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The Hitman Series

post #1 of 35
Thread Starter 
With Kane and Lynch taking up the developer’s attention it seems that Blood Money is going to be the last Hitman game we see for a short while.

The Hitman games make up one of my all time favourite series in gaming. Whilst I never got chance to play the original, I’ve played Hitman 2, Contracts and Blood Money. What’s odd is that the formula of the games don’t change much, the scope of the game just increases and so do your options. I still remember the thrill of figuring out that I could cap the Don from near the starting point on the first level of Hitman 2, that 1 silent shot (the prayer for him to fall the right way) and the subsequent stealthy dash to get to his body before the guards noticed it became a defining moment for me.

But it was only when I started playing Blood Money on Professional to get the final achievements that I realised that the game wasn’t really an action game whatsoever, it was at heart an incredibly visceral puzzle game. Finding and setting up the prime kills was one of the most spectacular and stimulating experiences I had while playing games, it actually made you aware of your surroundings and their relation to each other in a way that only the Thief series had done so before. More than anything else it made you part of the game world.

What always helped the game was the sheer imagination in show, despite using the same engine over three games the series never really started to feel stale. Because each level had so many subtle tweaks and nuances that they became their own worlds. What was also impressive is that they managed to get a series which started off with gangland killings and crescendoed with a (vice) presidential assassination (with terrorists, lords, porn barons, and Yakuza warlords thrown in along the way) to feel like one continuous, natural experience.

There was also always something pleasing meaty about the violence in the games, despite the rag doll engine now being largely defunct the game used it to fantastic effect giving every weapon a merciless and clinical feel. Truly scoring a sniper kill never FELT quite as good as it did in the Hitman games.

Despite the difference in settings and style the games always felt like they were part of one distinct narrative strand and the world that had been created always managed to maintain legitimate even when the limits of suspension of disbelief were being pushed to breaking point (killing Ninjas in an old castle in Japan, assassinations dressed as Santa and the Matrixesque penultimate level in Blood Money almost ruined it).

Anyone else a fan of this series?
post #2 of 35
Big fan here, but my computer hasn't had enough Weetabix to run Blood Money yet.

You really should get around to playing the first game, Codename 47. It's already bad enough that it is not going to be your first experience in the Hitman series, but there's still time!

Silent Assassin was very weak in my opinion (apart from the yummi score), and Contracts was basically an admission of guilt form the developers. Seriously, Contracts was nothing more than a fan-requested love letter to Codename.

Although Contracts was very enjoyable, Codename 47 will always take the prize for me. No suspicio-meter, you could just walk around with the gleeful sensation that you knew more than the NPCs did.

Also, choice akimbo pistols and bullet hole decals on corpses.
post #3 of 35
Thread Starter 
Silent Assassin always seemed like the odd one out, in that it was quite bizarrely moralistic (you only killed the baddest of the bad) and that it attempted this epic style which had you going from Russia to Baghdad to South America. The sheer landmass of the some of the levels in Silent Assassin was incredible.

Contracts was awesome, but it never seemed to gel to me. It felt more like a 'Best Of' collection than anything else.

I'll have to give Hitman: Codename 47 a try, even if it sounds like it ditches the stealth aspect completely.
post #4 of 35
Well, the need for stealth is the same as ever. It's just that your disguises are extra cunning, you'll only need to ditch them in case your cover is blown or to get to different level areas.
post #5 of 35
Thread Starter 
Just out of interest which Codename:47 levels were Remade for Contracts?

And you have to get Blood Money, it's the darkest, funniest, cleverest Hitman game yet. It makes killing an almost exact science and has you gate crashing a kids Birthday party at one point and sabotaging Barbecues.
post #6 of 35
Contracts remixes of Codename missions:

[1] Hong Kong pack

Kowloon Triads in Gang War/Slaying a Dragon
- Not a bad remix, but the original was cleaner.

Ambush at the Wang Fou Restaurant/The Wang Fou Incident
- The original was a bit too short, so I guess the detail on the remix is welcome.

The Massacre at Cheung Chau Fish Restaurant/The Seafood Massacre
- The original is a series classic, and the remix honors it.

The Lee Hong Assassination/The Lee Hong Assassination
- The original is much better, the remix is just too bland.

[2] Rotterdam pack

Gunrunner's Paradise+Plutonium Runs Loose/Rendez-vous in Rotterdam
- The remix is brilliant, it combines two missions from the original.

[3] Traditions of the Trade
- This is the worst point in contracts. Traditions is probably the single best mission in the series, it was great fun to play in the original. It's basically the mission you did over and over again after completing the game. In the remix, it's still some fun, but they took away the two main things it had going: free-roaming on the hotel; colorful halls and rooms.
post #7 of 35
Has anyone here played Freedom Fighters, also from IO? Quite a good game in its own right.

Also, doesn't the first Hitman have control and saving issues? Can't remember for sure.
post #8 of 35
No saving issues, you just an't save mid-mission at all.

That makes it harder, but also more thrilling.

As for control issues, I remember when it came out everyone bitched at how ahrd the controls were. I never had any problem, and I still think that particularly the weapons menu was much simpler and cooler in Codename*



*Didn't pause the game, just a small roll-down menu on the top right corner
post #9 of 35
Count me in for loving Blood Money. Never played any of the others, I might check out Contracts if and when I get a new 360.

The last thing I was doing before it broke was trying to get the 5 Pro SA achievement. I thought it was a lot harder when I started it but once I figured out how to do some of the levels properly it seemed easier. Of course that didn't detract from the greatness of pushing a porn baron over a balcony after poisoning his yapping little dog.
post #10 of 35
Quote:
Originally Posted by ChunkyLover53
Has anyone here played Freedom Fighters, also from IO? Quite a good game in its own right.
Excellent game. Overlooked satirical plot, too.

I was jonesing for a sequel, but Kane & Lynch seem to have a similar gameplay mechanic.


Spike, imo Hitman 2 was easily the best of the three. It was a major improvement over the first, and more cohesive than the third. I put down the first after a few unsatisfying levels, but the sequel was easily my favorite game of that year.

Great description in your first post, btw.
post #11 of 35
best achievements at codename:
  • ended the hotel level just entering without any weapons (not even fiber).
  • take care of the harbor starting just with a knife. (another whole level of joy is save enough to buy a sniper for that mission )
post #12 of 35
As Silent Assassin was my first game, its probably my favorite. After 3 games it just not as fresh anymore.

I never finished Contracts and don't mean too. I read that at least half of it was the first game remixed and it felt like it.

If anything I like Blood Money for the added melee attacks. I always felt so helpless and naked if I got into a scuffle and either had no weapons to begin with or ran out of ammo. And headbutting fools never gets old.

I just wish that for once they would add wall hugging/creeping and peeking around corners. They're in all the other stealth games and Hitman always feels incomplete w/o them.
post #13 of 35
I just saw pictures from the feature film version of this game, apparently Timothy Olyphant(TV's Deadwood, Live Free or Die Hard)is playing the lead.
post #14 of 35
I'm a HUGE fan of Silent Assassin(I also never played the first one), but felt Contracts was more of an expansion pack. Going back to it now a lot of things haven't held up, but once you get past the graphics it's still pretty awesome. I always loved killing everyone and piling up people into the hot tub, or into a spot in the floor... maybe I'm weird.
I only played the demo for Blood Money, but I really liked that they upped the graphics and animation(and messed with the controls, bastards!). The demo didn't seem like there were enough options for my tastes, but they could have chosen a bad stage for it.
It's a great series though, and I absolutely LOVE Freedom Fighters, I wish there had been some Xbox LIVE action for that game.
post #15 of 35
Thread Starter 
Which stage of Blood Money did you play?

For my money Blood Money was the most expansive, free form, game in the series and even offered multiple choices for getting Silent Assassin ratings?
post #16 of 35
It was an abandoned Coney Island type amusement park. It was more of a tutorial than anything, and I have a feeling it's like that in the full game as well.
post #17 of 35
Thread Starter 
Oh god, that is THE MOST inflexible level in all of the Hitman Games. It allows you no scope for experimentation whatsoever.

If you consider that one of the early stages is set around a health clinic and gives you the ability to sabotage cooking hobs, poison hidden alcohol supplies, throttle people with weights, drop lighting installations onto people, etc. you'll see how free form the game can get.
post #18 of 35
Quote:
Originally Posted by Nexus-7
It was an abandoned Coney Island type amusement park. It was more of a tutorial than anything, and I have a feeling it's like that in the full game as well.
Supposedly that's the opening level from the full game, and isn't a really good representation of the gameplay.
post #19 of 35
Quote:
Originally Posted by Spike Marshall
Oh god, that is THE MOST inflexible level in all of the Hitman Games. It allows you no scope for experimentation whatsoever.
Quote:
Originally Posted by ChunkyLover53
Supposedly that's the opening level from the full game, and isn't a really good representation of the gameplay.
I had no doubt the game was on the same level as the others(or better). Poor choice for a demo stage though, even if they were expecting a lot of Hitman first-timers.
I'll pick it up sometime, I'm sure it's pretty cheap now.
post #20 of 35
Thread Starter 
Well, at least they're working on a new game.

http://www.eurogamer.net/articles/hi...t-the-earliest

I might have to have another run through of Blood Money in the meantime.
post #21 of 35
My accidental Steam purchase of a ton of games I hadn't intended to buy in a bundle got me onto Blood Money recently. I've finished all but what I assume is the last mission at the White House. I played that mission quite a while but for some odd reason I couldn't find the Vice President after about 90 minutes. I finally gave up, turned it off and later read about the different areas you can find him in. Apparently I kept just missing him as I ran around looking for him. Frustrating.

It's such an interesting game that there really is very little gameplay and exceedingly short levels once you know what you're doing. I should hate it because it's based on extending game play by forcing you to fail through trial and error. I don't hate it though because the "a-ha!" moments are worth all of the frustration. Because I wasn't familiar with the series I needed some walk through help at the vineyard mission (the first one) and after that I felt like I had a better understanding of what I needed to do.

I probably failed the hillbilly wedding 20 times before I figured out how to beat it in about 2 minutes flat as a silent assassin. I plan to go back and do it again because I want to know exactly how I could have utilized the "lost" wedding gift with a bomb in it. That was the route I had originally planned on taking and it's kind of amazing how different the route I ended up with was. The choices are amazing.

Figuring out some of the devilish things you can do is half the fun. I was completely delighted to find out I could stash my silverballers in some ladies briefcase at the White House and make her get busted by security for my guns.
post #22 of 35
Thread Starter 
Sneaking up to the attic of the mansion, stealing an elephant gun from 'Pa's' bedroom, finding myself a nice sniper spot and Charles Whitmanning the groom of a good old fashioned Hillbilly wedding was one of my favourite 'wrong' ways of doings things.

Also putting a bomb into a cake being delivered to a fat man.
post #23 of 35


I couldn't play Blood Money but the first 3 are cool.
post #24 of 35
Not enough good things can be said about the music in these games.

Same goes for Freedom Fighters. I assume I/O stuck with the same guy for Kane and Lynch, but I've never played it.
post #25 of 35
Excellent news on a 5th Hitman game, even though it would be out till Christmas 2011, they can take their sweet time.

Currently playing Blood Money, it's been on my backlog since I bought a 360 (Jan 2008), feels good, not far in, but that Opera house mission... goddamn good).

Jesper Kyd's music is pretty much a cut above all videogame soundtracks, in my humble opinion.

I'd also love IO to make a sequel to Freedom Fighters, one of my favorite games from last gen.
post #26 of 35
Quote:
Originally Posted by Dr Syn View Post
Jesper Kyd's music is pretty much a cut above all videogame soundtracks, in my humble opinion.
That's the cat. I didn't want to misspell his name. He's so the goods.
Quote:
Originally Posted by Dr Syn View Post
I'd also love IO to make a sequel to Freedom Fighters, one of my favorite games from last gen.
You and me both, although a few multiplayer games caused my friend to angrily self-destruct. The multiplayer in that was fun as hell but far from balanced.
post #27 of 35
Just finished Blood Money on normal.

Is it me or do the levels just keep getting better and better?
post #28 of 35
Thread Starter 
Quote:
Originally Posted by Dr Syn View Post
Just finished Blood Money on normal.

Is it me or do the levels just keep getting better and better?
Aside from the Opera level, which is probably one of my all time favourite gaming levels ever, I've got to agree with this assessment. I love the 'natural' progression to the finale at the White House and I love the scope for mayhem and changed plans on the Hotel and Riverboat levels.

The Heaven and Hell Party is another personal favourite, despite the last-gen graphics the ascent to the Heaven Party is still one of the more evocative moments I've had in gaming.
post #29 of 35
This series is sublime. MORE.
post #30 of 35
It's strange to think there's only actually been 4 games so far. Leon-ing the shit out of the final level of Contracts was right up there with the best of them in my little book of smashing gaming moments: you've got the entire Paris SWAT/riot squad charging up the stairs of your apartment block and they're going to kick your front door in and machine gun you to bits in precisely 30 seconds. What do you do, WHAT DO YOU DO? Well obviously, you ghost out of that place like a motherfucker, leave them all scratching their heads and waste that jerk of a cop who set them on you in the first place. Totally ace.
post #31 of 35
Quote:
Originally Posted by Spike Marshall View Post
Aside from the Opera level, which is probably one of my all time favourite gaming levels ever, I've got to agree with this assessment. I love the 'natural' progression to the finale at the White House and I love the scope for mayhem and changed plans on the Hotel and Riverboat levels.

The Heaven and Hell Party is another personal favourite, despite the last-gen graphics the ascent to the Heaven Party is still one of the more evocative moments I've had in gaming.

I'm hard pressed to pick an absolute favorite level, but I'll list them in no particular order:

• The Embassy from Silent Assassin
• The Budapest Hotel from Contracts
• The Country Estate from Contracts
• The Christmas Part from Blood Money
• The Suburbs from Blood Money
• The Heaven and Hell Party from Blood Money



I'm impressed how sand box as the games evolved, with all these options you'd never know about unless you muck around. And the hilarious extras like feeding bodies to the shark tank in the Hell club party, and the more you feed them, the bigger they get.


Bring on Hitman 5, till then I'm going to keep messing around with Blood Money and maybe think about getting another copy of Contracts.
post #32 of 35
I tried to play the other Hitman games after Blood Money. Maybe it's just me, but if you start with Blood Money it feels infuriating to go back to the other games.
post #33 of 35
Blood Money was released on both Xbox AND Xbox 360, correct? I might have to pick that up if it's on the 360 as well.
post #34 of 35
Quote:
Originally Posted by Nexus-7 View Post
Blood Money was released on both Xbox AND Xbox 360, correct? I might have to pick that up if it's on the 360 as well.
Yep. Plays quite well as a matter of fact.
post #35 of 35
I think in terms of the sheer number of times I played through a level, trying different methods out, I have a real soft spot for the Suburbs mission in Blood Money. Stuffing an unconscious clown into the back of his car is a strangely satisfying feat. I also enjoyed filling the guard dogs with tranq-darts from a tree house.

Shit, I really need to repurchase Contracts and Blood Money. I have an itch to play them through, again.

I wish Silent Assassin was a backwards compatible title, because my original Xbox is busted.
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