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Left 4 Dead - Page 16

post #751 of 778
PC folks, L4D:GOTY + DLC is $15 for 3 days on STEAM.

OR you can buy a 4-pack for $45, and share codes with friends for an even better price.
post #752 of 778
What a shitty fucking level. I suppose I'll play it, as I'm desperate for something new after probably over a 1000 versus matches, but man. No spirit, just a hodgepodge of confusing corridors, and it's glitchy to hell. Walking through trucks, walking through barricades, infected spawning inside buildings, and portals to other dimensions when you walk through certain doors.
post #753 of 778
It plays like Death Toll: The Boring Edition. There's no geographical logic to the maps. Though, admittedly, I enjoyed hopping from semi to semi blasting infected.
post #754 of 778
Wow, I'm glad I didn't waste any points on this. I'm very surprised Valve released such crap.
post #755 of 778
Quote:
Originally Posted by The Dark Shape View Post
It plays like Death Toll: The Boring Edition. There's no geographical logic to the maps. Though, admittedly, I enjoyed hopping from semi to semi blasting infected.
There are a few neat parts, like walking along the water in part 1, or the brief bridge area (what a wasted opportunity) prior to the safehouse. But they are preceded and followed by boring warehouses/derelicts and random streets with no personality.

Only played chapter 2 a few times, but I imagine everyone just camps on top of the tricked out on RV.
post #756 of 778
We thought we would be clever and hide in the obvious deathtrap shipping container. It was a right good scare when the zombies tore through the metal siding. Some decent ideas, I especially liked the bridges disappearing into the foggy distance, but some more effort should have really been made to make this more unique. It's quite obviously a mish mash of already existing parts (are there any new models in this? The crashed helicopter and the howitzer?). Maybe it being so short works to its advantage, in that you can actually play through a campaign relatively quickly now. Then again, its such a hassle getting together 3 other people you actually want to pop zombie heads off with, I don't know.
post #757 of 778
Quote:
Originally Posted by Zhukov View Post
We thought we would be clever and hide in the obvious deathtrap shipping container. It was a right good scare when the zombies tore through the metal siding. Some decent ideas, I especially liked the bridges disappearing into the foggy distance, but some more effort should have really been made to make this more unique. It's quite obviously a mish mash of already existing parts (are there any new models in this? The crashed helicopter and the howitzer?). Maybe it being so short works to its advantage, in that you can actually play through a campaign relatively quickly now. Then again, its such a hassle getting together 3 other people you actually want to pop zombie heads off with, I don't know.
Four versus matches, four eventual ragequits by all my teammates (and me) when the other team walked through the barricade instead of firing the howitzer.

Damn glitch-mongers.
post #758 of 778
Thinking back, I did rather love that bridge. And the stand the survivors have to make after destroying the barricade.

Map 1 is much better than Map 2, methinks.
post #759 of 778
Quote:
Originally Posted by The Dark Shape View Post
Thinking back, I did rather love that bridge. And the stand the survivors have to make after destroying the barricade.

Map 1 is much better than Map 2, methinks.
There's a map 2? After Map 1 I thought there was just a collection of rooms that leads to a kind of undersized finale area.
post #760 of 778
The Garage Finale, whatever it's called. Map 1 ending at the safe room, Map 2 ending at the finale.
post #761 of 778
Quote:
Originally Posted by The Dark Shape View Post
Thinking back, I did rather love that bridge. And the stand the survivors have to make after destroying the barricade.

Map 1 is much better than Map 2, methinks.
The bridge made that first map for me, but it also gave me unfair expectations for what was ahead.
post #762 of 778
Quote:
Originally Posted by mrdrow View Post
The bridge made that first map for me, but it also gave me unfair expectations for what was ahead.
Bridge is neat as humans. As infected, why the fuck is the entire superstructure blocked off? For that matter, why is basically every single roof impossible to access?
post #763 of 778
Wow, whatever they did to patch it worked wonders. No more clipping problems, the item and weapon spawning has been normalized (the infected have a chance), more roofs are now open, and matchmaking seems to be fixed.

I guess they can move quickly when they want. It is kind of nice to finish a "campaign" in twenty minutes.
post #764 of 778
Quote:
Originally Posted by Overlord View Post
Bridge is neat as humans. As infected, why the fuck is the entire superstructure blocked off? For that matter, why is basically every single roof impossible to access?
Haven't tried it in Vs yet, I'll have to see what a pain it is.
post #765 of 778
I've been looking to get this game, but I can't get my Xbox online at the moment. Is it still worth getting?
post #766 of 778
No. The game's only worth a damn with other players, and two players on the same screen won't take you that far. You'll be missing out on Versus mode which is where most of the replay value comes.
post #767 of 778
Quote:
Originally Posted by Alex Riviello View Post
No. The game's only worth a damn with other players, and two players on the same screen won't take you that far. You'll be missing out on Versus mode which is where most of the replay value comes.
Really?

To me Versus seemed to be ridiculously poorly implemented in the game, way more of a hassle than the simple joys of actually trying to survive the campaigns on Expert or Advanced. Left 4 Dead always felt like a primarily co-op game with a pasted on versus mode to indulge people who couldn't stand not having competitive play.
post #768 of 778
Versus is where the real game is.
post #769 of 778
Quote:
Originally Posted by Spike Marshall View Post
Really?

To me Versus seemed to be ridiculously poorly implemented in the game, way more of a hassle than the simple joys of actually trying to survive the campaigns on Expert or Advanced. Left 4 Dead always felt like a primarily co-op game with a pasted on versus mode to indulge people who couldn't stand not having competitive play.
The game is all about Versus.
post #770 of 778
Have to agree with Spike, versus is kinda lame.
post #771 of 778
I don't think I've played Survival mode since I became good enough to compete in Versus. That's where the value is.
post #772 of 778
Quote:
Originally Posted by Overlord View Post
The game is all about Versus.
Of course you'd say that. You're the apparent messiah of Left 4 Dead versus the way you keep going on about how awesome you are at versus like some 13 year gamefaqer.

Versus just seems to be completely out of the spirit of a game which is tailored around co-operatively survivor. Sometimes in games Multiplayer seems like a dick measuring contest more than anything else. I'd much rather try and coordinate with three people on an expert run through than play multiplayer which seems utterly arbitary at times (most notably my team managed to beat Alex's team because a Tank inexplicably popped up for us at the last possible second).
post #773 of 778
Quote:
Originally Posted by Andrew Tom View Post
I've been looking to get this game, but I can't get my Xbox online at the moment. Is it still worth getting?
I'll probably be the lone voice of dissent on this but I recommend you get the game. I hate online play so I've mostly played the game alone, sometimes with a friend on split screen. The game oozes atmosphere, has a ton of action and has the usual Valve quality.

If you like visceral shooters, get it.
post #774 of 778
http://www.austinmodders.com/modules...ewtopic&t=2543

A Left 4 Dead map featuring the Alamo Drafthouse.
post #775 of 778
Okay, I'm up and running. Played through a couple of levels by myself and had good fun. Now I need to try it with real people. Anyone still playing regularly?

I'm el_gray on STEAM.
post #776 of 778
While playing Versus on Crash Course I happened upon a really cheap cheat last night.

I was the tank in the final round when the survivors were waiting for the escape vehicle to lower. I was throwing around the car trying to incapacitate some of them and the car landed underneath the escape vehicle. I then died as the tank. But because the car was under the escape vehicle it couldn't lower.

Valve take note.
post #777 of 778
$7.50 on Steam for today!
post #778 of 778

Bumpity bump - Valve (one of the few companies that seems to care about patching console games) has just released a new patch for the original Left 4 Dead. The main thing the info says that most achievement progress has been restored after the release of The Sacrifice.

 

http://www.l4d.com/blog/post.php?id=4888

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