, especially -- I'd imagine -- to anyone in the audience who actually has the power to hire you for their next project. In my opinion, the speakers who do best when talking about their films are the ones who are modest, informative without talking too long, and have a positive attitude about the challenges they faced getting their short made. Anyway, here's hoping you guys did well at yours.
post #68 of 637
Well what an odd audience reaction, The seemed to laugh at all the visual gags and kind of laugh at the jokes, so I was thinking uh oh I've miss judged what people find funny, but then when the credits started rolling we got a huge cheer and applause, one of the loudest of the night. (and not in the yay it's over sense)
Then the host came out and was like "we have a very strong heat here folks." So I'm not sure what to make of it all. I guess in these situations you tend to sit there and pick apart all thats bad in your own film and notice all thats great in others, forgetting everyone else is doing the same.
I guess I'll just have to wait and see what the judges have to say.
post #69 of 637
How much should one worry about coverage? If you have a clear idea of how the scene should be shot, is it nessecary to cover all your bases, or is that just a waste of time (and money)?
post #70 of 637
I think you should plan for a bit extra because while you can plan that you want to stay on angle A,you might find in editing that you want the first half of take one and the second half of take 3 so you need somthing to cut to that makes sense for a few seconds, to band-aid over the cut.
post #71 of 637
Thread Starter 
You should have a primary angle in mind--shoot that first. It doesn't have to be a basic, static wide shot, just what you think is the best angle to shoot the scene from. Then, think about how the scene is going to be edited--you're probably gonna need a close up, and if it's a conversation, a reverse angle. Observe the blocking--where does the actor move? That should play a part on if you want to move the camera with them. Finally, look at the actor's performance. Maybe they're doing something with their hands that's telling of a character's motivation--you want to get that too.

Coverage is 100% necessary, but you also need to know when to say "Cut, let's move on." Too much coverage is a waste, too little is a migraine.
post #72 of 637
I'd say if you do have a clear idea of how a scene needs to be shot, and are experienced enough to feel confident, go for it. But I certainly wouldn't recommend that for anyone starting out. The key word is experience.

On my first movies, I was pretty bad at it. I knew how I thought it should cut together, but wasn't always right. It wasn't until I had a handful under my belt that I started to actually know that I could pull off a scene just by shooting the way I wanted. As with anything, we learn by doing.

So how do you know if you're experienced enough to shoot it without extra coverage? If you have to ask, you probably aren't experienced enough, and should err on the side of caution. That's my two cents.
post #73 of 637
Quote:
Originally Posted by Greg Clark
Coverage is 100% necessary, but you also need to know when to say "Cut, let's move on." Too much coverage is a waste, too little is a migraine.
Well said.
post #74 of 637
Just Spent the day working on the crew of a musical film. I was just helping out really working the boom mic and operating the fog machine etc. But I did get to contribute a few ideas that got picked up. Anyway it was a lot of fun.
post #75 of 637
Greg, how did your Q&A turn out?
post #76 of 637
Thread Starter 
My Q&A turned out canceled, because the screening was 20 minutes late getting started. We were told we could do our own Q&A in the lobby, but that proved difficult since no one knew who each other was. Talked to some people, though--my film evidently made an impression. I should be finding out in the next few days if I won the audience award or not. I'll keep you guys posted.
post #77 of 637
I figure I might as well post a short that I made last year, took 9 months of post-production and was finally finished January this year. It came third in a local festival, I got a free pass to Zodiac as a prize along with a magazine and a DVD.

http://www.niceshorts.com.au/watch.a...=wmhigh&play=1

All in all it cost me $1700.
post #78 of 637
Thread Starter 
Well, that's an ix-nay on the audience award. Ah well. I'll be uploading the film in the next few days for you guys, but first, here's an old blooper reel from the second short film I ever did, way back in 2004. Found it on an old DVD, and I thought it was pretty damn amusing. So, for no particular reason, here's what goes on behind the scenes on one of my shoots:

http://www.youtube.com/watch?v=B2OiW3H1jN0
post #79 of 637
Looks like alot of fun. unfortunatly we almost never have a camera rolling when not filming a take, so our bloopers are few and far between.
post #80 of 637
Quote:
Originally Posted by Greg Clark
Well, that's an ix-nay on the audience award
Well, some of the people I spoke to seemed to think it very good, one of entry judges thought it was the best film of both nights, it was a worthwhile experience making it though. It even got picked as editor's choice on the website that I posted the link to.
post #81 of 637
I believe Greg was talking about his own movie, not yours
post #82 of 637
Don't I feel stupid.
post #83 of 637
My computer and internet are too old and slow to view streaming videos, so I can't watch your movie unfortunatly.
post #84 of 637
Well we didn't make it through to the city finals this year. The last 2 years we got through on movies that I didn't think would make it. This year I was a lot more confident and then denied, so I guess you never can tell. Pretty dissapointed, but oh well.
post #85 of 637
Thread Starter 
Posted this in my New York thread, but since that's about as populated as an anniversary screening of The Postman, I figured I'd repost Cup of Joe's official entry piece in the Urbanworld Film Festival Program Guide--check it, I'm listed!



And here's our schedule--we're one of the first films up to bat at the festival!

post #86 of 637
Name in print, awesome.
post #87 of 637
So I know most of the In's and Out's of film production but one thing I'm rather clueless about is an animated short.

How much does a budget differ from a "physical" film to an animated one? I have zero artistic talent when it comes to drawing so I'd have to have a friend or someone else expand on my characters from my archaic drawing techniques.

And I'm talking 2-D animation. Everything's possible in the 2-d world. That's why I love it.

Plus, I don't have to rent dollies and light kits.
post #88 of 637
I would send a private message to Ryan S~ about it. In addition to being stand-up guy and good source of knowledge, he also apparently works in animation.

Plus, he sent me the AVID, so I'm kinda in love with him.
post #89 of 637
Avid software or the hardware too? Because if it's the latter...man, I'm gonna punch you.
post #90 of 637
Quote:
Originally Posted by Patrick Ripoll
I would send a private message to Ryan S~ about it. In addition to being stand-up guy and good source of knowledge, he also apparently works in animation.

Plus, he sent me the AVID, so I'm kinda in love with him.
Thanks for the kind words, Patrick. (How's the Avid working out by the way?)
post #91 of 637
Quote:
Originally Posted by Vader
So I know most of the In's and Out's of film production but one thing I'm rather clueless about is an animated short.
It's a very different kettle of fish, I'm afraid. I started working on an animated project a little over a year ago. We did the character designs, the storyboarding and the script assuming that it would be like doing a short film. We had no idea how wrong we were.

We recorded the dialogue and started doing the storyboards to interest potential investment capitalists. We then realized that the recording didn't work with the boards. Then we realized that our characters didn't work with our script.

So, now we're back to square one. We've completely redesigned the characters and the backgrounds. We've eliminated one character completely and altered one to the point that they are unrecognizable.

We are now ten thousand in the hole and have exactly no frames in the can.

I tell you this because we have learned much from the experience and I can hopefully pass this on to you.

Quote:
Originally Posted by Vader
How much does a budget differ from a "physical" film to an animated one? I have zero artistic talent when it comes to drawing so I'd have to have a friend or someone else expand on my characters from my archaic drawing techniques.
Your pre budget is much larger and your post is much larger. Your production cost is about ten percent less then live action.

I can send you a copy of our budget spreadsheet in a few weeks if you want. It may help you decide if this is the right path for you.

Quote:
Originally Posted by Vader
And I'm talking 2-D animation. Everything's possible in the 2-d world. That's why I love it.
Me too. The project I'm currently working on is 2D blended with 3D ala Futurama.

Quote:
Originally Posted by Vader
Plus, I don't have to rent dollies and light kits.
There is that but you do have to pay for all sorts of other things that you may not think of. Let me know if you want that budget sheet and that may give you an idea why animation is not necessarily a huge money saver.
post #92 of 637
I would love to look at that budget sheet whenever you have the chance to send it.

Lots of help, thanks man.

Some ideas I have would just cost too much to physically make due to the weapons, costumes, weird concept inventions that would need to be made so I wondered how the animation route might differ and help to at least establish a world and it's design instead of trying to make physical props.
post #93 of 637
Quote:
Originally Posted by Vader
I would love to look at that budget sheet whenever you have the chance to send it.

Lots of help, thanks man.
Sure. We should have the revised one done in a couple of weeks. I'll send it to you when we get that done.

Quote:
Originally Posted by Vader
Some ideas I have would just cost too much to physically make due to the weapons, costumes, weird concept inventions that would need to be made so I wondered how the animation route might differ and help to at least establish a world and it's design instead of trying to make physical props.
That's why I went with animation in general. I love the lack of limitation on my imagination. It particularly helps with my characters. I don't have to limit their appearance due to lack of make up or sfx funds. Nor do I have to limit their bizarre character quirks (we have a character that is vaguely humanoid but has a tail that borders on psychopathic) This current project (I'll call it WYS) would have cost about a million an episode if we did live action. As it is we can get away with around 200,000.
post #94 of 637
Thread Starter 


I'm off, boys and girls. Catch everyone on the flip side.
post #95 of 637
Good the fuck luck!
post #96 of 637
So one of the reasons my posting (and writing for the main page) dropped off so suddenly over the past few weeks is that not only did I start working 90 hour weeks again, but I was also busting my ass during my freetime to finish up "Redemption Falls" and work with my producer on a fundraising campaign.

Long story short, the most recent draft of the script is done (although it's still way too long at 155 pages), but that draft was enough to secure us a ten-thousand dollar investment in the film. After drastically cutting our budget, we're pretty sure we can make up the difference -- between two and five thousand dollars -- through additional contributions and investments. And if not, we'll pay for the fucking thing out of our own pocket.

Thanks to everyone in this thread and their continued support, and a very special thanks to the two Gregs and Stormin, who have been offering their advice and tips on this project since the very beginning.

I never thought it would happen, but it's going to. Holy shit. I'm making a movie.
post #97 of 637
Congratulations.
post #98 of 637
Congratulations, I was wondering where the hell you went. 90 hour weeks? Fuck that with nunnery.
post #99 of 637
Quote:
Originally Posted by RathBandu
So one of the reasons my posting (and writing for the main page) dropped off so suddenly over the past few weeks is that not only did I start working 90 hour weeks again, but I was also busting my ass during my freetime to finish up "Redemption Falls" and work with my producer on a fundraising campaign.

Long story short, the most recent draft of the script is done (although it's still way too long at 155 pages), but that draft was enough to secure us a ten-thousand dollar investment in the film. After drastically cutting our budget, we're pretty sure we can make up the difference -- between two and five thousand dollars -- through additional contributions and investments. And if not, we'll pay for the fucking thing out of our own pocket.

Thanks to everyone in this thread and their continued support, and a very special thanks to the two Gregs and Stormin, who have been offering their advice and tips on this project since the very beginning.

I never thought it would happen, but it's going to. Holy shit. I'm making a movie.
Hey Rath,

My company is willing to make a small donation in kind if you want. We can give you up to 70 hours of post-production audio as an investment into the project. That would give you enough time for a dialogue mix, fx and bgs plus a pretty decent stereo mix.

Let me know and I'll write out a letter of investment with everything laid out for you.

Good luck.
post #100 of 637
Thread Starter 
Here's the thousand dollar question, Rath, if you don't mind me asking:

How the hell do you find investors? We're pretty close to getting Fangdango in prime, near-final-script stage, we've done a lot of casting, tons of pre-production work, now we just need the money to take it off the page and onto film.
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