SET VISIT: MONSTER HOUSE


The flick? Monster House. The locale? Sony Studios in Culver City, California. The agenda? Find out what in the flying balls this film is all about.

I do regret to inform that I did not get punched in the tit (or pec, as my chest is in fact QUITE sculpted… ahem) by Richard Dreyfuss like Devin did on his Poseidon set visit (relive that sucker here). However, Dread Central’s Sean Clark and I did run into Napoleon Dynamite himself… or so we thought as we both turned to each other and mouthed, "Jon Heder?" Wrongo. Did you guys know that Dynamite has an identical twin brother? You did?! Jeez, I’m out of the loop then. But yeah, Jon Heder’s twin brother is apparently an animator over at Sony. "That’s krunk," I thought to myself. But then I realized that as long as his brother his known for Napoleon Dynamite, this unfortunate sack will always be confused for his bro and forever be asked such brilliant questions like "Where’s Pedro, dude?" by masses of dimwits. Poor sap. I’d be forever pissed at my father’s sperm if I was him.

So what in the holy name of Zeus does this have to do with anything? Nothing, really. I just needed a hook. And now that I’ve got you ensnared (I hope), read on as I attempt to regale you with tales from my visit.



The site. My car’s on the roof of that building. I would later get lost like a sucker while trying to get the hell back home to The Valley (i.e. Glendale/Burbank).


Monster House, helmed by first-time director Gil Kenan (a super cool and very amiable gent who seemed to have a thing for Tron) and produced by Steven Spielberg and Robert Zemeckis, is a CG animated film along the lines of Toy Story. The similarity, however, pretty much ends there.

Kenan: On paper, it was a tricky proposition. How do you keep the tone of horror without it becoming a parody of horror and how do you infuse comedy without it losing its punch? We have to tell the story of a house that comes to life without it being the most ridiculous thing you’ve ever seen.

It’s actually a bit misleading to call this a "set visit". I mean, we (myself and about 9 other cool web peeps) were whisked around the Sony lot in a golf cart (I was
stuck in the back clinging on for dear life since that beast seemed to be traveling a
gajillion miles per hour)
but we never at any point actually set foot on a soundstage or anything like that. I know, I was disappointed too. I was expecting craziness like something out of Who Framed Roger Rabbit? with the animated characters running around and being little prima donna bitches. Alas, the movies have lied to me once again. Instead, we made our way into the Monster House production offices (located dangerously close to the Spider-Man III offices… I asked if we could get a peek, I was threatened with a machete. I thank bean-spiller Kirsten Dunst for that one).

Now while in the production offices (I’m chomping on a granola bar and swigging Evian at this point) the director Gil Kenan says hello to each of us individually. I tell him what’s up and that I’m from CHUD.com. His reaction was like "Oh alright!" which kinda gave me the impression that he’s read the site (or at least heard of it… or maybe he’s thinking of the film C.H.U.D.… honestly I never asked as I didn’t really think it was important). We’re then given a brief itinerary and a heads up on what we’re going to see first: Maquettes

 Now, what sucks is that we weren’t allowed to take pictures of anything we saw, which is unfortunate because some of the maquette and miniature work on display was truly amazing. I do have everything on tape, but that’s hardly gonna help you folks get an idea of what we were looking at (unfortunately, I’m not a good enough writer to invoke highly detailed imagery into your cranium). But, let’s see what we can do here…

Kenan: So one of the first things that was really important to me when making the movie was to create a really stylized world and a stylized set of characters that took advantage of how we were making this movie. And the best way to that was to get some "hands" involved. I always feel that the real trouble with CG work is that it’s easy to process the information into a computer, but you loose the human connection with it. So I had artists and sculpturers at every step of the way get their hands on every model and every character in the movie so that you would feel that a human had labored on it and that there would be that connection onscreen.

And honestly, it shows. Shortly afterwards, we were shown a freshly cut trailer for the film (and I mean FRESH… they played this off the Avid… the director had just seen it about 20 minutes prior to us arriving) and the characters, while obviously still CG, had a little something about them that made them feel a bit more organic. ALMOST like stop-motion animation. Not so much in movement, but rather in texture and quality. It was something in the detail. See, the maquettes were quite beautiful and they reminded me of something out of The Nightmare Before Christmas (though not as stylized as those). You could see the fingerprints, the minor imperfections, the little things that do indeed remind you that you’re looking at the work of a skilled artisan. I’ve always found something special in that. These maquettes, of course, are scanned into a computer… and well, you know the rest. Or do you?

Kenan: Making an animated film using mocap is very
different past the storyboarding stage. First of all, the key
difference between a movie like this one and a traditional animated
film is that we started off with a script. And that script was always
the Bible. We used the live-action model of making a film. In
animation, a film is really created out of the story sessions…
storyboard artists coming up with gags… and those gags build into a
scene. And we really had a film with an arc that had to be attended to
the whole way. Now, the way we made this film was that once we shot on
stage, all those performances were captured by these 200 infrared
cameras. There was like a grey grid and red glowing lights everywhere you looked… it basically looked like Tron.


The unique thing being done on Monster House, which as Kenan mentions is shaping up to be a hybrid of family/comedy/horror, is that the entire picture’s performances are being captured not only through traditional voice work but through motion capture as well.

 For those that are unfamiliar with motion capture (or mocap), think Gollum from Lord of the Rings. That’s exactly what’s being done here with Monster House. Essentially, the actors (and there’s a slew of impressive, and not so impressive, which I’ll mention in a bit) wear those ultra tight black body suits (kinda like the ones surfers wear) which are strategically covered in balls. Yes, balls (get your mind out of the gutter, people). These balls act as markers for special cameras that pick up the movements and then transfer them over to the workstations where the respective characters are brought to pixilated life.

The motion capture process goes beyond mere body movements, though. Like Andy Serkis’ Gollum in LOTR (or better yet, Serkis’ King Kong in… King Kong), facial expressions are being captured as well, bringing an all new and more realistic layer of emotion to the onscreen characters.

Kenan: After a few hours of acting, the actors just forget that they’re even wearing those wet suits. And once they perform, all that stuff gets distilled and we got that performance in saved in this infinite space. So we basically take that and put it into a stage without any boundaries. And then we slowly start turning that into a movie.

It was quite the sight to see a HUGE wall filled with
TONS of black and white production stills of the whole mocap process.
The one image that sticks in my head the most is one of Steve Buscemi,
who incidentally already looks like a real-life Gollum, so it was kind
of ironic to seem him in that mocap suit.


And speaking of characters, as intriguing as they might be in look and design, they’re nothing without some sense of life, and more importantly, personality. That’s when your talent steps in.
Without the thespians that bring life and personality to these characters, we’d get Jimmy Neutron (an Oscar nominated film… pfft!). And with animated films, this has typically been done with nothing more than voice-acting. But now with the mocap being used to add an entirely new level of visual performance, actors that can provide more than just stellar voice work will be necessary. So here’s who they got:

Mitchel Musso; Sam Lerner; Spencer Locke; Steve Buscemi; Nick Cannon; Matthew Fahey; Maggie Gyllenhaal; Jon Heder; Kevin James; Jason Lee; Ian McConnel; Ryan Newman; Catherine O’Hara; Woody Schultz; Kathleen Turner; Erik Walker; Fred Willard

 Like I said… some impressive, some not. Im thrilled to see Steve Buscemi, Jason Lee, and Catherine OHara. Im a bit perplexed at how Nick Cannon continues to get work. I wonder if Jon Heder will ever escape his Napoleon Dynamite persona (God knows he really didnt in Just Like Heaven – and lets please ignore the fact that I actually saw that shite). And Kathleen Turner is still around? Cool, I guess. The principles, though, are the first three: Mitchel Musso, Sam Lerner, and Spencer Locker. They play the three main children that the film focuses on. Judging from the bit of footage we saw of them, they seem to be fitting in admirably.

Later on, we were taken to Sony’s Imageworks by shuttle where we were gonna be given a look at the stuff they were doing there, as well as a glimpse at a short reel of completed scenes from the final film.

I wasn’t sure what we were going to see at Imageworks. CG modeling? The mocap process? The lost footage from Hollow Man? I prayed for the latter, but got nothing. Damn you, false hope! Instead, we were shown what I guess could best be described as a "virtual set" complete with a handheld "camera" that mimicked everything a real-life film camera would do. This was pretty damn neat. You basically stand within a specified perimeter with your virtual camera. The perimeter is lined with these sensors that sense (duh) every little movement from the camera and yourself (this means tilt, pitch, roll, shaky cam, etc.). The result is seen on possibly the biggest goddamn plasma screen I’ve ever seen (it had to have been almost 80 inches… that or the weird granola bar I ate earlier was beginning to fuck with me). You’re essentially in the CG world, complete with the characters and environments, and with this virtual camera, you control every single visual movement within that world. It’s odd at first because you’re standing there with this thing on your shoulder (which does not look like a camera in first place) and you’re moving and spinning around like a jackass trying to get something to look good on the screen. It’s a weird but extremely fascinating tool that I’m glad to see being used. The enthusiam of the tech guys there as we did our best DP impersonations was pretty cool as well.

We closed the day by watching a reel of some of the completed footage on the film. The footage actually wasn’t new since we had already been shown it earlier in the day while at the production offices, but seeing it projected up on the big screen made the footage all the more impressive. It’s still too early to judge, but the overall feeling I walked away with was that Kenan and Sony could possibly have something special in their mits. Gil Kenan certainly has the right idea, and as a first-time director, the enthusiam is obviously there. Whether that will be enough, only time will tell.

Kenan: One of the movies that always really captivated me was Clash of the Titans. It always felt really magical to me. It didn’t matter if what I was seeing was real or fake, it just seemed that the illusion was complete. And I think that I always really connected with the idea of hands-on objects. And although the only way we could make this film was through CG, it didn’t mean we couldn’t take the lessons that we’ve learned from that and apply them here.

Clash of the Titans? Now that’s what I wanna hear, baby.

Monster House is scheduled for release on July 21st, 2006. To check out the official site (which doesn’t have much going on yet but you can see where I stole some of my imagery!) click here. Muchas gracias to Amy Conley and Sony Studios. The Tortellini was especially good.






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WEINSTEIN CO ACQUIRING A MOVIE I KNOW I WILL DESPISE

csaI know that as a semi-professional film critic it’s bad form for me to hate a movie not only before it’s released, but even before it’s shot. I just shouldn’t be allowed to hate a movie based only on the barest of plot outlines. I mean, I should be able to look at a film outline that says, “A crazed rapist and killer snuffs the life out of every member of the Faraci family in this documentary,” and hold off on judgement until I see the actual work itself.

Not this time.

The movie is Fan Boys, and the plot is so wretched, so patently sentimental and crummy that it can only be one of two things – a brilliant satire on shitty films with plots like this, or an actual shitty film.

The movie is about a group of friends who go on a roadtrip to the Skywalker Ranch. Why do they go? To bring their dying buddy to see Star Wars there in its best possible setting (although I had heard that this film was a period piece and they were bringing him to see Episode I before the release. I don’t know if that’s true, but it would be awesome if it was the filmmakers had the balls to have the dying kid hate the film).

It’s a coming of age road trip picture with a dying guy that also worships at the tired and bloodied altar of Star Wars. Can you see me getting annoyed here? Filming on Fan Boys starts in February, so by this time next year I should have some really good fodder for annoyance. The Weinstein Co is at the end of closing a deal for the picture, which will be the directorial debut of a guy name Kyle Mann.

If someone out there has this script, send it to me. I need to see this thing.






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SET VISIT: MONSTER HOUSE


The flick? Monster House. The locale? Sony Studios in Culver City, California. The agenda? Find out what in the flying balls this film is all about.

I do regret to inform that I did not get punched in the tit (or pec, as my chest is in fact QUITE sculpted… ahem) by Richard Dreyfuss like Devin did on his Poseidon set visit (relive that sucker here). However, Dread Central’s Sean Clark and I did run into Napoleon Dynamite himself… or so we thought as we both turned to each other and mouthed, "Jon Heder?" Wrongo. Did you guys know that Dynamite has an identical twin brother? You did?! Jeez, I’m out of the loop then. But yeah, Jon Heder’s twin brother is apparently an animator over at Sony. "That’s krunk," I thought to myself. But then I realized that as long as his brother his known for Napoleon Dynamite, this unfortunate sack will always be confused for his bro and forever be asked such brilliant questions like "Where’s Pedro, dude?" by masses of dimwits. Poor sap. I’d be forever pissed at my father’s sperm if I was him.

So what in the holy name of Zeus does this have to do with anything? Nothing, really. I just needed a hook. And now that I’ve got you ensnared (I hope), read on as I attempt to regale you with tales from my visit.



The site. My car’s on the roof of that building. I would later get lost like a sucker while trying to get the hell back home to The Valley (i.e. Glendale/Burbank).


Monster House, helmed by first-time director Gil Kenan (a super cool and very amiable gent who seemed to have a thing for Tron) and produced by Steven Spielberg and Robert Zemeckis, is a CG animated film along the lines of Toy Story. The similarity, however, pretty much ends there.

Kenan: On paper, it was a tricky proposition. How do you keep the tone of horror without it becoming a parody of horror and how do you infuse comedy without it losing its punch? We have to tell the story of a house that comes to life without it being the most ridiculous thing you’ve ever seen.

It’s actually a bit misleading to call this a "set visit". I mean, we (myself and about 9 other cool web peeps) were whisked around the Sony lot in a golf cart (I was
stuck in the back clinging on for dear life since that beast seemed to be traveling a
gajillion miles per hour)
but we never at any point actually set foot on a soundstage or anything like that. I know, I was disappointed too. I was expecting craziness like something out of Who Framed Roger Rabbit? with the animated characters running around and being little prima donna bitches. Alas, the movies have lied to me once again. Instead, we made our way into the Monster House production offices (located dangerously close to the Spider-Man III offices… I asked if we could get a peek, I was threatened with a machete. I thank bean-spiller Kirsten Dunst for that one).

Now while in the production offices (I’m chomping on a granola bar and swigging Evian at this point) the director Gil Kenan says hello to each of us individually. I tell him what’s up and that I’m from CHUD.com. His reaction was like "Oh alright!" which kinda gave me the impression that he’s read the site (or at least heard of it… or maybe he’s thinking of the film C.H.U.D.… honestly I never asked as I didn’t really think it was important). We’re then given a brief itinerary and a heads up on what we’re going to see first: Maquettes

 Now, what sucks is that we weren’t allowed to take pictures of anything we saw, which is unfortunate because some of the maquette and miniature work on display was truly amazing. I do have everything on tape, but that’s hardly gonna help you folks get an idea of what we were looking at (unfortunately, I’m not a good enough writer to invoke highly detailed imagery into your cranium). But, let’s see what we can do here…

Kenan: So one of the first things that was really important to me when making the movie was to create a really stylized world and a stylized set of characters that took advantage of how we were making this movie. And the best way to that was to get some "hands" involved. I always feel that the real trouble with CG work is that it’s easy to process the information into a computer, but you loose the human connection with it. So I had artists and sculpturers at every step of the way get their hands on every model and every character in the movie so that you would feel that a human had labored on it and that there would be that connection onscreen.

And honestly, it shows. Shortly afterwards, we were shown a freshly cut trailer for the film (and I mean FRESH… they played this off the Avid… the director had just seen it about 20 minutes prior to us arriving) and the characters, while obviously still CG, had a little something about them that made them feel a bit more organic. ALMOST like stop-motion animation. Not so much in movement, but rather in texture and quality. It was something in the detail. See, the maquettes were quite beautiful and they reminded me of something out of The Nightmare Before Christmas (though not as stylized as those). You could see the fingerprints, the minor imperfections, the little things that do indeed remind you that you’re looking at the work of a skilled artisan. I’ve always found something special in that. These maquettes, of course, are scanned into a computer… and well, you know the rest. Or do you?

Kenan: Making an animated film using mocap is very
different past the storyboarding stage. First of all, the key
difference between a movie like this one and a traditional animated
film is that we started off with a script. And that script was always
the Bible. We used the live-action model of making a film. In
animation, a film is really created out of the story sessions…
storyboard artists coming up with gags… and those gags build into a
scene. And we really had a film with an arc that had to be attended to
the whole way. Now, the way we made this film was that once we shot on
stage, all those performances were captured by these 200 infrared
cameras. There was like a grey grid and red glowing lights everywhere you looked… it basically looked like Tron.


The unique thing being done on Monster House, which as Kenan mentions is shaping up to be a hybrid of family/comedy/horror, is that the entire picture’s performances are being captured not only through traditional voice work but through motion capture as well.

 For those that are unfamiliar with motion capture (or mocap), think Gollum from Lord of the Rings. That’s exactly what’s being done here with Monster House. Essentially, the actors (and there’s a slew of impressive, and not so impressive, which I’ll mention in a bit) wear those ultra tight black body suits (kinda like the ones surfers wear) which are strategically covered in balls. Yes, balls (get your mind out of the gutter, people). These balls act as markers for special cameras that pick up the movements and then transfer them over to the workstations where the respective characters are brought to pixilated life.

The motion capture process goes beyond mere body movements, though. Like Andy Serkis’ Gollum in LOTR (or better yet, Serkis’ King Kong in… King Kong), facial expressions are being captured as well, bringing an all new and more realistic layer of emotion to the onscreen characters.

Kenan: After a few hours of acting, the actors just forget that they’re even wearing those wet suits. And once they perform, all that stuff gets distilled and we got that performance in saved in this infinite space. So we basically take that and put it into a stage without any boundaries. And then we slowly start turning that into a movie.

It was quite the sight to see a HUGE wall filled with
TONS of black and white production stills of the whole mocap process.
The one image that sticks in my head the most is one of Steve Buscemi,
who incidentally already looks like a real-life Gollum, so it was kind
of ironic to seem him in that mocap suit.


And speaking of characters, as intriguing as they might be in look and design, they’re nothing without some sense of life, and more importantly, personality. That’s when your talent steps in.
Without the thespians that bring life and personality to these characters, we’d get Jimmy Neutron (an Oscar nominated film… pfft!). And with animated films, this has typically been done with nothing more than voice-acting. But now with the mocap being used to add an entirely new level of visual performance, actors that can provide more than just stellar voice work will be necessary. So here’s who they got:

Mitchel Musso; Sam Lerner; Spencer Locke; Steve Buscemi; Nick Cannon; Matthew Fahey; Maggie Gyllenhaal; Jon Heder; Kevin James; Jason Lee; Ian McConnel; Ryan Newman; Catherine O’Hara; Woody Schultz; Kathleen Turner; Erik Walker; Fred Willard

 Like I said… some impressive, some not. Im thrilled to see Steve Buscemi, Jason Lee, and Catherine OHara. Im a bit perplexed at how Nick Cannon continues to get work. I wonder if Jon Heder will ever escape his Napoleon Dynamite persona (God knows he really didnt in Just Like Heaven – and lets please ignore the fact that I actually saw that shite). And Kathleen Turner is still around? Cool, I guess. The principles, though, are the first three: Mitchel Musso, Sam Lerner, and Spencer Locker. They play the three main children that the film focuses on. Judging from the bit of footage we saw of them, they seem to be fitting in admirably.

Later on, we were taken to Sony’s Imageworks by shuttle where we were gonna be given a look at the stuff they were doing there, as well as a glimpse at a short reel of completed scenes from the final film.

I wasn’t sure what we were going to see at Imageworks. CG modeling? The mocap process? The lost footage from Hollow Man? I prayed for the latter, but got nothing. Damn you, false hope! Instead, we were shown what I guess could best be described as a "virtual set" complete with a handheld "camera" that mimicked everything a real-life film camera would do. This was pretty damn neat. You basically stand within a specified perimeter with your virtual camera. The perimeter is lined with these sensors that sense (duh) every little movement from the camera and yourself (this means tilt, pitch, roll, shaky cam, etc.). The result is seen on possibly the biggest goddamn plasma screen I’ve ever seen (it had to have been almost 80 inches… that or the weird granola bar I ate earlier was beginning to fuck with me). You’re essentially in the CG world, complete with the characters and environments, and with this virtual camera, you control every single visual movement within that world. It’s odd at first because you’re standing there with this thing on your shoulder (which does not look like a camera in first place) and you’re moving and spinning around like a jackass trying to get something to look good on the screen. It’s a weird but extremely fascinating tool that I’m glad to see being used. The enthusiam of the tech guys there as we did our best DP impersonations was pretty cool as well.

We closed the day by watching a reel of some of the completed footage on the film. The footage actually wasn’t new since we had already been shown it earlier in the day while at the production offices, but seeing it projected up on the big screen made the footage all the more impressive. It’s still too early to judge, but the overall feeling I walked away with was that Kenan and Sony could possibly have something special in their mits. Gil Kenan certainly has the right idea, and as a first-time director, the enthusiam is obviously there. Whether that will be enough, only time will tell.

Kenan: One of the movies that always really captivated me was Clash of the Titans. It always felt really magical to me. It didn’t matter if what I was seeing was real or fake, it just seemed that the illusion was complete. And I think that I always really connected with the idea of hands-on objects. And although the only way we could make this film was through CG, it didn’t mean we couldn’t take the lessons that we’ve learned from that and apply them here.

Clash of the Titans? Now that’s what I wanna hear, baby.

Monster House is scheduled for release on July 21st, 2006. To check out the official site (which doesn’t have much going on yet but you can see where I stole some of my imagery!) click here. Muchas gracias to Amy Conley and Sony Studios. The Tortellini was especially good.






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MEL GIBSON JOINS BEARDED DIRECTOR’S CLUB

sacMel Gibson, looking less like the Old Testament prophet you know he thinks he is and more like a backwoods moonshiner, held a press conference where he gave details about his next foray into dead languages, Apocalypto.

"It’s set before the Conquest, so there are no European faces, and we are using mostly indigenous people and actors from Mexico City," Gibson said at a news conference in the port city of Veracruz, where he will be recreating Mayan life for the film. "There’s still a lot of mystery to the Mayan culture, but when all is said and done, it’s just the backdrop to what I’m doing — creating an action adventure of mythic proportions, and I am a megalomaniac, so I like the position … A lot of it I just made up, and when I checked it out with historians and archeologists, it wasn’t that far wrong."

Gibson also said that the film would be light on dialogue (a blessing, since most of the actors will be locals without any real acting experience) and bloody as hell (expected, as Mel Gibson has a weird S&M streak (I wonder if he hangs with Ruggero Deodato)).

I am interested to see how this turns out in the end. On the one hand it seems like sheer madness to make a big film in a language no one speaks and that doesn’t have the safety net of the Church behind it. On the other hand this has the possibility of being fucking huge among the Hispanic population of the US. Plus it’s the kind of movie that will get plenty of notice from genre fans for being gory. While I do believe that Mel Gibson is a fruitcake, I don’t know if I think that this production is crazy, a truly bold artistic vision or a very calculated financial risk that could pay off tremendously.






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SUPERMAN II REDUX

csaThe dream could be coming true for plenty of fanboys. No, they won’t be finally getting laid any time soon, but rather Richard Donner will be revisiting Superman II for an upcoming DVD release.

Donner directed the original Superman, and perhaps 70 to 80 percent of the second one, before leaving – or being removed. The reasons remain cloudy to this day, but the best bet is that there was a dispute between him and the producers, the Salkinds. It seems that they never told Donner he was shooting two movies back to back – a trick they had pulled once on their Three Musketeers movie. When Donner found out that he wasn’t making one film, but rather two, he demanded more money, and was refused. Of course there are other versions as well, including just good old fashioned “creative differences”.

For many fans the idea of a Donner version of Superman II is intriguing and fascinating, and according to an article in Dreamwatch Magazine, they’ll finally be able to get a look at what could have been. According to the magazine Warner Bros has brought Donner on to restore his version, some elements of which ended up in an international TV cut. It’s all part of brand new special editions of Supermans II, III and IV that will be released to tie-in with Bryan Singer’s new film (and there may be a new Supergirl DVD as well – Warners has bought that back from Anchor Bay).

There hasn’t been an official announcement yet, so stay tuned for more updates.






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DVD REVIEW: DRACULA A.D. 1972

 Buy me!BUY IT AT AMAZON: CLICK HERE!
STUDIO: Warner Home Video
MSRP: $19.97
RATED: PG
RUNNING TIME: 96 Minutes
SPECIAL FEATURES: Theatrical Trailer

The Pitch

“Mix one iconic bloodsucker, his tireless foe, some fine cleavage and a bunch of hippie thrill-seekers. Pour over ice and serve.”

The Humans

Peter Cushing (Count Dracula and His Vampire Bride, Star Wars), Christopher Lee (Taste the Blood of Dracula, Lord of the Rings), Stephanie Beacham (And Now the Screaming Starts, Seaquest DSV), Christopher Neame (Lust for a Vampire, Project Shadowchaser III)

drac1972_003
When a vampire sneezes, you want to be standing somewhere else.

The Nutshell

On an isolated country lane in 1872, Count Dracula (Lee) and Professor Lawrence Van Helsing (Cushing) find themselves battling it out atop a speeding coach careening out of control. Van Helsing is thrown from the coach seconds before it crashes, impaling the Count with a spoke from one of its wheels in the process. Dracula turns to ash and Van Helsing dies from his injuries. One of Dracula’s minions (Neame) arrives on the scene to collect some of Dracula’s ashes and a ring worn by his master. Later, when Van Helsing is being buried, Dracula’s servant deposits some of the ashes on the church grounds.

Flash forward 100 years. A group of young hipsters spend their time wearing funky outfits, crashing society parties and hanging out in a gloomy coffee bar called The Cavern. The group’s self-appointed leader, Johnny Alucard (Neame), wants to hold a black mass in an abandoned church and convinces the others that it will be fun for all. Another member of the group, Jessica (Beacham), is the great-granddaughter of the Van Helsing who fought Dracula a century ago. She lives with her grandfather (Cushing), a professor of anthropology and occasional dabbler in demonology.

Needless to say, Johnny resurrects Count Dracula and dooms several members of the gang. Dracula wants to destroy the Van Helsing family line, setting his sights on Jessica as his next bride. With the help of a local police detective, Prof. Van Helsing tracks his ancestral nemesis to the condemned church and prepares for the ultimate battle of human versus hellion.

drac1972_006
"No, not the rack! Please, anything but that!"

The Package

Presented in matted widescreen, the film appears to have been polished up somewhat, but the effort to reduce film grain has noticeably softened the focus. This is compared to the theatrical trailer. Why trailers don’t seem to get the same remastering treatment of the original film on most DVDs I’ll never know, but the untouched footage does serve as a time capsule view of what the original film looks like. The Dolby Digital mono soundtrack is unremarkable but adequate, and often pleasantly bright during the musical bits. A theatrical trailer is the only real extra. Multilingual folks can enjoy an alternate French language track and subtitles in English, French and Spanish.

The Lowdown

I suppose Hammer Studios wanted to play to a younger audience by bringing their Dracula series into the swinging 70’s. Although it’s fun to watch legends Cushing and Lee at work, the story is a bit thin. Lee has the least to do, regrettably. Once he’s brought back to life, he bites a couple of females, gives his latest disciple Johnny a radical dental upgrade, and wanders around the church waiting for events to move along. Still, Lee gives his version of Dracula a viciousness that other actors have never been able to match. Cushing has a little more meat to chew on. He has always played Van Helsing with regal power, and his role here is no exception. He has to do all the dirty work in these films, and like a stake-wielding Sherlock Holmes, he always finds a way to defeat his opponent.

Stephanie Beacham shines as the damsel in distress, and boy does she fill out her wardrobe in all the right ways. It’s no exaggeration to say that her (insert term for breasts) take center stage in the last half-hour of the film. It’s also amazing how many times Cushing gets to shake, pick up or support Beacham by her prominent upper torso. Those takes can’t all be accidental. This is a Hammer film, after all. For some quality bloodletting, you’d be much better off finding one of the earlier Hammer Dracula entries like Horror of Dracula (the original pairing of Lee and Cushing as Dracula/Van Helsing, and the best of them), but this one is good for a groovy giggle.

6.5 out of 10

drac1972_001
Chaka Khan Chaka Khan, let me bite you Chaka Khan…






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BOOK REVIEW: X LIST, THE

 BUY IT AT AMAZON: CLICK HERE!
PUBLISHER: Da Capo Press
MSRP: $17.50
PAGES: 330


What turns us on? What turns critics on? This is the question The X List: The National Society of Film Critics’ Guide to the Movies That Turn Us On (possibly the longest unwarranted title on this site so far) tries to answer by assembling articles from the top movie critics in the nation. The articles inside this book contain opinions revolving the topic of sex/passion in films of today and yesteryear. Has does the overall product pan out? Well…

In my humble opinion, The X List tries entirely too hard to push itself as something with an edge, something you’re unlikely to read around your parents. But trust me, this book hardly reads erotic or kinky. If anything it at best reads preachy in most places, and let me tell you; the PA system isn’t big enough to get most of these messages to the choir. Actually, most of the essays seem a little ahead of themselves or actually thinking a little too hard about the topic at hand. I also found a problem with many of the critics shoving as many adjectives in a sentence then there is needed. There are points in some articles when this becomes absolutely frustrating and I had to put the book down. Yet, this isn’t the only thing that makes this book exasperating…

By pulling from a large number of sources, the book also has no single voice. This I came to expect, but there should be a flow from one article to the next and there isn’t one here. Each critic gets his or her moment in the spotlight and I feel that it’s up to this books editor to ensure a good flow from one idea to another. There were times when the flow of the book completely bottomed out on me and I had to put it down and tackle it another day.

Yet there is one single highlight of the book which is Roger Ebert’s take on Beyond the Valley of the Dolls; a film he wrote alongside director Russ Meyer. Ebert is very open about the experience of writing on the film but at the same time he’s critical of what plays onscreen. It’s a truly exposed and honest opinion about the film and this piece really helped made the book bearable in a time when I thought there was no hope or any turning back.

There remain a number of other decent opinions in the book, like J. Hoberman’s humorous perspective/pan of Basic Instinct. There are also some opinions stressed in the book that turned me onto films I would have never thought of watching, many including slow paced European pieces.

But when it comes down to it, The X List: The National Society of Film Critics’ Guide to the Movies That Turn Us On isn’t a book that I can recommend to just about every movie lover. You’ve got to have a specific reasoning for wanting to read this book and even then it’s a hard one to trudge through. The book’s essay-like nature makes it disjointed at times and the whole thing reads like a stiff grouping of thesis-like papers.

For the cost, The X List might make for a decent bathroom reader, but in most cases I predict one would leave the john even more frustrated than they were before they entered.

Judging the Book by its Cover

There’s a lot more black than pink going on here than what my advanced copy looks like. The entire front of my copy was a bright pink, making it hard not to receive some interesting looks from strangers when I was reading this one during my lunch breaks.

The fuzzy X on the front of the published cover makes me think the publishers are attempting to strain away from the Malcolm X vibe, but also retain some identity with their title. In my opinion, it’s just not cutting it here. Spike Lee’s already beat them to that one, fortunately.

4.0 out of 10






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DAILY GRABOID 10.31.05

Every single day of the week, a new Graboid appears on this site for you to guess the name of the film, share with your officemates, or discuss on our message boards. Sometimes the graboid will be very easy and sometimes it’ll be as obscure as obscure gets.  So read the news, read the reviews, and enjoy a screencap each and every day for your guessing pleasure.





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THOR’S COMIC COLUMN

Happy All Hallow’s Eve, Chudlingers and Chudlingerers.

This is our third and final week of Thor’s Creature Comics Feature, a series which looks at the annals of Thor’s reviewing history to remind you of some of the best, the worst, and those inbetween comics which ever so conveniently fit the genres we’ve picked out.  It’s our "Clip Show" and we’ll cry if we want to.  This week, we’ve actually got a lot more in store as we’ve been holding back some current comics reviews just for this moment.  Feast, feast heartily and enjoy.

In continued celebration of our beloved Creature Comics Feature, Thor’s Comic Column and Oddgod Press present a wicked radical contest with loads of fabulous prizes WHICH NOT ENOUGH OF YOU ARE ENTERING, so we’re extending the deadline for one week.  CLICK HERE for more details and the rules of entry but keep in mind you have one more week (until November 6th) to enter.  It’s quick and fun, and the prizes are Tokyo smashingly good, and edible too if you find yourself grown 20 stories tall and flesh ravishingly hungry (NOTE: not likely to happen).

And without further ado and getting bitten in half, we present Thor’s Creature Comic Feature – Monster Comics!

No Recall If “Mnemovore” Finished Well

By Russell Paulette

 True story: in the midst of the run of Vertigo’s six-issue horror comic Mnemovore —co-written by Hans Rodionoff and Ray Fawkes, and sumptuously rendered by Mike “The Coffin and Deep Sleeper flipped Russell’s shit” Huddleston—they “accidentally” republished issue # 4 with a different color on the logo and shipped it right around when # 5 was supposed to hit the stands.  I think.  At least, I remember that happening.  What was strange was, despite the gorgeous Huddleston covers, I didn’t remember the cover to # 4, and just assumed it was the latest issue.  (We here at Viking Central must read piles of comics more plentiful than the dead men’s nails lining the hulls of Naglfar, just to bring you these insightful reviews.)  Anyway, I happily took the book home, and read through half of the issue before realizing that I had bought a duplicate copy, as well as had read it a month prior. 

The plus of my boner is that Rodionoff and Fawkes, in telling their story of young Olympic-hopeful, Kaley Markowic, and her battle with a succubus memory monster, had somehow recreated that preeminent experience of déjà vu with this reader in particular.  The boo-boo of it all is that, well, I just had little-to-no recall of the prior month’s issue and, as such, some of the elements of the mini-series didn’t stick to my ribs.

Which, again, isn’t to call the work bad.  Back in my review of last April’s issue # 1 RIGHT HERE, I described the writing as efficient, as the writers “lay a lot of groundwork in a very controlled, concise amount of time.”  They introduced the problem of Kaley’s amnesia and brain injuries quickly and went about introducing the main cast swiftly and methodically, before they finished the recipe with “the promised monster…a dash or two of atmosphere, mix and serve with a nice garnish.”  Now, despite my tortured metaphor, this is a fairly good description of the writing on an aggregate—Rodionoff and Fawkes keep your attention, as well as sustaining the mood and the atmosphere particularly well.  They did develop an affectation—perhaps it was a letterers decision, I don’t know—of fading out key lines of dialogue in the word balloons.  There was, again, a simultaneous loved-it-hated-it feeling this elicited with me, as it felt like you were missing something important in what the characters were saying, but it brought you closer to Kaley’s state of mind.  At the same time, though, I never felt lost enough that the information seemed desperately important.

The art, by Huddleston “and the color choices added to the linework by Jeromy Cox—can only be described as flat-out amazing” still holds true to the first impressions given by that first issue.  Huddleston maintained an even tone throughout the entire piece, and in particular that coloring by Cox proved to be one of the more effective artistic choices on the book.  Cox chose a soft, even palate for much of the action, keeping the colors bold-yet-flat, mostly greys and blues, but then when the monster would come into the light, it would be this almost overly-rendered, leathery-looking flesh that was both out of place and frightening with the rest of the world provided.

Overall, it’s an entertaining piece—particularly in how it sustained the mood and atmosphere throughout the run.  I can’t say I was totally bowled over by it, particularly since looking back over the issues, I’m not struck with too many scenes or moments that stand out in my memory.  But, perhaps, that’s the way it should have been, all things considered. 

THREE AND A HALF OUT OF FIVE VIKINGS

3 and a half

Steve Niles takes on a "Giant Monster"

By Graig Kent

 I think Steve Niles has made it his mission in life to write at least one comic for every type of horror creature cliche out there.  He’s done vampires and bigfoots, zombies and frankensteins, ghouls and even a take Jekyll and Hyde.  Now paired with Nat Jones at Boom! Studios, Niles offers his take on the whole giant monster thing with a book aptly titled Giant Monster.

After a year of preparation, Don Maggert became the first man to pilot a solo flight to the orbiting space station.  It was a pretty incredible feat, but his dedication to his career cost him his wife and his happiness, and his return home was to be bittersweet.  Was.  But things didn’t go quite as planned as, on his return launch, a random space parasite managed breached his hull, and rapidly spread throughout the shuttle consuming anything organic, including Maggert.  Every part of Maggert’s flight was recorded and broadcast live, so his horrible "death" was witnessed by millions, as was his shocking rebirth, just before the shuttle exploded.  NASA and the military tracked all debris from the wreckage that entered the Earth, including the ever-growing creature that tore apart a shark and has started to make its way towards land.  Magget’s consciousness is still in there, but the symbiote’s desire for carnage seems to take precedence, and mass bloody chaos ensues.

Niles doesn’t really delve too deeply into this one, basically letting it ride for what it is – a blood and gore monster story (if anything though, Niles plays things a little too straight.  Giant monsters are supposed to be campy).  The characters are hokey and paper thin, and the monster itself isn’t very inspired, but as these things go, it’s really the violence that matters.  And, I mean, the monster rips a shark in two, smashes some ships and explodes a helicopter or two… that’s pretty cool, right?   But this is the first of two books, and Niles is just warming up on the menace front.  Surely some big, big guns have to get involved, and if a teaser image in the back of the book is dropping hints, a giant Nazi robot too.

Nat Jones handles the artistic duties, and his storytelling is quite good, with great pacing and clear visual details, but I’m just not sold on his linework.  Jones has a scratchy, unpolished style that makes all his imagery look rough and unfinished, like it wasn’t quite ready to go to print.  There aren’t a lot of solid lines here, but as I said it doesn’t really affect how the story is told.  Jay Fotos colors really help establish a murky ambiance of doom, and he handles the underwater sequences especially well.

Perhaps not the greatest huge rampaging creature story ever told, Giant Monster is still a good bit of fun, and the cover image, which has been on display in ads for months now, is an instant classic.

TWO AND A HALF OUT OF FIVE VIKINGS

“Full Moon Fever” Leaves A Feeling of Dyspepsia

By Russell Paulette

 It almost writes itself, doesn’t it?  One of those one-sentence, logline pitches that just springs, fully formed, right from the center of your forehead—a premise so simple, yet exquisite, that you become jealous you didn’t think of it first.  Werewolves on the moon.

With that simple notion, writers Joe Casey and Caleb Gerard bring artist Damian Couceiro onboard for a quick by-the-book thriller about a sanitation crew hired to clean up a space station, only to find trouble afoot in the great unknown.  That the trouble inevitably leads to someone suffering from a bad case of distemper and, oh, say, lycanthropy is merely the generic convention, right?

Longtime Valhalla Visitors are well aware of my unabashed man-crush on Joe Casey.  Despite his bedroom eyes, his stories are typically well written; his dialogue is spot-on and nuanced; his plots are well conceived and interestingly paced; his characterization is solid-beyond-belief.  With Full Moon Fever, however, I can’t help but be curious if the addition of co-writer Gerard somehow adds a differentiating feeling to the mix, or if it is just undercooked all around.

With Kirby, their protagonist, Casey and Gerard give us hints at the blue-collar-joe with the gruff exterior and the haunted past, but never seem to realize it in any meaningful way.  And the plot, which runs through the standard Alien template, also seems to just hit the stock moments without breaking through with anything particularly memorable.  (Scratch that: the one scene that did stand out was the tidal wave of shit from a busted sewer pipe that saved Kirby from certain danger.  Should that have had a spoiler warning?) 

While this isn’t to say it’s bad—they’re certainly well crafted, expertly constructed stock moments—they still feel largely stock.  Added on top of this is the character arc for Kirby seeming to hinge on the revelation of the premise—something that the book promised from the beginning—as being a kind of last-page-big-reveal kind of moment, just left me wondering what exactly they were trying to achieve.  I mean, I don’t know if I was spoiling anything by revealing that our heroes battle a werewolf on a spacestation, but I recall that’s how the book was sold to me—so why reveal it to our heroes on the last page and expect us to empathize with their shock and dismay?

On the art front, Couceiro does a fine job, particularly in differentiating the characters and sustaining the dark, dank mood of the piece.  His work recalls AiT/PlanetLar mainstay artist, Charlie Adlard, particularly from some of the publisher’s other books.  Frankly, the storytelling seems a little muddy in places, and his background detailing could use some work (I know they’re in a space station, but some of the choices the artist offers us are between blank-wall-number one, or blank-wall-with-door-number two).  For the most part, the art is serviceable without being distracting, and in a few places quite effective.

All that said, the book did have its good moments, and those shouldn’t be turned down simply because the overall effect was a little unsatisfying.  Ultimately, this is one book that had such a good hook, that I’m not sure any version of the story could have been more perfect than the one you thought of just with the pitch landed in your brain.

THREE OUT OF FIVE VIKINGS

3

"Nick Fury’s Howling Commandos" will leave you howling… in pain

By Graig Kent

 The "year of the Giffen" continues as yet another Keith Giffen project makes the light of day, and, if you’ve been paying attention, you will know this should make me very happy.  Why, in the past two weeks alone there have been no less than six books with Giffen’s name attached to them, all of them more than worth just a look. 

Except this one.  No, this one is a big, big disappointment.

Nick Fury’s Howling Commandos is a great concept, in theory, much like Van Helsing was: toss a bunch of different classic monsters into one project and it’s got to be great.  But the execution… oh, the pain.  I just finished watching season four of Buffy: The Vampire Slayer on DVD (yeah, I know I’m so ten years ago), and the concept for the Howling Commandos bears a similarity to "the Initiative’, that government-run project which was honing in on the slayer’s turf and capturing demons and vampires and other supernatural types and experimenting on them for military application.  In the case of Marvel Universe’s S.H.I.E.L.D., however, the supernatural creatures are the military application.  Like Suicide Squad or The Dirty Dozen before it, the Howling Commandos are an expendable special ops team of bad people (things?) sent out on missions that would be otherwise too dangerous for the average strike force. It’s a mish-mash of funky ideas, which, in blurb form, seems like a wonderful idea, and by all means with someone like Giffen at the helm it should work out nicely.  But it doesn’t.  So what went wrong?

Well, it’s always easiest to blame the art for the failure of a book, and in this case it’s because the art is horrendous.   Penciler Eduardo Francisco is a retro artist, a throwback to the more innocent 1990’s where over-rendering was the soup of the day.  This book is all kinds of ugly and Francisco’s character work is so muddled by thick lines and scratches it gets hard to tell arses from arms and teeth from moustaches.  What I’m sure he considers detail is just excess business which only serves to distract and detract from the storytelling.  It took two inkers (Kris Justice and Terry Pallot) to pull the art together, and well, they didn’t do much to improve it, there’s a lot of in on the page but nothing really looks finished.  Francisco’s character designs are nasty and not in a good way: the Frankenstein clone for instance inexplicably has two huge (bigger-than-his-head huge) Silvestri-esque screws-as-shoulder pads coming out of his shoulders.  The technology looks even worse, Liefeld-esque one might say (i.e. absurd to the X-Treme!).  To round it all out the colors by J. Tai are just plain gaudy, which is like slapping skanky sugar-free icing on top of a stale cake.

Yeah, Francisco’s design sense sucks, but it’s really his storytelling capabilities which fail the book.  It’s so bad that it makes me wonder if I should call Giffen’s writing into question as well.  I generally can’t make sense of the action, who’s saying what dialogue, nor understand the overall tone of the book because the pictures and the words seem out of synch.  Giffen has a great sense of humor in his writing, but here I can’t tell if things are supposed to be funny because Francisco has no comedic timing or any grasp at all of facial expressions.  There are a lot of gritted teeth, screaming mouths, and bulbous, pouty lips, but nothing that reads as a genuine reaction.  Frequently in the past Giffen has done layouts for the books he writes, but I’m pretty certain he had no hand in the muddy, unintelligible layout of this book.

What more do I need to say?  The art rots to the point that it detrimentally affects how the book is read.  If they manage to change artists for the second issue I’ll continue to pick the series but as it stands it’s just too raw to enjoy.

ONE OUT OF FIVE VIKINGS

History Gives Ottaviani All the Toys From His Toybox in “Bonesharps, Cowboys and Thunderlizards”

By Russell Paulette


 Not that anyone had a paleontologist action figure when they were growing up—though, if you did, I suggest you shut down your computer, turn off all your lights, and sit in the corner, freak.  For the rest of us humans, a look at Jim Ottaviani’s latest graphic novel, Bonesharps, Cowboys and Thunderlizards is in order, particularly because it brings two really rad things together—cowboys and dinosaurs.  Coolest part, though?  It’s based on fact.

For those of you who didn’t know, GT-Labs is Ottaviani’s publishing company that specializes in graphic novels about defining moments in science history, and the scientists who made them happen.  Wait, wait, wait—don’t stop reading now.  Cowboys.  Dinosaurs.  Okay, while I still have your attention—what Ottaviani manages to do is inject his narratives with historical accuracy and well-crafted writing that makes these moments come alive.  Like Oppenhimer and the creation of the atom bomb over in Fallout; or Einstein’s various meeting-of-the-minds in Two-Fisted Science; or the various intersections of government grants, scientific breakthrough, art history, manifest destiny, and tyrannosaurs in Bonesharps.

Taking his cue from history, Ottaviani translates the rivalry that developed between Edward Drinker Cope and Othniel Charles Marsh, who were paleontologists who weren’t fighting over the coolest, most ostentatious names, but rather the right to dig up old fossils and try to figure out how the bones fit together.  Working with artist Charles R. Knight, these three men captured the public’s imagination with those Jurassic jerks who still refuse to tell us where they all went when those asteroids hit the terra firma.  Roped into these historical events are figures such as Buffalo Bill (who pops up in every wild west tale), Ulysses S. Grant, PT Barnum (complete with huckster-typography), along with a few other surprises.

The major plus of Ottaviani’s tale is that—contrary to everything else this event has reviewed—it isn’t melodramatic or culminates in blood, gore or mayhem…wait, wait, wait—Cowboys.  Dinosaurs.  That’s right—since it’s historical fiction, Ottaviani’s book walks that fine line of integrating these cool figures of Americana with a tale that boils down to a pair of men who are jealous of each other and driven to achieve based on pure tenacity and spirit.  It’s here where Ottaviani’s writing really excels, dramatizing the wants and needs of these men without ever being superficial or redundant, laying out in basic, human terms what it means to be the man to either get there first, or just plain find out the truth.

Bonesharps was drawn by an art collective known as Big Time Attic, who are enumerated to be Zander “…you may remember me from such Alan Moore comics as Top Ten and Smax” Cannon, Kevin “Russell’s not sure if he’s related, but has even money on it” Cannon, and Shad “It’s late and I’ve no clever nickname for him, either” Petosky.  Drawn in a loose, cartoony style, the work compliments the writing by choosing to sustain a naturalistic feel without being literal.  The book is also formatted on a landscape plain, which gives the pacing of the pages an unusual, elongated feeling, and implies an expanding horizon with an untapped limit to the imagination.

It’s hard to think of more praise to heap on this book and, though not spooktacular, does feature monsters—probably the coolest monsters around.  Dinosaurs.  Oh, and cowboys.  Did I mention the cowboys?

FIVE OUT OF FIVE VIKINGS

Marvel celebrates the season with a quartet of retro-inspired "Marvel Monsters" books

By Graig Kent

 Gotta give credit to Marvel on this one, having top notch talent tackle some of their more unusual and monstrous characters and tying them all together under one banner during Hallowe’en season is a brilliant idea.  Four weeks, four bucks, four classically inspired, fun books, each with a classic Kirby Marvel Monster backup story, and a smashing cover by the Goon’s Eric Powell.

The first out the gate, Eric Powell (with co-writer Tom Sniegoski) has some fun pitting the big green machine versus the big red t-rex in Devil Dinosaur.  In this story, two youngsters from an alien civilization are watching a primitive planet develop.  One tribe has created fire and has a fierce warrior instinct, while the other tribe has, well, a giant angry lizard.  The scales are too askew, so the aliens decide to balance the equation by summoning forth an equally powerful monster, the Incredible Hulk.   You know what that means: smashy smashy.  The poor aliens got a little in over their heads on this one, and their corrective measures only prove to be more catastrophic.  It’s madcap all-ages hilarity, with Powell’s art the highlight.  While Kirby inspired, Powell (with colors by JD Mettler) still retains his own unique sense of style, with clean, crisp linework, full of exaggerated gestures and facial expressions – his Hulk particularly looking like a snarling Cro-Magnon.   The classic back up feature starring the original "living" Hulk is, well, odd, especially considering the design of the creature (a giant orange robo-sasquatch with ape arms and squat legs).  Not all of Kirby’s designs are classic.

 Where Monsters Dwell presents a trio of all-new terroriffic tales, and one classic story about Titano the giant crab which is, um, baffling, to say the least.  The opening story is written and drawn by Keith Giffen and inked by Mike Allred, with classic four-color stylings by Lovern Kindzierski.  Giffen’s art has never looked better as he presents the much anticipated follow-up to the classic Journey Into Mystery #60.  Bombu the world conqueror reports back to his overlords explaining why his mission to Earth failed, and is coaxed into giving it another go.  Things don’t end well for him, in hilarious fashion.  Peter David with artist Arnold Pander and colorist Val Staples follow this up with a bizarre tale of "the return of Monstrollo, the Terror of Hollywood".  It’s a pretty cliche story, but ends with a truly boffo kicker which makes the cheesy set-up worth it.  The third tale, "the Shadow of Manoo" plays out like a classic episode of the Outer Limits, by way of Ed Wood.  The art by Russell Braun and Jimmy Palmiotti has a very EC Comics feel to it, and Jeff Parker turns hokey into hysterical with the last page.

The Fantastic Four have squared off against many giant monster creatures in their day (check out the current Big In Japan mini-series for yet another rollicking example), but what happens to them after the Thing has knocked the living daylights out of them?  Well, historically they’ve been scuttled off to "Monster Isle" for safe keeping, but these are sentient creatures, in most cases, should they not be allowed to rehabilitate, to pay their dues to society?  This is what writer Scott Gray and artist Roger Langridge (with J. Brown’s totally retro colors) ask in Fin Fang Four.  Elektro, Gorgilla, Fin Fang Foom and Googam are all selected as capable of entering society proper by Mr. Fantastic, and he shrinks them down to human proportions, giving them jobs at the Four Freedoms tower, and letting them attempt to be civilized.  But Googam is picked on by that jerk Jonny Storm, and a practical joke turns practically deadly as Googam releases other-dimensional giant monsters loose on New York.  With all the heroes out of town it’s up to the Fin Fang Four to save the day.  Langridge’s cartoony style is perfect for this story, and Gray pulls out all the comedy stops, from slapstick to satire.   The back-up feature presents the first appearance of Fin Fang Foom (witness as he flicks the Great Wall of China like a bull whip.  Awesomeness).

 While his Giant Monster book (also reviewed this week) played things a little too straight, Steve Niles gets the camp and comedy just right in Monsters on the Prowl.   Canada’s greatest threat, the Collector squares off against the Mole Man, unleashing a swarm of giant monsters into the Mole Man’s tunnels under New York.  When they make it to the surface, it’s going to take monsters to fight monsters.  Duncan Fegredo provides the art (with Moose Baumann on colors) and this is just another fine example of why Fegredo is one of my all time favorite artists.  He has a style all his own which is equal parts rough and highly polished, classic and modern.  He doesn’t get distracted by too many lines, but he always adds fine details, and he has a way with goofy expressions like nobody else this side of Kevin Maguire.  The Beast, the Hulk, Giant Man and the Thing playing Smackdown with giant monsters.  What’s not to love?  Niles even drops in some big fun witty repartee, which is hardly his specialty (the Thing and Bruce Banner sitting down to lunch is worth the price of admission alone).  In the back-up… the ninth wonder of the world.  No, not former wrestler-turned-Playmate Chyna, but instead a giant snapping turtle.  Oi.

Marvel gave their creators a little more freedom than usual to tell their stories, giving them a natural flow and pace, padding out the remainder of the book’s 48 pages with reprints and ads (lots and lots of ads).  This means each book runs between 34 and 42 pages of actual reading material with no effect on price, so you’re either getting scammed or getting a bonus… I’m not sure which.  In any case, each book is a tremendous amount of fun, some of the best comics to come from the house of ideas in some time.  They’re perfect for readers of all ages, accessible to fans old and new, a look back at what comics used to be, and what they can be again.

Devil Dinosaur
3 and a half

Where Monsters Dwell

Fin Fang Four

Monsters on the Prowl

4.5


The Black Forest

The “monster mash” isn’t an entirely new story concept, but while Van Helsing is demonstrated the definitive wrong way to do it, an Image book called The Black Forest establishes that the combination of classic monsters can prove mightily entertaining when properly executed.

Set during the action of WWI, this black-and-white tale from writers Todd Livingston and Robert Tinnell (more movie guys migrating to comics) and artist Neil Vokes is a pulp horror adventure with an old-school serial feel.  Hotshot pilot Jack Shannon is recruited to escort famed magician/occult expert Archibald Caldwell (who bears a deliberate similarity to horror legend Vincent Price) behind enemy lines in order to investigate “Project Prometheus”, a secret weapon ze Germans are using to defeat the Allied forces in the trenches.  Plunging their biplane deep in the heart of the mysterious Black Forest, Shannon and Caldwell encounter a sexy gypsy spy, a huge creepy castle, turncoats, German werewolves, the successful results of Victor Frankenstein’s experiments, and a familiar master vampire. 

The Black Forest is a rousing take on the famed creatures, with sturdy variations on character archetypes, snappy yet suitable dialogue, and a simplistic, exaggerated art style that is also appropriately dark and moody.  A shame that Stephen Sommers didn’t get hold of this as a more respectable (and fun) template for his monster mash, as we may have been spared such an expensive abomination. – Dave

RATING:

 Ojo tpb
(Originally reviewed February 14, 2005)

"Annie finds a peculiar looking creature under the trailer, a giant hairy eyeball with tentacles, lost and wounded.  She names it Ojo, and vows to make sure this one lives.  Later, Annie finds the creature’s mother, a giant carnivorous version of little Ojo, and she struggles between her own desire to prove herself and actually doing what’s best for the creature, all the while protecting it from Melissa threatening hands.

"It’s a quirky book with a great sense of innocent whimsy and worry.  Male or female, it will take you back to childhood at least somewhat, reminding you the difference between actually being an responsible adult and feeling like one as a child.  The black and white art by Kieth and Alex Pardee is great, using, alternately, cartoonishness and heavy blacks and crosshatching to the desired levity and moody effect.  Ojo is not just a great introduction for those who’ve never read (Sam) Kieth’s work before, but an accessible series for younger readers and those looking for an alternative to superheroes." – Graig

RATING:

TommysaurusTommysaurus Rex OGN
(Originally reviewed October 11, 2004)

"The story follows young Ely, whose dog Tommy is struck and killed by a driver.  Sent to his grandfather’s farm for the summer to occupy his mind and hands, Ely finds it difficult to make new acquaintances as he’s harassed by the local bully, the mayor’s despicable son Randy.  When hiding in a cave one day, he discovers a tyrannosaurus rex and befriends the destructive beast, a situation accepted by the town on the provision that the creature can be trained, which the malicious Randy spoils in a surprisingly pat ending evoking the original King Kong.

"As usual, TenNapel’s charming art is a pure delight to look at, with amazingly expressive characters.  While there are a few tender and amusing moments in the story, it just never veers far enough into the realm of either the realistic or the surreal and instead treads water somewhere in the middle, resulting in a cute story that strives for Iron Giant territory but only hints at being a classic.  Then again, Universal optioned the movie rights for a million bucks, so what the hell do I know?" – Dave

RATING:  3 out of 5 Vikings

 Bigfoot mini-series
(Originally reviewed February 28, 2005)

"In its attempts to turn Bigfoot into a serious and horrific threat, I felt the first issue better captured the Seventies’ cheese factor than any sort of sense of threat or terror.  But two issues later, I’m completely wrapped up in the series, which has moved forward a decade from the first issue and witnesses the traumatized little boy all grown up into a traumatized, heavy-ammo toting man.

"The creative trio (Rob Zombie, Steve Niles, Richard Corben) have amped up the menace of Bigfoot with every issue, as the creature gets more and more primal and adventurous in his attacks.  In the third issue the backstory of the Ranger that’s been covering up the creature’s trail is revealed, and it ends with the promise of a good ol’ grenades and shotguns hunting party.  The series has more than delivered on the first issue’s set up.  Oh, it’s still trashy but it’s also immense fun." – Graig

RATING:

docDoc Frankenstein #1
(Originally reviewed December 20, 2004)

"Set in some alternate now, the Wachowski Siblings’ take on Mary Shelley’s legendary character opens with the blue-skinned product of reanimation having just dispatched a massive kaiju­-style beast in front of the White House.  From there we learn pieces of the patchwork man’s past through flashbacks, covering his creation at the hands of his “father”, his rescue of an Eskimo girl from a rampaging Yeti, and his time in the Old West as a brutal bounty hunter.  In the present (as it were), Frankenstein returns to his home in the middle of the desert, a massive utopian metropolis which immediately comes under attack by an air fleet of heavily-armed religious types.

"…Unsurprising is Steve Skroce’s exceptional artwork, dynamic without being overstylized, and the cover (painted by cover artist extraordinaire Kaare Andrews) is fantastic as well.  I really like Skroce’s depiction of the Old West – this all-too-brief segment of the story is my favorite, and I hope the creative team revisits the period in future issues.  So far I’m not entirely fascinated by Doc Frankenstein, but definitely intrigued." – Dave

RATING:

 Common Foe #1
(Originally reviewed May 30, 2005)

"…we’re thrust into the smoke and carnage of the battlefield.  Allied soldiers are standing back to back with Nazi troops, guns blazing, firing towards an enemy that’s all shadow and teeth.  Hopping over rubble, dropping grenades, leaping from rooftop to rooftop, there’s no escaping them.  They’re fast and vicious. An American helps a German to his feet, and proceeds to carry him until the endorphins kick in.  How did they get here, what happened that forced two enemies into collusion against a greater threat?

"This is the story of Commo






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DVD REVIEW: SACRED FLESH

 Buy me!BUY IT AT AMAZON: CLICK HERE!
STUDIO: Heretic
MSRP: $19.95
RATED: NR
RUNNING TIME: 72 Minutes
SPECIAL FEATURES:
• Teaser and Theatrical Trailers
• Commentary by Director Nigel Wingrove
• Stills of Publicity Materials
• CD Soundtrack Images
• Storyboards
• Production and Behind the Scenes Still Galleries


The Pitch

“It’s Agnes of God with all the sex scenes put back in!”

The Humans

Sally Tremaine, Moyna Cope, Simon Hill, Kristina Bill, Rachel Taggart, Eileen Daly.

The Nutshell

In a medieval convent, a tormented Mother Superior edges close to madness as she struggles with lustful urges boiling inside her. As a bride of Christ, she knows that pleasures of the flesh are forbidden, but she cannot make the impure thoughts go away. What is a nun to do when her vow of celibacy clashes with her innate desire to perform the “beast with two backs”? Adding to her confusion are visions of a “death nun” who callously scolds Mother Superior for questioning her chastity and arguments with Mary Magdalene, who doesn’t help matters by persuading the nun to succumb to her carnal desires. There is also a crater-faced person with a spinach pasta wig making up taunting rhymes. As this internal battle rages in her brain, Mother Superior throws herself about a small room in anguish as she recalls the increasingly depraved exploits of several nuns (and a couple of manipulative priests) who surrendered to their wicked appetites. A worried abbot travels to the convent to discuss the nun’s crisis of faith with an elder nun. Eventually, Mother Superior rids herself of the conflict tearing her mind apart, but will her self-destructive revelation please God?

sacredf_001
"Sister Mary, if you take my bikini wax once more I’ll punch you in the rosary."

The Package

Recorded on digital video, Sacred Flesh manages to look as if it was recorded on plain-old analog video, despite valiant attempts by Director Nigel Wingrove to light his interior scenes well. It would have helped to filter out the yellow light to avoid that staged, soap opera look. Presented in anamorphic widescreen, the transfer is slightly blurry (a common flaw of digital video) but otherwise free from defects. The Dolby Digital 2.0 soundtrack is as pedestrian as the video presentation, especially during the very talky scenes (those are the ones without naked nuns rolling around on the floor). You’ll have fun trying to understand more than a few words uttered by the “death nun”, rubber skull mask notwithstanding.

There is a mildly pretentious commentary track with the director and an associate discussing the grand themes of sexual denial and lust put forth in Sacred Flesh. Wingrove comes off as a guy with an ambitious plan, even if his film turned out to be a giggle-inducing softcore quickie. Other extras include two trailers, small production and behind-the-scenes galleries, as well as galleries for the soundtrack CD, storyboards and publicity materials.

sacredf_011
Even in death, Mother Teresa maintained a heavy work load.

The Lowdown

Is it possible to take this film seriously? The film obviously takes its own heady subject matter seriously, even when numerous scenes of naked models supplement the philosophizing with sleaze. I mean come on, am I supposed to believe that nuns have body jewelry and breast implants under their habits? If that is so, point me to the nearest nunnery, I’ve got some friends with wads of dollar bills who would pay good money for this type of salvation. Even if I believe that some present-day nuns look like this, and it is certainly possible that they do, the movie is set in medieval times. How hard would it have been to put makeup on a tattoo or remove a barbell stud from a woman’s tongue?

The key ingredients of a good exploitation film are loads of naked flesh, some shattered taboos and at least a touch of realism. Sacred Flesh nails the first one and stumbles on the second, but completely forgets to suspend our disbelief enough to keep the laughter at bay. Just as you can’t make ice water without ice, you can’t sell the idea of horny nuns engaging in forbidden behavior when the women have shaved pubes and cherry-red lipstick. Sure, it’s sexy, but the need for the whole nun fetish goes out the window because all attractive women without clothing are basically sexy. The biggest problem with Sacred Flesh is that it wants to bridge the gap between a high-concept, thinking person’s religious film and a steamy, low-concept film with naked nuns. That’s a pretty wide gap for any movie to bridge. Thinking about watching this just for the sex scenes? Well, those are pretty clumsy and boring. The idea of nuns having sex might appeal to some people, but I never believed that these women were nuns. They look like Cyber Girls of the Month. You could dress them in shaved ham and it would be just as kinky, and a nice sandwich after sex is always a satisfying experience.

3.0 out of 10

sacredf_007
Sister Dominatrix never understood why her students refused to behave.






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