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Fallout 3 - Prepare for the Future

post #1 of 1409
Thread Starter 
http://fallout.bethsoft.com/

Is this music original? It sounds amazing.
post #2 of 1409
Oh my. Time to fire up the first two again. And get a new computer.
post #3 of 1409
The music doesn't fit Fallout at all, but the art is nice.
post #4 of 1409
Whatever it is, it sounds like quite a departure from the previous games. It's really thematic, where as the music of the others was all about ambience. I think the music of the old games was a vital part of giving them that special Fallout feel. It didn't clutter your mind or try to drag you in a specific direction, which made it feel less like a movie and more like you were in that world. Or hanging in the sky, looking down at a weird angle in that world. And it really helped convey the feeling that the world was almost completely desolate.

But it's a different company and it'd be unrealistic to expect them to make a carbon copy of the previous games. I'm interested to see what they've done with it.
post #5 of 1409
Thread Starter 
The tribal ambient music of Fallout 1 + 2 is extremely cool. I don't have a particular problem with a more epic direction because Fallout 3 has always been planned as a more epic installment (originally was going to be NCR vs. US Government). Hopefully I'll be able to mute the new music and play some classic sounds in the background.
post #6 of 1409
I love the new music. It's very similar in tone to Mark Morgan's Planescape: Torment score, and since he scored Fallout 2, It sounds like they've brought him back for 3. Also bolstering my hope that we have nothing to fear is Bethesda's commitment to the Oblivion score, which is among Jeremy Soule's best work.
post #7 of 1409

Hell yes

Absolutely cannot wait for this. Easily my most anticipated far-off game. Huge devotee to the first 2 games.....

I hear they're using the Oblivion engine, but I hope it's still turn based and not derivative Oblivion-esque hack and slash.
post #8 of 1409
Liam Neeson's in: http://pc.ign.com/articles/786/786314p1.html

It's great news. Has Perlman been confirmed?
post #9 of 1409
Thread Starter 
post #10 of 1409
Quote:
Originally Posted by Verbal
I hear they're using the Oblivion engine, but I hope it's still turn based and not derivative Oblivion-esque hack and slash.
The carrier looks great. Also, it would be fascinating if Fallout 3 used the Oblivion engine but was also turn based. I can't think of a turn-based FP style game. Alas, I don't think it's gonna happen.
post #11 of 1409
Teaser trailer.

No gameplay footage; just a cinematic.
post #12 of 1409
A brighter future... Underground! And Perlman is back! Beautiful!
post #13 of 1409
This cinematic reminds me a lot of the Fallout Tactics intro.

Tactics got a lot of unjust flak because it was such a departure from the two first games, but I enjoyed it despite all its flaws. It was meant to be an action game, not an adventure game.

Seems like Fallout 3 will probably have a bit of both, and that pleases me.
post #14 of 1409
Yeah, nice teaser. Fall of 2008 is a long ways off, though... <sigh>
post #15 of 1409
I'm wondering how they're going to translate Fallout to a 3D, first-person perspective. I'm assuming Bethesda is looking at making it similar in function to the Elder Scrolls series, which would really be quite all right with me. What I loved about Fallout was always the setting more than the mechanics of the thing, so a derivation from turn-based GURPS style combat won't really bother me.

However, I don't want it to end up being a first-person shooter, so I'm wondering how they're going to handle combat with guns in this one. Perhaps things like a cooldown on automatic weapons (fire a burst, wait a few seconds before you can fire another, with higher skill in certain weapons making the wait time less), gun-jamming, reduced accuracy or increased blowback if you're unskilled with something like a pistol. I think it could work, and I trust Bethesda pretty well to pull it off. I'm just noodling about how they're going to do it at this point.
post #16 of 1409
I figure the range modifiers will be the same, although there won't be any use for action points.

I guess instead of Action Points there'll be Agility Points, and it'll generally affect how fast you move, shoot, change stance, etc.
post #17 of 1409
Even if they make it essentially identical to Oblivion, it would still work (agility points and fatigue being analogous)- although, I'd like to spend skill points myself on level up rather than the 'advance by doing' methodology from Oblivion. I remember spending quite a while in an empty field conjuring scamps one after another in an attempt to pump up my Conjuration skill, and I don't want to do the same with Fallout.
post #18 of 1409
They're doing PS3 and 360 versions too, so don't expect the "classic" isometric gameplay.
post #19 of 1409
I don't think it will be first person. When they say they're going to use the a version of the Oblivion gamebryo engine, remember that one, you can play Oblivion from a third person perspective, and two, other versions of gamebryo have been used to make many top down games, like both Freedom Force games. I think what the're really referring to is that they're using a gamebryo with all the crazy effects and bells and whistles Oblivion had.

Ultimately, in my mind, this would make it similar to Van Buren, which was also 3d for purposes like it had a view that could be rotated around to different angles. So you weren't always walking along walls to get the see-through effect in order to see what was behind them.
post #20 of 1409
Hopefully this won't be as big a cock-up as the Shadowrun game is. If they turn Fallout from an RPG into a FPS, I may just quit playing new video games forever.
post #21 of 1409
http://www.joystiq.com/2007/06/15/fa...ails-revealed/

Quote:
Though it does run off of a modified Oblivion -- which is no surprise, considering the in-game teaser featured a Powered Armor soldier that looked strikingly similar to an Elder Scrolls knight -- the developers have reworked the third-person view due to the "negative feedback from its last role-player," CVG reports. The health system allows you to hit enemies -- and subsequently lets enemies hit you -- in specific points on the body.

Remnants from previous Fallout titles include:
The Karma system! Bethesda is touting 9 to 12 different endings based on your actions in the game.
The ability to sneak and talk your way through the game. Maybe we can still talk the final boss into self-destructing.
Turn-based combat is possible using Vault-tec Assisted Targeting System (V.A.T.S.), although once your action points are used up, you will revert to real-time combat until they charge up again.
Radiation poisoning.
As indicated from the trailer, Ron Perlman
Liam "I'm your daddy" Neeson will appear in the opening of the game as your are born in a vault hospital, showing traits similar to the ones you choose for your character.
post #22 of 1409
God, it's cool to start getting excited about a new Fallout game again.

I wasn't too impressed by the trailer, but the new ideas they're talking about sound great.

There's no way they're going to let you kill kids in this, though.
post #23 of 1409
I liked how turn-based combat is kind of back. Much better than getting rid of it altogether.
post #24 of 1409
Quote:
Turn-based combat is possible using Vault-tec Assisted Targeting System (V.A.T.S.), although once your action points are used up, you will revert to real-time combat until they charge up again.
Interesting solution. Can't wait to see how it works.
post #25 of 1409
The big load of info they dropped the other day is very... tantalizing, to say the least. I'll have to see it in action to believe they can pull it off, but after Morrowind and Oblivion, I'm putting my faith in Bethesda as the company that can do the franchise justice.
post #26 of 1409
I like the elder scrolls games (even after the choices I see as questionable in oblivion) but I'm going to be skeptical about Fallout 3.Fallout 2 is one of my favorite games ever and as much as I want another fallout I'm not sure Bethesda can do the series justice.But I'll judge it when it comes out and hope that they can pull it off.
post #27 of 1409
No Mutants Allowed has scans from the Game Informer Fallout 3 article.
post #28 of 1409
Thread Starter 
That's awesome. Strangely enough, I was up late last night thinking about how I would make a next generation Fallout game (i've been on a post-apocalyptic bender lately), and that's sort of how i envisioned it. Real-time recharging action points, with certain actions costing more than other. Recharges faster if you're standing still, slower if you're moving, not at all if you're running.

Fallout 1 - 1 luck + jinxed + bloody mess = hilarity.
post #29 of 1409
Thread Starter 
This game looks fuckin incredible. Let's hope they nail the death animations. I would pay good money for some animated fallout death animation .GIFs.

>Upon further inspection, that's damn near exactly as I imagined it should be (zoomed in targeted % shots). Please give us graphic warping drug abuse. Also: Fallout fanboys sure are bitchy. For all the faults I have with this early look (fantastic warhammer; underground sewers) . . . I am fairly confident these issues, even if they are present in the final product, will be addressed by the mod community. Morrowind, as it now exists on my harddrive, is a far cry from what it was when it shipped.
post #30 of 1409
Hey, Zhukov's back! Did you like the film 'A Boy and his Dog?' I don't know which film gives me the best fallout vibe- that one, or Road Warrior.
post #31 of 1409
Thread Starter 
Never saw a Boy and His Dog. Who is in it?

I can't really think of any movies that stand to the awesomeness of Fallout, save for the Road Warriors. I kind of got a similar vibe from Waterworld (it's a desert . . . made of water! c'mon, I'm not the only person here who liked that zany flick).

I really can't think of anything else. You would think the post apocalyptic wasteland would be a more fertile cinematic stomping ground. Tank Girl maybe? I can't actually recall that too well, I was young and on drugs.

Land of the Dead I can imagine being similar. Actually, Land of the Dead would make a bad fucking ass videogame. Twelve Monkeys has the industrial grunge thing going, kind of looks like some of the Fallout technology.
post #32 of 1409
Hey, if you like Fallout, do yourself a favor and check out 'A Boy and His Dog.' It's a PA sci-fi/comedy about a deranged waste wanderer (played by a young Don Johnson) who has a telepathic link with his genius dog. They stumble upon a subterranean colony of utopists (Vault 13-ish, in some ways), and mayhem ensues.

Now, don't get me wrong- much of Fallout's art design comes directly from Road Warrior (especially the hero character), but the morally ambiguous tone of ABAHD fits more with Fallout than Road Warrior. Rockatansky is, on paper, an anti-hero, but we all know he'll 'come around' in the end and play the reluctant hero. The ending of the original Fallout seemed to toy with this idea, as our Water Chip-hunting hero character 'saves the day' while also blowing the Overseer into tiny chunks (assuming you have the bloody mess trait, which you SHOULD have, dammit!). As does the very ambiguous ending of ABAHD, of which I will say no more until you check it out.

Waterworld's kind of campy, but it has its charms. Mutant shark fishing was cool. I don't like Six String Samurai at all, but some people do.
post #33 of 1409
Thread Starter 
I'll check it out next opportunity. Luckily the lady got her way and rented some anonymous Sarah Michelle Gellar garbage last excursion, so I got next choice.

Coincidentally . . . I'm gonna be in DC next week. I'll be scoping the environs.
post #34 of 1409
Uh... depending on your lady, she might not like A Boy and his Dog. Deeeefinitely not a chick flick. Fair warning!
post #35 of 1409
I'm really glad they reworked their third person camera and threw in a solid OTS view for this. Not digging the new super mutant design, it might grow on me. Looks too much like Gears of War/RE: Nemesis. I'm also a little perplexed about the emphasis on the survival & horror aspect of things. (Drinking water from a toilet?? new mutant design looks like a basic evil monster (tm) look at the talking heads from FO 1/2. The mutants still retained some sort of human character.)

Love that one shot in the scan where the Vault 101 Dweller is standing on a ruined street surveying the landscape. Death Animations look to be glorious. VATS Sounds like a good compromise for a shooter-challenged gamer as myself. Not stressing the "go find dad" story like the NMA crowd is, I know it's just an impetus to get you out of the vault and will be secondary to the actual game. Like the water chip, like the GECK.
post #36 of 1409
I just can't stand the hardcore Fallout fanboys. Everytime I make the mistake of checking the comments to the latest Fallout 3 news at NMA-Fallout I'm infuriated by the stupidity of the people dwelling those forums. I know all fanboys are awful, but I've never cared what the people at www.danielcraigisnotbond.com say or what the transfans have to say about Michael Bay, but I just love Fallout and seeing how retarted other fans are makes me sad. They've already decided based on the few details and screenshots that Fallout 3 will be a disgrace and Bethesda should burn in hell for ruining their franchise. Yet I can't stop checking their forums everytime news comes out about F3.
post #37 of 1409
http://www.bethsoft.com/bgsforums/in...owtopic=720604

It's threads like that which make me pull my hair out, I don't know why but Bethesda's own Forum seems to be full of people who are Austic in some key facet. And to be honest they're a heck of a lot worse than your common or garden 'THIS GAME IS GONNA SUKZ" posters.

They have a sense of entitlement and false nostalgia which games them utterly stangleable.
post #38 of 1409
post #39 of 1409
Quote:
Originally Posted by Spike Marshall
They have a sense of entitlement and false nostalgia which games them utterly stangleable.
I don't know what this means, but I want it on a tee-shirt.
post #40 of 1409
I'm going to pretend it's an allusion to Pierre Stangle.
post #41 of 1409
http://ve3d.ign.com/articles/800/800884p1.html

Includes a couple of screenshots.
post #42 of 1409
Everything is looking and sounding groovy, though I still haven't understood the VATS system.

But this:
Quote:
Once you clear an area, it stays cleared.
Makes me think of Fallout Tactics, and that is not good.
post #43 of 1409
Apparently the inability to murder children is a massive problem.

http://www.bethsoft.com/bgsforums/in...c=721213&st=20
post #44 of 1409
It's really unsettling, the mindset that some people have towards videogames. When you've got people actively chomping at the bit to murder virtual children, and incensed when that is denied them, it puts the whole Manhunt 2 situation in sort of stark contrast.
post #45 of 1409
"At least the PC crowd have the option of modding it in."

...
post #46 of 1409
Quote:
QUOTE(darkyre @ Jul 1 2007, 08:33 AM)
if a kid robs from me and i cant kill him, this game will find me enraged.


Even worse, if you're attacked by invulnerable children and you can't escape.

Good god, the horror!
That actually happened to me once, as a waiter in The Magic Time Machine.

Mobbed by a bunch of annoying 12 year old girls, kicking and pulling, with the den mother, an obviously exhausted woman strung out on valium, almost chanting in monotone, "Girls...girls...girls...let the man through with our food....girls..girls..."
post #47 of 1409
Quote:
Originally Posted by Brad Millette
It's really unsettling, the mindset that some people have towards videogames. When you've got people actively chomping at the bit to murder virtual children, and incensed when that is denied them, it puts the whole Manhunt 2 situation in sort of stark contrast.
It mirrors real life for some of these people. Sure, they're not going to go around murdering children higgeldy-piggeldy, but the fact that they at least have the option to do so puts a bit of spring into their step.
post #48 of 1409
I understand that, but you don't have to look very far into most of those posts to see that they are really pissed off that they can't pretend to murder children.
post #49 of 1409
I'm not saying it's a great idea.
post #50 of 1409
Maybe this is what got Chris Benoit all mad.
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