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Fallout 3 - Prepare for the Future - Page 2

post #51 of 1409
2 things I don't like at all:

20 finite hours of gameplay
Level cap at 20

This is actually sort of terrible news for me, considering how much I like most of the new direction they're taking.

As far as the child killing, they never really presented a threat in either game. More of just a rock-throwing nuisance that the combat system forced you into destroying with a flamethrower if they continued attacking.

Or if you wanted to kill everyone in the game. Which was fun, just not as a specific target.
post #52 of 1409
Quote:
Originally Posted by tandem
20 finite hours of gameplay
Level cap at 20
Yeah, the level cap is a terrible idea. I want all the Perks, damnit!

As for the gameplay, it's far more worrying that areas "stay cleared". As sprawling as they were, the first two Fallout games probably didn't have more than 20 hours of dynamic plot/gameplay.
post #53 of 1409
The Unkillable child situation does raise the idea of being mobbed by a pack of Invincible enemies and having no viable solution but to be stoned to death by them.

Which I'm all for.
post #54 of 1409
Come to think of it, were there even children in Oblivion? Why did I never notice that before?
post #55 of 1409
How often did you really revisit the combat areas in Fallout or Fallout 2, though? Both Fallout games, in terms of the basic storylines, were fairly linear. You got to make different choices and do side quests to get you there, which is what I'm expecting from this one. Aren't they talking about upwards of six or seven different endings?
post #56 of 1409
Quote:
Originally Posted by Minsky
Come to think of it, were there even children in Oblivion? Why did I never notice that before?
No, there weren't any in the unmodded game. I'm sure somebody modded them in somewhere. Also of note: No children in GTA. That's a line that developers generally won't cross these days.
post #57 of 1409
I think the only games I can remember that have destructable children are Deus Ex and that Car Racing/Human Splattering videogame which I won't even even attempt to spell.

Also if the 20 Hours of the Main Storyline are as structured and as well thought out as the Thieves Guild/Dark Brotherhood/Mage's Guild questlines in Oblivion I'll be a happy camper.
post #58 of 1409
Carmageddon.

YOU FAIL AGAIN.
post #59 of 1409
Quote:
Originally Posted by Spike Marshall
[the] destructible children
Somewhere, somewhen, a horrible screamo band has just decided on a band name.
post #60 of 1409
Big bump- http://chud.com/articles/articles/14...ALL/Page1.html

New screens and details. Fanboys getting riled up, sane people getting excited.
post #61 of 1409
Fuck a fanboy in the ass. I worship Fallout 1 and 2 and still I can't fucking wait for the release. I'm anxious to see if I can get RSI again like with Oblivion.
post #62 of 1409
BUT OBLIVION HAD NO SOUL!!! It didn't make me cry like Ico, Shadow of the Colossus, or Shaq-Fu
post #63 of 1409
Im very, very happy right now! Thanks, Alex!
post #64 of 1409
I think this could be one of the best third-parters of a franchise ever, a video game equivalent of X-Men 3: The Last Stand or Batman Forever.
post #65 of 1409
jesus christ, is it really worth ridiculing the people that don't like the same couple gigabytes of code that you do? Some vocal Fallout fans are retarded shut ins, but then again some of the people hyped for the new one are ritalin-popping 2sec attention span kiddies.

I'll get the game, and give it an honest shot. I did the same for Morrowind and Oblivion, and kinda disliked both. But I am not hyped up at all about this, more like dreading it while slightly hopeful. Bethesda has a proven record of being as bad as Molyneux at overhyping their games and making unrealistic promises, like a vastly redesigned magic system from Morrowind to Oblivion, and the revolutionary AI that amounted to pretty much nothing. Also, the 200 endings thing. It's combinatorics, not 200 discrete ending sequences with cutscenes. 3 locations with 2 choices each give 8 endings, if you have each ending be a recap of the choices you made during the game, like the Fallouts do. I've read somewhere that by that measure, fallout 2 had 47 "choice nodes" that showed up in cutscenes, meaning over a million endings. Developers playing semantics like this don't exactly fill me with confidence.

I think the biggest complaint sane fans of Fallout have is that FO and TES are two series that are as far apart as possible from each other as it is possible to be while still being called RPGs. TES are sandboxes with a more or less loose story that reward exploration, inventiveness, and "emergent" gameplay of a sort. Fallout is more of an adventure game with combat, where the emphasis is on puzzles, storyline, and a more structured gameplay. Non-linear, but a different kind of it. So Beth's track record means pretty much zilch in regards to whether people can trust them to deliver a good game in the Fallout style.

Of course, that's not what they're doing. They're taking some stuff from Fallout and adapting it to fit their tried and tested gameplay mold. That's fine if you like both, but fans of Fallout continue without a good, new Fallout game to play. Can't really blame them for their angst, especially considering Troika (a company run by the original creators of the game) also bid on the FO license at the time and was shut-out by the bigger company, eventually going under due in part to the disruption in their release plan.

On the other hand, most Fallout fans I know liked S.T.A.L.K.E.R, a post-apocalyptic first-person semi-RPG in the same mold as beth's F3, so I don't think the anger really comes from the gameplay style. I think it's really more about Beth paying for the license to presumably get the associated fanbase and then more or less shitting on them

Meh. I'm pretty sure I'll get flamed for this as a rabid fanboy, even though I don't really care that much about the games. For some weird reason there's this huge rift between fanbases and stereotypes and insults come fast and easy in these discussions (like, say, last thread I participated in about this). This is what annoys me more than anything about the stupid games themselves. Why the hell do people that can speak rationally and critically about movies and even politics seem unwilling or unprepared to do the same about games in general? The levels of criticism and analysis on the film and games forums of this site are absurdly different. And it's not because games aren't as high-minded as movies, because utter dreck gets discussed seriously here.
post #66 of 1409
Diablomonkeyboy?
post #67 of 1409
S.T.A.L.K.E.R was fantastic. It was also very buggy, a beautiful and yet broken game.
post #68 of 1409
no, wasn't me.

and yes, S.T.A.L.K.E.R. was really cool, even under the pile of issues it had. If F3 comes out and it's the atmosphere of Stalker with the insight and story of Bioshock, I'm in Heaven. Other recent RPGs I adored were The Witcher (though I didn't finish it, waiting for the new edition next month with the patched dialogue and so on) and Mask of the Betrayer, which was so much better than Neverwinter Nights 2 it wasn't even funny. I'd love to add F3 to that list of awesome RPGs in recent times, but since I've never loved a Bethesda game before I dunno how likely that'll be
post #69 of 1409
I look forward to this, more and more each day. I also adore Fallout 1 and 2 and have played both multiple times. Hell, I even liked Fallout Tactics (PC!) even though they fucked up a lot of stuff. It was fun to play, though.

I think the direction they're taking this is fine. Look, the old games were great, but also OLD. I know what the fuck I'm doing when I replay them, but for games that are made for EVERYONE nowadays, that shit don't fly. Hex based, turn based RPGing? With as well as Oblivion sold? And as good as Oblivion is (look, I'm not saying it doesn't have problems, but no soul? Go fuck a house.)? Yeah, a different direction needed to be taken and all looks good so far. This will be good. This will be great. And it's written, I believe, by the guy that did the Assassin's Guild questline for Oblivion, so that means that the story should at least be fun, fucked up and awesome.
post #70 of 1409
I'm excited about it, but god knows what the experience is going to be like. I'm certainly impressed they're reigning it in and limiting the playtime - this means the experience is going to be better, we'll have less "filler".
post #71 of 1409
One of the things that irked me about Oblivion was the lack of urgency in the storyline. It starts with "Oh my god the king's dead! You have to find the heir!!!" And then allows you to completely ignore this somewhat important detail while you fiddle around in every tomb and cave you happen to stumble across. These have to be the most patient usurpers ever. I don't mind being able to explore at your own pace, but not at the expense of the urgency and drive of the story.
post #72 of 1409
all while the Daedra patiently wait at their little gates for you to go kill em

Also, dave, sure you're right about some things, but there's a WORLD between a hardcore grognard stat-heavy RPG and Oblivion. Hell, Neverwinter Nights 1 and 2, Witcher, they sold shitloads as well while sitting more or less halfway. It's not either or. Not to mention that the Fallouts were not some indie series that appealed to a niche. They were mainstream titles that together with Baldur's Gate defined the entire genre for years. It's not that fair to talk about hexes and turn based as if they were rocket science when hundreds of thousands of people played them just fine and gave them hall of fame accolades
post #73 of 1409
Well i think ive learned my lesson in regards to posting in the talkbacks.

But as mediumdave said, Fallout 1&2 are old now and times are changing. I dont know about you guys but im spoiled now with HD, 5.1 surrond, bump mapping, bloom and so on, that i dont think i could play an isometric 2D turn-based Fallout game.
post #74 of 1409
that's just weird to me. Did you stop watching black and white movies because Transformers came out? Hell, I've spent this weekend playing Super Mario Lost Levels on the SNES, sure wasn't affected by the lack of bump mapping and trilinear filtering.

Seriously, can anyone explain why this is the case?
post #75 of 1409
Thread Starter 
Everyone bags on Oblivion, with some degree of accuracy. My question is: what about Morrowind? That shit was awesome! Amazingly, it still holds up today, if you know where to find all the pertinent .mod files and texture packs. It's atmosphere is much closer to the bizarre timeshift of Fallout (mechanical golems in the tower! freakish mutants in the ravines), and overall I find it to me very coherent in it's themes.

I think this all bodes well for PIPBoy and friends. Also: the argument that there is no urgency is sandbox RPGs is quite true, but it extends to classic Fallout. In 1, you just had to pay off some water haulers and then continue to dick around in the desert. Part 2, I don't quite recall, I don't think it matters how quickly you handled the business, the government kidnaps everyone anyway.
post #76 of 1409
I'll be completely honest here, if this game played like Fallout 1 or 2, neither of which I enjoyed enough to play more than 30 minutes or an hour of, I would not be the least bit interested in this game.

On the other hand, I loved Oblivion and think the premise for this game sounds fun. Because of this, my interest in the game is significantly higher.

If traditional Fallout fans are somewhat put off by this, it's unfortunate. But like the changes to make Bioshock from System Shock 2, the differences here may end up making a game that is more commercially and critically successful.
post #77 of 1409
I hope they make it text base so I can enjoy it ZORK style without any distractions!!!

You are standing outside of Vault 101. There is a large scorpion standing before you.

>shoot scorpion
shoot scorpion does nothing

>find gun
find gun does nothing

>please shoot scorpion_
post #78 of 1409
Quote:
Originally Posted by Zhukov View Post
Everyone bags on Oblivion, with some degree of accuracy. My question is: what about Morrowind? That shit was awesome! Amazingly, it still holds up today, if you know where to find all the pertinent .mod files and texture packs. It's atmosphere is much closer to the bizarre timeshift of Fallout (mechanical golems in the tower! freakish mutants in the ravines), and overall I find it to me very coherent in it's themes.

I think this all bodes well for PIPBoy and friends. Also: the argument that there is no urgency is sandbox RPGs is quite true, but it extends to classic Fallout. In 1, you just had to pay off some water haulers and then continue to dick around in the desert. Part 2, I don't quite recall, I don't think it matters how quickly you handled the business, the government kidnaps everyone anyway.
In Fallout 2 you had to get the G.E.C.K under a certain amount of time or the tribe would die.After you get the G.E.C.K you have unlimited time to go and find the tribe.

As far as this not being as good as Fallout 1 or 2, I think Fallout fans need to relax.I love number 2, it's one of my favourite games. I play it every 6 months or so.I have little faith in Fallout 3 being similar in any area that matters to Fallout 1 and 2 but that doesn't mean it won't be a good game. It's not going to be Fallout 3 as brought to you by Black Isle but I still have faith that it will be enjoyable, just different.
post #79 of 1409
Some of the Bethesda guys are big fans of CHUD! This bodes well...

I don't know how you could not like Oblivion, unless it's for the fantasy world in which it's set. It's very goofy and geeky, but really, there was nothing like coming out of that prison and seeing the world around you.... and then realizing you really were free to do and go wherever you wanted. I liked that they didn't push the storyline down your throats, it allows you to take it at your pace.

I'm going to go back and play the first two just to get ready.

(Oh, and gravedigger? Cracked me up with that comment on the article. Good job.)
post #80 of 1409
I thought Oblivion was fun but I just didn't like the battle system. It just felt like my weapons were not actually striking the enemies. I couldn't feel the impact that I wanted my sword to make on those goblin shits.
post #81 of 1409
Quote:
Originally Posted by Alex Riviello View Post
Some of the Bethesda guys are big fans of CHUD! This bodes well...
Really? Any details?
post #82 of 1409
Never played the first two. I've started playing Oblivion again and it's raised my excitement level for this.

Thanks for the update, Alex.
post #83 of 1409
If anyone hasn't read about the combat system in Fallout 3 I highly recommend you start searching your preferred gaming site for their articles about it. It sounds like the perfect update from Oblivion to make it more "involved" for the player.
post #84 of 1409
Quote:
Originally Posted by Minsky View Post
Really? Any details?
Na, nothing yet. But one guy said he's been reading the site for years. Going to see if I can angle some stuff for you fellows.
post #85 of 1409
I've never played the previous Fallouts, nor have I basked in Oblivion's greatness, but I'm pretty excited about Fallout 3. It looks, and from what I've read sounds, fucking amazing.

Bethesda will deliver, fanboys will fall in line and everyone will experience a meltdown after trying to achieve all two-fucking-hundred of those endings. 200. Hot damn.
post #86 of 1409
Imagine that being an achievement. (shudder)
post #87 of 1409
Shut up, man! You said some of the dudes are fans of CHUD. What if they read that? You'll doom us all.
post #88 of 1409
Quote:
Originally Posted by jack_rabbit View Post
Bethesda will deliver, fanboys will fall in line and everyone will experience a meltdown after trying to achieve all two-fucking-hundred of those endings. 200. Hot damn.
If it's anything like the originals, that means we'll get only a few unique endings with multiple "wrap up" vignettes. The permutations of "wrap ups" (which amounted to single slides with Ron Perlman narrating over them) with the endings really adds up, but it's not like I'd play through the game to see the "Good necropolis slide narration" when I got the "Bad Necropolis slide narration" on the first go-round.

Don't get too excited. Still, it's a fun and personalized ending based on the choices made during the game.
post #89 of 1409
Quote:
Originally Posted by Alex Riviello View Post
Na, nothing yet. But one guy said he's been reading the site for years. Going to see if I can angle some stuff for you fellows.
Sweet. Free stuff!
post #90 of 1409
Release his name! I live like an hour and a half away from their offices. Ill kidnap him for more information! Im still pissed they didnt pick me when i submitted my ideas for a perk in Fallout 3. Time for payback.....
post #91 of 1409
It seems an embargo has lifted on some Fallout 3 info. Joystiq and Kotaku both have some new info about the game.

The dog stuff makes me think that Fallout 3 will end up doing it better than Fable 2. Also, the ability to switch between real time or turn based mode sounds pretty interesting.
post #92 of 1409
Fable 2 is made by Peter Mollyneaux. Of course Fallout 3 is going to do a better job.
post #93 of 1409
Save your optimism, guys - we'll still have plenty of people showing up to piss and moan about how Bethesda's raping the franchise and how we're all fucking idiots for being interested in it.
post #94 of 1409
I just like how the dog is called Dogmeat. That's awesome...
post #95 of 1409
Dogmeat was in the first Fallout, too.
post #96 of 1409
Gamespot's just publiched an updated preview of the gamne, in case you'all want to check it out:

http://www.gamespot.com/pc/rpg/fallo...om_clk=topslot

Also, say hello to my desktop wallpaper!

post #97 of 1409
or sans annoying watermark from Joystiq.

post #98 of 1409
I'm seriously considering replacing the "No Country for Old Ben" poster on my desktop with this pic.
post #99 of 1409
Quote:
Originally Posted by dontEATnachos View Post
or sans annoying watermark from Joystiq.

touche my friend, touche.
post #100 of 1409
That screenshot just all but convinced me to buy a game I know virtually nothing about and to which I've never played its predecessors.
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